[Feature] 494 - Adversaries Tier 1 (#500)

* Some work

* More work

* Finished Tier 1
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WBHarry 2025-08-01 16:43:59 +02:00 committed by GitHub
parent 3014be79ad
commit 263dfa69ae
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70 changed files with 15171 additions and 972 deletions

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@ -33,10 +33,15 @@
"reduction": 0
}
},
"type": "standard",
"type": "leader",
"notes": "",
"hordeHp": 1,
"experiences": {},
"experiences": {
"lSUwWxW8jsQ2xho5": {
"name": "Leadership",
"value": 3
}
},
"bonuses": {
"roll": {
"attack": {
@ -64,22 +69,60 @@
}
},
"tier": 1,
"description": "<p>An imperious tree-person leading their forests defenses.</p>"
"description": "<p>An imperious tree-person leading their forests defenses.</p>",
"motivesAndTactics": "Command, nurture, prune the unwelcome",
"attack": {
"name": "Scythe",
"img": "icons/weapons/sickles/scythe-wrapped-worn-red.webp",
"roll": {
"bonus": 0
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
},
"dice": "d8",
"bonus": 5,
"multiplier": "flat",
"flatMultiplier": 1
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
},
"base": false
}
]
}
}
},
"flags": {},
"_stats": {
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"duplicateSource": null,
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"coreVersion": "13.344",
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784374,
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"_id": "8yUj2Mzvnifhxegm",
"sort": 3400000,
"sort": 1600000,
"ownership": {
"default": 0,
"ei8OkswTzyDp4IGC": 3,
@ -179,7 +222,248 @@
"appendNumber": false,
"prependAdjective": false
},
"items": [],
"items": [
{
"name": "Voice of the Forest",
"type": "feature",
"_id": "lXhVuh31S2N4NVPG",
"img": "icons/magic/nature/leaf-hand-green.webp",
"system": {
"description": "<p><strong>Mark a Stress</strong> to spotlight <strong>1d4</strong> allies within range of a target they can attack without moving. On a success, their attacks deal half damage.</p>",
"resource": null,
"actions": {
"0VOUNQKNjwlLhnRW": {
"type": "attack",
"_id": "0VOUNQKNjwlLhnRW",
"systemPath": "actions",
"description": "",
"chatDisplay": true,
"actionType": "action",
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"scalable": false,
"key": "stress",
"value": 1,
"keyIsID": false,
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}
],
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"max": "",
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},
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"parts": [],
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"roll": {
"type": "diceSet",
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "flat",
"flatMultiplier": 1,
"dice": "d4",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
"trait": null,
"difficulty": null,
"damageMod": "none"
},
"name": "Spotlight Allies",
"img": "icons/magic/nature/leaf-hand-green.webp",
"range": ""
}
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{
"name": "Thorny Cage",
"type": "feature",
"_id": "i8NoUGUTNY2C5NhC",
"img": "icons/magic/nature/root-vine-barrier-wall-brown.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> to form a cage around a target within Very Close range and Restrain them until theyre freed with a successful Strength Roll. When a creature makes an action roll against the cage, they must mark a Stress. </p>",
"resource": null,
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"systemPath": "actions",
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"_id": "k8LzBWRZo6VPqvpH",
"onSave": false
}
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"target": {
"type": "any",
"amount": null
},
"name": "Spend Fear",
"img": "icons/magic/nature/root-vine-barrier-wall-brown.webp",
"range": "veryClose"
}
},
"originItemType": null,
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"effects": [
{
"name": "Thorny Cage",
"img": "icons/magic/nature/root-vine-barrier-wall-brown.webp",
"origin": "Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm.Item.i8NoUGUTNY2C5NhC",
"transfer": false,
"_id": "k8LzBWRZo6VPqvpH",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>You are <em>Restrained</em> until you're freed with a successful Strength Roll. When a creature makes an action roll against the cage, they must mark a Stress. </p>",
"tint": "#ffffff",
"statuses": [
"restrain"
],
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"_key": "!actors.items!8yUj2Mzvnifhxegm.i8NoUGUTNY2C5NhC"
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{
"name": "Momentum",
"type": "feature",
"_id": "4f79icB7Dd1xLEZQ",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
"description": "<p>When the Dryad makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {},
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"effects": [],
"_key": "!actors!8yUj2Mzvnifhxegm"
}