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before fixing damage roll on main
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4 changed files with 12 additions and 6 deletions
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@ -12,7 +12,7 @@ export default class DamageRoll extends DHRoll {
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) {
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if (config.dialog.configure === false) roll.constructFormula(config);
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// if (config.dialog.configure === false) roll.constructFormula(config);
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for (const roll of config.roll) await roll.roll.evaluate();
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}
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roll._evaluated = true;
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