Added difficulty support in rollDialog/rollMessage and [[/dr]]

This commit is contained in:
WBHarry 2025-07-20 16:33:22 +02:00
parent 867947c2c5
commit 2616ff59be
6 changed files with 37 additions and 8 deletions

View file

@ -1,10 +1,10 @@
export default class DhpChatMessage extends foundry.documents.ChatMessage {
async renderHTML() {
if (this.system.messageTemplate)
this.content = await foundry.applications.handlebars.renderTemplate(
this.system.messageTemplate,
this.system
);
this.content = await foundry.applications.handlebars.renderTemplate(this.system.messageTemplate, {
...this.system,
_source: this.system._source
});
/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
const html = await super.renderHTML();

View file

@ -27,13 +27,15 @@ export function getDualityMessage(roll) {
data-title="${label}"
data-label="${dataLabel}"
data-hope="${roll.hope ?? 'd12'}"
data-fear="${roll.fear ?? 'd12'}"
data-fear="${roll.fear ?? 'd12'}"
${roll.difficulty ? `data-difficulty="${roll.difficulty}"` : ''}
${roll.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
${roll.advantage ? 'data-advantage="true"' : ''}
${roll.disadvantage ? 'data-disadvantage="true"' : ''}
>
<i class="fa-solid fa-circle-half-stroke"></i>
${label}
${roll.difficulty ? `(${roll.difficulty})` : ''}
</button>
`;
@ -43,7 +45,8 @@ export function getDualityMessage(roll) {
export const renderDualityButton = async event => {
const button = event.currentTarget,
traitValue = button.dataset.trait?.toLowerCase(),
target = getCommandTarget();
target = getCommandTarget(),
difficulty = button.dataset.difficulty;
if (!target) return;
const config = {
@ -52,6 +55,7 @@ export const renderDualityButton = async event => {
roll: {
modifier: traitValue ? target.system.traits[traitValue].value : null,
label: button.dataset.label,
difficulty: difficulty,
type: button.dataset.actionType ?? null // Need check
},
chatMessage: {