Finalized functionality

This commit is contained in:
WBHarry 2026-01-08 20:25:11 +01:00
parent f47a869af3
commit 27d49d35fa
11 changed files with 296 additions and 128 deletions

View file

@ -1,5 +1,4 @@
const fields = foundry.data.fields;
import DHSummonDialog from '../../../applications/dialogs/summonDialog.mjs';
export default class DHSummonField extends fields.ArrayField {
/**
@ -24,71 +23,47 @@ export default class DHSummonField extends fields.ArrayField {
}
static async execute() {
if(!canvas.scene){
ui.notifications.warn(game.i18n.localize("DAGGERHEART.ACTIONS.TYPES.summon.error"));
if (!canvas.scene) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.error'));
return;
}
const validSummons = this.summon.filter(entry => entry.actorUUID);
if (validSummons.length === 0) {
console.log("No actors configured for this Summon action.");
if (this.summon.length === 0) {
ui.notifications.warn('No actors configured for this Summon action.');
return;
}
for (const entry of validSummons) {
const actor = await fromUuid(entry.actorUUID);
}
// //Open Summon Dialog
// const summonData = { summons: validSummons };
// console.log(summonData);
// const dialog = new DHSummonDialog(summonData);
// dialog.render(true);
const summonData = [];
for (const summon of this.summon) {
/* Possibly check for any available instances in the world with prepared images */
let actor = await foundry.utils.fromUuid(summon.actorUUID);
// Create folder and add tokens to actor folder
const rootFolderName = game.i18n.localize("DAGGERHEART.APPLICATIONS.Summon.title");
let rootFolder = game.folders.find(f => f.name === rootFolderName && f.type === 'Actor');
if (!rootFolder) {
rootFolder = await Folder.create({
name: rootFolderName,
type: 'Actor',
});
}
const parentName = this.item.name ?? "Unkown Feature";
const actionName = this.name ?? "Unkown Action";
const subFolderName = `${parentName} - ${actionName}`;
let subFolder = game.folders.find(f => f.name === subFolderName && f.type === 'Actor' && f.folder?.id === rootFolder.id);
if (!subFolder) {
subFolder = await Folder.create({
name: subFolderName,
type: 'Actor',
folder: rootFolder.id
});
const actorsToSummon = [];
for (const entry of validSummons) {
const sourceActor = await fromUuid(entry.actorUUID);
if (!sourceActor) {
console.warn('DHSummonField: Could not find actor for UUID', entry.actorUUID);
continue;
}
const actorData = sourceActor.toObject();
delete actorData._id; // Remove _id to create a new Actor
actorData.folder = subFolder.id;
for (let i = 0; i < entry.count; i++) {
const newActor = foundry.utils.deepClone(actorData);
if (entry.count > 1) {
newActor.name = `${actorData.name} ${i + 1}`;
}
actorsToSummon.push(newActor);
}
/* Check for any available instances of the actor present in the world if we're missing artwork in the compendium */
const dataType = game.system.api.data.actors[`Dh${actor.type.capitalize()}`];
if (actor.inCompendium && dataType && actor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === actor.name);
actor = worldActorCopy ?? actor;
}
if (actorsToSummon.length > 0) {
await Actor.createDocuments(actorsToSummon);
ui.notifications.info(`Summoned ${actorsToSummon.length} actors successfully in folder ${subFolder.name}.`);
}
} else {
ui.notifications.info(`Summon actors already exist in folder ${subFolder.name}.`);
summonData.push({ actor, count: summon.count });
}
const handleSummon = async summonIndex => {
const summon = summonData[summonIndex];
const result = await CONFIG.ux.TokenManager.createPreviewAsync(summon.actor, {
name: `${summon.actor.prototypeToken.name}${summon.count > 1 ? ` (${summon.count}x)` : ''}`
});
if (!result) return;
summon.count--;
if (summon.count === 0) {
summonIndex++;
if (summonIndex === summonData.length) return;
}
handleSummon(summonIndex);
};
handleSummon(0);
}
}