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https://github.com/Foundryborne/daggerheart.git
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Basic rework to the roll data in messages
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parent
e2b13d6717
commit
2664979823
15 changed files with 199 additions and 226 deletions
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@ -200,6 +200,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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partContext.members[partId] = {
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...data,
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roll: data.roll,
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isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
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key: partId,
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readyToRoll: Boolean(data.rollChoice),
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@ -448,24 +449,15 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const { member, diceType } = button.dataset;
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const memberData = this.party.system.tagTeam.members[member];
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const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 2 : 4;
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const { parsedRoll, newRoll } = await game.system.api.dice.DualityRoll.reroll(
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memberData.rollData,
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dieIndex,
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diceType,
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false
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);
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const rollData = parsedRoll.toJSON();
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const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2;
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const newRoll = game.system.api.dice.DualityRoll.fromData(memberData.rollData);
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const dice = newRoll.dice[dieIndex];
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await dice.reroll(`/r1=${dice.total}`, { liveRoll: true });
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await newRoll._evaluate();
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const rollData = newRoll.toJSON();
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this.updatePartyData(
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{
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[`system.tagTeam.members.${member}.rollData`]: {
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...rollData,
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options: {
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...rollData.options,
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roll: newRoll
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}
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}
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[`system.tagTeam.members.${member}.rollData`]: rollData
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},
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this.getUpdatingParts(button)
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);
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@ -700,7 +692,8 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const error = this.checkInitiatorHopeError(this.party.system.tagTeam.initiator);
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if (error) return error;
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const mainRoll = (await this.getJoinedRoll()).rollData;
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const joinedRoll = await this.getJoinedRoll();
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const mainRoll = joinedRoll.rollData;
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const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
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mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
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@ -711,7 +704,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
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speaker: cls.getSpeaker({ actor: mainActor }),
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system: mainRoll.options,
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rolls: [mainRoll],
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rolls: [JSON.stringify(joinedRoll.roll)],
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sound: null,
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flags: { core: { RollTable: true } }
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};
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@ -719,34 +712,34 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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await cls.create(msgData);
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/* Handle resource updates from the finished TagTeamRoll */
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const tagTeamData = this.party.system.tagTeam;
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const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
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for (let memberId in tagTeamData.members) {
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const resourceUpdates = [];
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const rollGivesHope = mainRoll.options.roll.isCritical || mainRoll.options.roll.result.duality === 1;
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if (memberId === tagTeamData.initiator.memberId) {
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const value = tagTeamData.initiator.cost
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? rollGivesHope
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? 1 - tagTeamData.initiator.cost
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: -tagTeamData.initiator.cost
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: 1;
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resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
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} else if (rollGivesHope) {
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resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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}
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if (mainRoll.options.roll.isCritical)
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resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (mainRoll.options.roll.result.duality === -1) {
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fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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}
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// const tagTeamData = this.party.system.tagTeam;
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// const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
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// for (let memberId in tagTeamData.members) {
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// const resourceUpdates = [];
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// const rollGivesHope = mainRoll.options.roll.isCritical || mainRoll.options.roll.result.duality === 1;
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// if (memberId === tagTeamData.initiator.memberId) {
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// const value = tagTeamData.initiator.cost
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// ? rollGivesHope
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// ? 1 - tagTeamData.initiator.cost
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// : -tagTeamData.initiator.cost
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// : 1;
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// resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
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// } else if (rollGivesHope) {
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// resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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// }
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// if (mainRoll.options.roll.isCritical)
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// resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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// if (mainRoll.options.roll.result.duality === -1) {
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// fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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// fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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// }
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game.actors.get(memberId).modifyResource(resourceUpdates);
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}
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// game.actors.get(memberId).modifyResource(resourceUpdates);
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// }
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if (fearUpdate.value) {
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mainActor.modifyResource([fearUpdate]);
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}
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// if (fearUpdate.value) {
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// mainActor.modifyResource([fearUpdate]);
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// }
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/* Fin */
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this.cancelRoll({ confirm: false });
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