mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 15:03:37 +02:00
Basic rework to the roll data in messages
This commit is contained in:
parent
e2b13d6717
commit
2664979823
15 changed files with 199 additions and 226 deletions
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@ -35,6 +35,8 @@ CONFIG.Dice.daggerheart = {
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FateRoll: FateRoll
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};
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CONFIG.Dice.termTypes.DualityDie = dice.diceTypes.DualityDie;
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CONFIG.Actor.documentClass = documents.DhpActor;
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CONFIG.Actor.dataModels = models.actors.config;
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CONFIG.Actor.collection = collections.DhActorCollection;
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@ -200,6 +200,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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partContext.members[partId] = {
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...data,
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roll: data.roll,
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isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
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key: partId,
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readyToRoll: Boolean(data.rollChoice),
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@ -448,24 +449,15 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const { member, diceType } = button.dataset;
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const memberData = this.party.system.tagTeam.members[member];
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const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 2 : 4;
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const { parsedRoll, newRoll } = await game.system.api.dice.DualityRoll.reroll(
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memberData.rollData,
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dieIndex,
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diceType,
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false
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);
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const rollData = parsedRoll.toJSON();
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const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2;
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const newRoll = game.system.api.dice.DualityRoll.fromData(memberData.rollData);
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const dice = newRoll.dice[dieIndex];
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await dice.reroll(`/r1=${dice.total}`, { liveRoll: true });
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await newRoll._evaluate();
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const rollData = newRoll.toJSON();
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this.updatePartyData(
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{
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[`system.tagTeam.members.${member}.rollData`]: {
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...rollData,
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options: {
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...rollData.options,
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roll: newRoll
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}
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}
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[`system.tagTeam.members.${member}.rollData`]: rollData
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},
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this.getUpdatingParts(button)
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);
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@ -700,7 +692,8 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const error = this.checkInitiatorHopeError(this.party.system.tagTeam.initiator);
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if (error) return error;
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const mainRoll = (await this.getJoinedRoll()).rollData;
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const joinedRoll = await this.getJoinedRoll();
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const mainRoll = joinedRoll.rollData;
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const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
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mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
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@ -711,7 +704,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
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speaker: cls.getSpeaker({ actor: mainActor }),
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system: mainRoll.options,
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rolls: [mainRoll],
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rolls: [JSON.stringify(joinedRoll.roll)],
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sound: null,
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flags: { core: { RollTable: true } }
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};
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@ -719,34 +712,34 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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await cls.create(msgData);
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/* Handle resource updates from the finished TagTeamRoll */
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const tagTeamData = this.party.system.tagTeam;
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const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
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for (let memberId in tagTeamData.members) {
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const resourceUpdates = [];
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const rollGivesHope = mainRoll.options.roll.isCritical || mainRoll.options.roll.result.duality === 1;
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if (memberId === tagTeamData.initiator.memberId) {
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const value = tagTeamData.initiator.cost
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? rollGivesHope
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? 1 - tagTeamData.initiator.cost
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: -tagTeamData.initiator.cost
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: 1;
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resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
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} else if (rollGivesHope) {
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resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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}
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if (mainRoll.options.roll.isCritical)
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resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (mainRoll.options.roll.result.duality === -1) {
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fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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}
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// const tagTeamData = this.party.system.tagTeam;
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// const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
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// for (let memberId in tagTeamData.members) {
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// const resourceUpdates = [];
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// const rollGivesHope = mainRoll.options.roll.isCritical || mainRoll.options.roll.result.duality === 1;
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// if (memberId === tagTeamData.initiator.memberId) {
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// const value = tagTeamData.initiator.cost
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// ? rollGivesHope
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// ? 1 - tagTeamData.initiator.cost
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// : -tagTeamData.initiator.cost
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// : 1;
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// resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
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// } else if (rollGivesHope) {
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// resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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// }
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// if (mainRoll.options.roll.isCritical)
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// resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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// if (mainRoll.options.roll.result.duality === -1) {
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// fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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// fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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// }
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game.actors.get(memberId).modifyResource(resourceUpdates);
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}
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// game.actors.get(memberId).modifyResource(resourceUpdates);
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// }
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if (fearUpdate.value) {
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mainActor.modifyResource([fearUpdate]);
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}
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// if (fearUpdate.value) {
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// mainActor.modifyResource([fearUpdate]);
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// }
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/* Fin */
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this.cancelRoll({ confirm: false });
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@ -175,7 +175,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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action.use(event);
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}
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async rerollEvent(event, message) {
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async rerollEvent(event, messageData) {
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event.stopPropagation();
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if (!event.shiftKey) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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@ -187,6 +187,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (!confirmed) return;
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}
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const message = game.messages.get(messageData._id);
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const target = event.target.closest('[data-die-index]');
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if (target.dataset.type === 'damage') {
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@ -209,27 +210,17 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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});
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} else {
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let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
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const rollClass =
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game.system.api.dice[
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message.type === 'dualityRoll'
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? 'DualityRoll'
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: target.dataset.type === 'damage'
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? 'DHRoll'
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: 'D20Roll'
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];
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if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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const { newRoll, parsedRoll } = await rollClass.reroll(
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originalRoll_parsed,
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target.dataset.dieIndex,
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target.dataset.type
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);
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await game.messages.get(message._id).update({
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'system.roll': newRoll,
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'rolls': [parsedRoll]
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const rerollDice = message.system.roll.dice[target.dataset.dieIndex];
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await rerollDice.reroll(`/r1=${rerollDice.total}`, {
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liveRoll: {
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roll: message.system.roll,
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actor: message.system.actionActor,
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isReaction: message.system.roll.options.actionType === 'reaction'
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}
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});
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// await message.system.roll._evaluate();
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await message.update({
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rolls: [message.system.roll.toJSON()]
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});
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}
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}
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@ -32,7 +32,6 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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return {
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title: new fields.StringField(),
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actionDescription: new fields.HTMLField(),
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roll: new fields.ObjectField(),
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targets: targetsField(),
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hasRoll: new fields.BooleanField({ initial: false }),
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hasDamage: new fields.BooleanField({ initial: false }),
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@ -55,6 +54,16 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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};
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}
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get roll() {
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if (this.parent.type === 'dualityRoll')
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return this.parent.rolls.find(x => x instanceof game.system.api.dice.DualityRoll);
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if (this.parent.type === 'fateRoll')
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return this.parent.rolls.find(x => x instanceof game.system.api.dice.FateRoll);
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return null;
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}
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get actionActor() {
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if (!this.source.actor) return null;
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return fromUuidSync(this.source.actor);
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@ -4,3 +4,4 @@ export { default as DamageRoll } from './damageRoll.mjs';
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export { default as DHRoll } from './dhRoll.mjs';
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export { default as DualityRoll } from './dualityRoll.mjs';
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export { default as FateRoll } from './fateRoll.mjs';
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export { Dice, diceTypes } from './die/_module.mjs';
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@ -224,42 +224,4 @@ export default class D20Roll extends DHRoll {
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resetFormula() {
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return (this._formula = this.constructor.getFormula(this.terms));
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}
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static async reroll(rollString, _target, message) {
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let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
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parsedRoll = await parsedRoll.reroll();
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const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
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targets: message.system.targets,
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roll: {
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advantage: message.system.roll.advantage?.type,
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difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
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}
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});
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if (game.modules.get('dice-so-nice')?.active) {
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await game.dice3d.showForRoll(parsedRoll, game.user, true);
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}
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const rerolled = {
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any: true,
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rerolls: [
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...(message.system.roll.dice[0].rerolled?.rerolls?.length > 0
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? [message.system.roll.dice[0].rerolled?.rerolls]
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: []),
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rollString.terms[0].results
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]
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};
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return {
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newRoll: {
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...newRoll,
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dice: [
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{
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...newRoll.dice[0],
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rerolled: rerolled
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}
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]
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},
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parsedRoll
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};
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}
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}
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@ -138,6 +138,7 @@ export default class DHRoll extends Roll {
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const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
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return foundry.applications.handlebars.renderTemplate(template, {
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...chatData,
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roll: this,
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parent: chatData.parent,
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targetMode: chatData.targetMode,
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metagamingSettings
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7
module/dice/die/_module.mjs
Normal file
7
module/dice/die/_module.mjs
Normal file
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@ -0,0 +1,7 @@
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import DualityDie from './dualityDie.mjs';
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export const Dice = [DualityDie];
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export const diceTypes = {
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DualityDie
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};
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51
module/dice/die/dualityDie.mjs
Normal file
51
module/dice/die/dualityDie.mjs
Normal file
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@ -0,0 +1,51 @@
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import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
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export default class DualityDie extends foundry.dice.terms.Die {
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constructor(options) {
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super(options);
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this.modifiers = [];
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}
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#getDualityState(roll) {
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if (!roll) return null;
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return roll.withHope ? 1 : roll.withFear ? -1 : 0;
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}
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#updateResources(oldDuality, newDuality, actor) {
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const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
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const updates = [];
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const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
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const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
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const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
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if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
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if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
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if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
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const resourceUpdates = new ResourceUpdateMap(actor);
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resourceUpdates.addResources(updates);
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resourceUpdates.updateResources();
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}
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async reroll(modifier, options) {
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const oldDuality = this.#getDualityState(options.liveRoll.roll);
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await super.reroll(modifier, options);
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if (options?.liveRoll) {
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if (game.modules.get('dice-so-nice')?.active) {
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/* Dice Customization for the roll */
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} else {
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foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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}
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await options.liveRoll.roll._evaluate();
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if (options.liveRoll.isReaction) return;
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const newDuality = this.#getDualityState(options.liveRoll.roll);
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this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
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}
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}
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}
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@ -1,8 +1,6 @@
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import D20Roll from './d20Roll.mjs';
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import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
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import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
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export default class DualityRoll extends D20Roll {
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_advantageFaces = 6;
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@ -19,6 +17,22 @@ export default class DualityRoll extends D20Roll {
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static DefaultDialog = D20RollDialog;
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/**@inheritdoc */
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static instantiateAST(ast) {
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/* First two dice are always the DualityDice */
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const nodes = CONFIG.Dice.parser.flattenTree(ast);
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const dieNodes = nodes.filter(x => x.class === 'DiceTerm');
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if (dieNodes.length > 1) {
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dieNodes[0].class = 'DualityDie';
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dieNodes[1].class = 'DualityDie';
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}
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return nodes.map(node => {
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const cls = foundry.dice.terms[node.class] ?? foundry.dice.terms.RollTerm;
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return cls.fromParseNode(node);
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});
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}
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get title() {
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return game.i18n.localize(
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`DAGGERHEART.GENERAL.${this.options?.actionType === 'reaction' ? 'reactionRoll' : 'dualityRoll'}`
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@ -65,6 +79,21 @@ export default class DualityRoll extends D20Roll {
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this._advantageNumber = Number(value);
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}
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/* This isn't fullproof, but trying to cover parathetical situations is ridiculously complex */
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get modifierTotal() {
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let modifierTotal = 0;
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for (let i = 0; i < this.terms.length; i++) {
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if (
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this.terms[i] instanceof foundry.dice.terms.NumericTerm &&
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!!this.terms[i - 1] &&
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this.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
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)
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modifierTotal += Number(`${this.terms[i - 1].operator}${this.terms[i].total}`);
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}
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return modifierTotal;
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}
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setRallyChoices() {
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return this.data?.parent?.appliedEffects.reduce((a, c) => {
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const change = c.system.changes.find(ch => ch.key === 'system.bonuses.rally');
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@ -116,24 +145,20 @@ export default class DualityRoll extends D20Roll {
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return [...(hooks ?? []), 'Duality'];
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}
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/** @inheritDoc */
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static fromData(data) {
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data.terms[0].class = foundry.dice.terms.Die.name;
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data.terms[2].class = foundry.dice.terms.Die.name;
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return super.fromData(data);
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}
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createBaseDice() {
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if (this.dice[0] instanceof foundry.dice.terms.Die && this.dice[1] instanceof foundry.dice.terms.Die) {
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if (
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this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie &&
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this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie
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) {
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this.terms = [this.terms[0], this.terms[1], this.terms[2]];
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return;
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}
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this.terms[0] = new foundry.dice.terms.Die({
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this.terms[0] = new game.system.api.dice.diceTypes.DualityDie({
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faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
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});
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this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
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||||
this.terms[2] = new foundry.dice.terms.Die({
|
||||
this.terms[2] = new game.system.api.dice.diceTypes.DualityDie({
|
||||
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
|
||||
});
|
||||
}
|
||||
|
|
@ -371,63 +396,4 @@ export default class DualityRoll extends D20Roll {
|
|||
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
|
||||
}
|
||||
}
|
||||
|
||||
static async reroll(rollBase, dieIndex, diceType, updateResources = true) {
|
||||
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollBase, evaluated: false });
|
||||
const term = parsedRoll.terms[dieIndex];
|
||||
await term.reroll(`/r1=${term.total}`);
|
||||
const result = await parsedRoll.evaluate();
|
||||
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const diceSoNiceRoll = {
|
||||
_evaluated: true,
|
||||
dice: [
|
||||
new foundry.dice.terms.Die({
|
||||
...term,
|
||||
faces: term._faces,
|
||||
results: term.results.filter(x => !x.rerolled)
|
||||
})
|
||||
],
|
||||
options: { appearance: {} }
|
||||
};
|
||||
|
||||
const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
|
||||
if (diceSoNicePresets[diceType]) {
|
||||
diceSoNiceRoll.dice[0].options = diceSoNicePresets[diceType];
|
||||
}
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||
} else {
|
||||
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
}
|
||||
|
||||
const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
|
||||
targets: parsedRoll.options.targets ?? [],
|
||||
roll: {
|
||||
advantage: parsedRoll.options.roll.advantage?.type,
|
||||
difficulty: parsedRoll.options.roll.difficulty ? Number(parsedRoll.options.roll.difficulty) : null
|
||||
}
|
||||
});
|
||||
|
||||
const extraIndex = newRoll.advantage ? 3 : 2;
|
||||
newRoll.extra = newRoll.extra.slice(extraIndex);
|
||||
|
||||
const actor = parsedRoll.options.source.actor
|
||||
? await foundry.utils.fromUuid(parsedRoll.options.source.actor)
|
||||
: null;
|
||||
const config = {
|
||||
source: { actor: parsedRoll.options.source.actor ?? '' },
|
||||
targets: parsedRoll.targets,
|
||||
roll: newRoll,
|
||||
rerolledRoll: parsedRoll.options.roll,
|
||||
resourceUpdates: new ResourceUpdateMap(actor)
|
||||
};
|
||||
|
||||
if (updateResources) {
|
||||
await DualityRoll.addDualityResourceUpdates(config);
|
||||
await config.resourceUpdates.updateResources();
|
||||
}
|
||||
|
||||
return { newRoll, parsedRoll };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
||||
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
||||
targetHook = null;
|
||||
|
|
@ -78,17 +78,9 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
if (this.isContentVisible) {
|
||||
if (this.type === 'dualityRoll') {
|
||||
html.classList.add('duality');
|
||||
switch (this.system.roll?.result?.duality) {
|
||||
case 1:
|
||||
html.classList.add('hope');
|
||||
break;
|
||||
case -1:
|
||||
html.classList.add('fear');
|
||||
break;
|
||||
default:
|
||||
html.classList.add('critical');
|
||||
break;
|
||||
}
|
||||
if (this.system.roll.withHope) html.classList.add('hope');
|
||||
else if (this.system.roll.withFear) html.classList.add('fear');
|
||||
else html.classList.add('critical');
|
||||
}
|
||||
if (this.type === 'fateRoll') {
|
||||
html.classList.add('fate');
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
{{#each damage.parts as |part|}}
|
||||
<div class="roll-dice-container">
|
||||
{{#each part.dice as |dice index|}}
|
||||
<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{@../../../key}}" data-damage-key="{{@../../key}}" data-part="{{@../index}}" data-dice="{{index}}">
|
||||
<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{../../../key}}" data-damage-key="{{@../../key}}" data-part="{{@../index}}" data-dice="{{index}}">
|
||||
<span class="dice-label">{{dice.total}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" dice.dice ".svg"}}" />
|
||||
</a>
|
||||
|
|
|
|||
|
|
@ -62,32 +62,30 @@
|
|||
</div>
|
||||
</span>
|
||||
|
||||
{{#if rollData}}
|
||||
{{#with rollData.options.roll}}
|
||||
<div class="roll-data {{#if this.isCritical}}critical{{else}}{{#if (eq this.result.duality 1)}}hope{{else}}fear{{/if}}{{/if}}">
|
||||
<div class="duality-label">{{this.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=this.result.label}}</div>
|
||||
<div class="roll-dice-container">
|
||||
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
|
||||
<span class="dice-label">{{this.hope.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" this.hope.dice ".svg"}}" />
|
||||
</a>
|
||||
<span class="roll-operator">+</span>
|
||||
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
|
||||
<span class="dice-label">{{this.fear.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" this.fear.dice ".svg"}}" />
|
||||
</a>
|
||||
{{#if this.advantage.type}}
|
||||
<span class="roll-operator">{{#if (eq this.advantage.type 1)}}+{{else}}-{{/if}}</span>
|
||||
<span class="roll-dice">
|
||||
<span class="dice-label">{{this.advantage.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq this.advantage.type 1) "adv/" "disadv/") this.advantage.dice ".svg"}}" />
|
||||
</span>
|
||||
{{/if}}
|
||||
<span class="roll-operator">{{#if (gte this.modifierTotal 0)}}+{{else}}-{{/if}}</span>
|
||||
<span class="roll-value">{{positive this.modifierTotal}}</span>
|
||||
</div>
|
||||
{{#if roll}}
|
||||
<div class="roll-data {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
|
||||
<div class="duality-label">{{roll.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</div>
|
||||
<div class="roll-dice-container">
|
||||
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
|
||||
<span class="dice-label">{{roll.dHope.total}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" roll.dHope.denomination ".svg"}}" />
|
||||
</a>
|
||||
<span class="roll-operator">+</span>
|
||||
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
|
||||
<span class="dice-label">{{roll.dFear.total}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" roll.dFear.denomination ".svg"}}" />
|
||||
</a>
|
||||
{{#if roll.advantage.type}}
|
||||
<span class="roll-operator">{{#if (eq roll.advantage.type 1)}}+{{else}}-{{/if}}</span>
|
||||
<span class="roll-dice">
|
||||
<span class="dice-label">{{roll.advantage.value}}</span>
|
||||
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq roll.advantage.type 1) "adv/" "disadv/") roll.advantage.dice ".svg"}}" />
|
||||
</span>
|
||||
{{/if}}
|
||||
<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
|
||||
<span class="roll-value">{{positive roll.modifierTotal}}</span>
|
||||
</div>
|
||||
{{/with}}
|
||||
</div>
|
||||
{{else}}
|
||||
<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
|
||||
{{/if}}
|
||||
|
|
|
|||
|
|
@ -6,16 +6,16 @@
|
|||
{{#if hintText}}
|
||||
<div class="hint">{{localize hintText}}</div>
|
||||
{{else}}
|
||||
{{#if joinedRoll.rollData}}
|
||||
{{#if joinedRoll.roll}}
|
||||
<div class="result-container">
|
||||
<span class="result-section-label">{{localize "DAGGERHEART.GENERAL.dualityRoll"}}</span>
|
||||
<div class="result-info">
|
||||
<div class="damage-info">{{joinedRoll.rollData.options.roll.total}}</div>
|
||||
<div>{{localize "DAGGERHEART.GENERAL.withThing" thing=joinedRoll.rollData.options.roll.result.label}}</div>
|
||||
<div class="damage-info">{{joinedRoll.roll.total}}</div>
|
||||
<div>{{localize "DAGGERHEART.GENERAL.withThing" thing=joinedRoll.roll.totalLabel}}</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if hasDamage}}
|
||||
{{#if joinedRoll.rollData.options.hasDamage}}
|
||||
<div class="result-container">
|
||||
<span class="result-section-label">{{localize "DAGGERHEART.GENERAL.damage"}}</span>
|
||||
{{#each joinedRoll.rollData.options.damage as |damage key|}}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
<span>{{localize "DAGGERHEART.GENERAL.criticalShort"}}</span>
|
||||
{{else}}
|
||||
{{#if (and roll.result (not (eq roll.type "reaction")))}}
|
||||
<span>{{localize "DAGGERHEART.GENERAL.withThing" thing=roll.result.label}}</span>
|
||||
<span>{{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</span>
|
||||
|
|
@ -47,19 +47,19 @@
|
|||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#if roll.hope}}
|
||||
{{#if roll.dHope}}
|
||||
<div class="roll-die">
|
||||
<label>{{localize "DAGGERHEART.GENERAL.hope"}}</label>
|
||||
<div class="dice {{roll.hope.dice}} color-hope reroll-button" data-die-index="0" data-type="hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
|
||||
{{#if roll.hope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.hope.rerolled.rerolls.length}}"></i>{{/if}}
|
||||
{{roll.hope.value}}
|
||||
<div class="dice {{roll.dHope.denomination}} color-hope reroll-button" data-die-index="0" data-type="hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
|
||||
{{#if roll.dHopehope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.dHope.rerolled.rerolls.length}}"></i>{{/if}}
|
||||
{{roll.dHope.total}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="roll-die has-plus">
|
||||
<label>{{localize "DAGGERHEART.GENERAL.fear"}}</label>
|
||||
<div class="dice {{roll.fear.dice}} color-fear reroll-button" data-die-index="2" data-type="fear" style="--svg-folder: 'fear';" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
|
||||
{{#if roll.fear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.fear.rerolled.rerolls.length}}"></i>{{/if}}
|
||||
{{roll.fear.value}}
|
||||
<div class="dice {{roll.dFear.denomination}} color-fear reroll-button" data-die-index="1" data-type="fear" style="--svg-folder: 'fear';" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
|
||||
{{#if roll.dFear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.dFear.rerolled.rerolls.length}}"></i>{{/if}}
|
||||
{{roll.dFear.total}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if roll.advantage.type}}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue