FIX: CONFIG types

This commit is contained in:
Joaquin Pereyra 2025-06-11 13:43:11 -03:00
parent 88bf26dad0
commit 27777dddba
7 changed files with 77 additions and 30 deletions

View file

@ -104,16 +104,52 @@ export default function SheetManagementMixin(Base) {
* @param {object} context
* @param {foundry.documents.Item} context.parent A parent for the document.
* @param {string[]|null} [context.types] A list of types to restrict the choices to, or null for no restriction.
* @returns {Promise<PseudoDocument|null>}
* @returns {Promise<BasePseudoDocument|null>}
*/
static async createDialog(data = {}, { parent, types = null, ...options } = {}) {}
static async createDialog(data = {}, { parent, types = null, ...options } = {}) {
// TODO
}
/**
* Present a Dialog form to confirm deletion of this PseudoDocument.
* @param {object} [options] Positioning and sizing options for the resulting dialog.
* @returns {Promise<PseudoDocument>} A Promise which resolves to the deleted PseudoDocument.
* @param {object} [options] - Additional options passed to `DialogV2.confirm`;
* @returns {Promise<foundry.abstract.Document>} A Promise which resolves to the deleted PseudoDocument.
*/
async deleteDialog(options = {}) {}
async deleteDialog(options = {}) {
const type = game.i18n.localize(this.constructor.metadata.label);
const content = options.content ?? `<p>
<strong>${game.i18n.localize("AreYouSure")}</strong>
${game.i18n.format("SIDEBAR.DeleteWarning", { type })}
</p>`;
return foundry.applications.api.DialogV2.confirm({
content,
yes: { callback: () => this.delete(operation) },
window: {
icon: "fa-solid fa-trash",
title: `${game.i18n.format("DOCUMENT.Delete", { type })}: ${this.name}`
},
...options
});
}
/**
* Gets the default new name for a Document
* @param {object} collection - Collection of Documents
* @returns {string}
*/
static defaultName(collection) {
const documentName = this.metadata.name;
const takenNames = new Set();
for (const document of collection) takenNames.add(document.name);
const config = CONFIG.daggerheart.pseudoDocuments[documentName];
const baseName = game.i18n.localize(config.label);
let name = baseName;
let index = 1;
while (takenNames.has(name)) name = `${baseName} (${++index})`;
return name;
}
}
return PseudoDocumentWithSheets;