mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-24 16:33:38 +02:00
[Feature] Roll Effect Toggles (#1510)
* Initial * . * . * Update module/dice/dhRoll.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
parent
883aaeec02
commit
27b7758f7d
13 changed files with 266 additions and 39 deletions
|
|
@ -4,6 +4,7 @@ export default class DHRoll extends Roll {
|
|||
baseTerms = [];
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, options);
|
||||
options.bonusEffects = this.bonusEffectBuilder();
|
||||
if (!this.data || !Object.keys(this.data).length) this.data = options.data;
|
||||
}
|
||||
|
||||
|
|
@ -164,12 +165,18 @@ export default class DHRoll extends Roll {
|
|||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.constructor.parse(modifier.join(' + '), this.options.data)
|
||||
];
|
||||
} else {
|
||||
} else if (Number.isNumeric(modifier)) {
|
||||
const numTerm = modifier < 0 ? '-' : '+';
|
||||
return [
|
||||
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
|
||||
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
|
||||
];
|
||||
} else {
|
||||
const numTerm = modifier < 0 ? '-' : '+';
|
||||
return [
|
||||
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
|
||||
...this.constructor.parse(modifier, this.options.data)
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -185,18 +192,20 @@ export default class DHRoll extends Roll {
|
|||
}
|
||||
|
||||
getBonus(path, label) {
|
||||
const bonus = foundry.utils.getProperty(this.data.bonuses, path),
|
||||
modifiers = [];
|
||||
if (bonus?.bonus)
|
||||
modifiers.push({
|
||||
label: label,
|
||||
value: bonus?.bonus
|
||||
});
|
||||
if (bonus?.dice?.length)
|
||||
modifiers.push({
|
||||
label: label,
|
||||
value: bonus?.dice
|
||||
});
|
||||
const modifiers = [];
|
||||
for (const effect of Object.values(this.options.bonusEffects)) {
|
||||
if (!effect.selected) continue;
|
||||
for (const change of effect.changes) {
|
||||
if (!change.key.includes(path)) continue;
|
||||
const changeValue = game.system.api.documents.DhActiveEffect.getChangeValue(
|
||||
this.data,
|
||||
change,
|
||||
effect.origEffect
|
||||
);
|
||||
modifiers.push({ label: label, value: changeValue });
|
||||
}
|
||||
}
|
||||
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
|
|
@ -235,4 +244,28 @@ export default class DHRoll extends Roll {
|
|||
static temporaryModifierBuilder(config) {
|
||||
return {};
|
||||
}
|
||||
|
||||
bonusEffectBuilder() {
|
||||
const changeKeys = this.getActionChangeKeys();
|
||||
return (
|
||||
this.options.effects?.reduce((acc, effect) => {
|
||||
if (effect.changes.some(x => changeKeys.some(key => x.key.includes(key)))) {
|
||||
acc[effect.id] = {
|
||||
id: effect.id,
|
||||
name: effect.name,
|
||||
description: effect.description,
|
||||
changes: effect.changes,
|
||||
origEffect: effect,
|
||||
selected: !effect.disabled
|
||||
};
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {}) ?? []
|
||||
);
|
||||
}
|
||||
|
||||
getActionChangeKeys() {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue