mirror of
https://github.com/Foundryborne/daggerheart.git
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[Feature] 494 - Adversaries Tier 1 (#500)
* Some work * More work * Finished Tier 1
This commit is contained in:
parent
3014be79ad
commit
263dfa69ae
70 changed files with 15171 additions and 972 deletions
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@ -34,7 +34,7 @@
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"reduction": 0
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}
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},
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"type": "standard",
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"type": "solo",
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"notes": "",
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"hordeHp": 1,
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"experiences": {},
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@ -65,22 +65,60 @@
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}
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},
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"tier": 1,
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"description": "<p>A roughly humanoid being of stone and steel, assembled and animated by magic.</p>"
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"description": "<p>A roughly humanoid being of stone and steel, assembled and animated by magic.</p>",
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"attack": {
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"roll": {
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"bonus": 4,
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"type": "attack"
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},
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": false
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},
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"dice": "d20",
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"bonus": null,
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"multiplier": "flat",
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"flatMultiplier": 1
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},
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"applyTo": "hitPoints",
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"type": [
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"physical"
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],
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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},
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"base": false
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}
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]
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},
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"name": "Fist Slam",
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"img": "icons/skills/melee/unarmed-punch-fist-yellow-red.webp"
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}
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},
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"flags": {},
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"createdTime": 1753922784236,
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"_id": "uOP5oT9QzXPlnf3p",
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"sort": 3400000,
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"default": 0,
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"ei8OkswTzyDp4IGC": 3,
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@ -180,7 +218,417 @@
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"appendNumber": false,
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"prependAdjective": false
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},
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"items": [],
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"items": [
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{
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"name": "Relentless (2)",
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"type": "feature",
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"_id": "y3oUmDLGkcSjOO5Q",
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"img": "icons/magic/unholy/silhouette-evil-horned-giant.webp",
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"system": {
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"description": "<p>The Construct can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754013727085,
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},
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"_key": "!actors.items!uOP5oT9QzXPlnf3p.y3oUmDLGkcSjOO5Q"
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},
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{
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"name": "Weak Structure",
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"type": "feature",
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"_id": "p4HLIkiM3HsglRoA",
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"img": "icons/commodities/metal/barstock-broken-steel.webp",
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"system": {
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"description": "<p>When the Construct marks HP from physical damage, they must mark an additional HP.</p>",
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"resource": null,
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"_key": "!actors.items!uOP5oT9QzXPlnf3p.p4HLIkiM3HsglRoA"
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},
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{
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"name": "Trample",
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"type": "feature",
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"_id": "93m085bEaKFzvEWT",
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"img": "icons/skills/movement/arrow-upward-blue.webp",
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"system": {
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"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets in the Construct’s path when they move. Targets the Construct succeeds against take <strong>1d8</strong> physical damage.</p>",
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"resource": null,
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"actions": {
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"OswphW4Z1B5oa4ts": {
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"type": "attack",
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"_id": "OswphW4Z1B5oa4ts",
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"systemPath": "actions",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"scalable": false,
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"key": "stress",
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"value": 1,
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"keyIsID": false,
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"step": null
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}
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],
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"uses": {
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"max": "",
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"recovery": null
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},
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"damage": {
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"parts": [
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{
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"value": {
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"enabled": false
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},
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"flatMultiplier": 1,
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"dice": "d8",
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"bonus": null,
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"multiplier": "flat"
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},
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"applyTo": "hitPoints",
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"type": [
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"physical"
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],
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"base": false,
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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}
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}
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],
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"includeBase": false
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},
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"target": {
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"type": "any",
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"amount": null
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},
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"effects": [],
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"roll": {
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"type": "attack",
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"trait": null,
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"difficulty": null,
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"bonus": null,
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"advState": "neutral",
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"diceRolling": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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},
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},
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"difficulty": null,
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"damageMod": "none"
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},
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"name": "Attack",
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"img": "icons/skills/movement/arrow-upward-blue.webp",
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"range": ""
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}
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},
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"systemId": "daggerheart",
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},
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{
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"name": "Overload",
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"type": "feature",
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"_id": "EF6YIDjQ0liFubGA",
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"img": "icons/creatures/magical/construct-golem-stone-blue.webp",
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"system": {
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"description": "<p>Before rolling damage for the Construct’s attack, you can <strong>mark a Stress</strong> to gain a +10 bonus to the damage roll. The Construct can then take the spotlight again.</p>",
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"resource": null,
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"actions": {
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"key": "stress",
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"value": 1,
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}
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],
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},
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"name": "Mark Stress",
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"img": "icons/creatures/magical/construct-golem-stone-blue.webp",
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}
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"img": "icons/creatures/magical/construct-golem-stone-blue.webp",
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"system": {
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"rangeDependence": {
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"enabled": false,
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"changes": [
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{
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"key": "system.bonuses.damage.physical.bonus",
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"mode": 2,
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"value": "10",
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"priority": null
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}
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],
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"disabled": true,
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"duration": {
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"startTime": null,
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"combat": null,
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"seconds": null,
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"rounds": null,
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"turns": null,
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"startRound": null,
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"startTurn": null
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},
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"description": "<p>Gain a +10 bonus to the damage roll</p>",
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"origin": null,
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"tint": "#ffffff",
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"transfer": true,
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"statuses": [],
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"_key": "!actors.items.effects!uOP5oT9QzXPlnf3p.EF6YIDjQ0liFubGA.xkDIZk9u2ipDHvOL"
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},
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{
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"name": "Death Quake",
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"type": "feature",
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"_id": "UlGLuV1L33tDWkli",
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"img": "icons/magic/sonic/explosion-shock-wave-teal.webp",
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"system": {
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"description": "<p>When the Construct marks their last HP, the magic powering them ruptures in an explosion of force. Make an attack with advantage against all targets within Very Close range. Targets the Construct succeeds against take <strong>1d12+2</strong> magic damage.</p>",
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"resource": null,
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"actions": {
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},
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{
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"custom": {
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"enabled": false
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},
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"flatMultiplier": 1,
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"dice": "d12",
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"bonus": 2,
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"multiplier": "flat"
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},
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"applyTo": "hitPoints",
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"type": [
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"magical"
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],
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"base": false,
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"valueAlt": {
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"dice": "d6",
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"custom": {
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"enabled": false
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}
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}
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}
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],
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"includeBase": false
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},
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"target": {
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"type": "any",
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},
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||||
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||||
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||||
},
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},
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||||
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"damageMod": "none"
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},
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"name": "Attack",
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"img": "icons/magic/sonic/explosion-shock-wave-teal.webp",
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"range": "veryClose"
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}
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}
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"_key": "!actors!uOP5oT9QzXPlnf3p"
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}
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||||
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|||
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