Basic rework to the roll data in messages

This commit is contained in:
WBHarry 2026-03-30 18:51:29 +02:00
parent e2b13d6717
commit 2664979823
15 changed files with 199 additions and 226 deletions

View file

@ -224,42 +224,4 @@ export default class D20Roll extends DHRoll {
resetFormula() {
return (this._formula = this.constructor.getFormula(this.terms));
}
static async reroll(rollString, _target, message) {
let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
parsedRoll = await parsedRoll.reroll();
const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
targets: message.system.targets,
roll: {
advantage: message.system.roll.advantage?.type,
difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
}
});
if (game.modules.get('dice-so-nice')?.active) {
await game.dice3d.showForRoll(parsedRoll, game.user, true);
}
const rerolled = {
any: true,
rerolls: [
...(message.system.roll.dice[0].rerolled?.rerolls?.length > 0
? [message.system.roll.dice[0].rerolled?.rerolls]
: []),
rollString.terms[0].results
]
};
return {
newRoll: {
...newRoll,
dice: [
{
...newRoll.dice[0],
rerolled: rerolled
}
]
},
parsedRoll
};
}
}