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[Feature] Roll Effect Toggles (#1510)
* Initial * . * . * Update module/dice/dhRoll.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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13 changed files with 266 additions and 39 deletions
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@ -173,6 +173,34 @@ export default class DualityRoll extends D20Roll {
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return modifiers;
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}
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getActionChangeKeys() {
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const changeKeys = new Set([`system.bonuses.roll.${this.options.actionType}`]);
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if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
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changeKeys.add(`system.bonuses.roll.${this.options.roll.type}`);
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}
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if (
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this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
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(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
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) {
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changeKeys.add(`system.bonuses.roll.attack`);
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}
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if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait]) {
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if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.spellcast.id)
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changeKeys.add('system.bonuses.roll.trait');
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}
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const weapons = ['primaryWeapon', 'secondaryWeapon'];
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weapons.forEach(w => {
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if (this.options.source.item && this.options.source.item === this.data[w]?.id)
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changeKeys.add(`system.bonuses.roll.${w}`);
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});
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return changeKeys;
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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await super.buildEvaluate(roll, config, message);
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