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Added flavor for DualityRollEnrichment
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4 changed files with 24 additions and 17 deletions
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@ -187,12 +187,14 @@ Hooks.on('renderHandlebarsApplication', (_, element) => {
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Hooks.on('chatMessage', (_, message) => {
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if (message.startsWith('/dr')) {
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const rollCommand = rollCommandToJSON(message.replace(/\/dr\s?/, ''));
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if (!rollCommand) {
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const result = rollCommandToJSON(message.replace(/\/dr\s?/, ''));
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if (!result) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.dualityParsing'));
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return false;
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}
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const { result: rollCommand, flavor } = result;
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const reaction = rollCommand.reaction;
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const traitValue = rollCommand.trait?.toLowerCase();
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const advantage = rollCommand.advantage
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@ -2,19 +2,21 @@ import { abilities } from '../config/actorConfig.mjs';
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import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs';
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export default function DhDualityRollEnricher(match, _options) {
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const roll = rollCommandToJSON(match[1]);
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const roll = rollCommandToJSON(match[1], match[0]);
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if (!roll) return match[0];
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return getDualityMessage(roll);
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return getDualityMessage(roll.result, roll.flavor);
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}
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function getDualityMessage(roll) {
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function getDualityMessage(roll, flavor) {
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const trait = roll.trait && abilities[roll.trait] ? game.i18n.localize(abilities[roll.trait].label) : null;
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const label = roll.trait
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? game.i18n.format('DAGGERHEART.GENERAL.rollWith', { roll: trait })
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: roll.reaction
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? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
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: game.i18n.localize('DAGGERHEART.GENERAL.duality');
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const label =
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flavor ??
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(roll.trait
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? game.i18n.format('DAGGERHEART.GENERAL.rollWith', { roll: trait })
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: roll.reaction
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? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
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: game.i18n.localize('DAGGERHEART.GENERAL.duality'));
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const dataLabel = trait
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? game.i18n.localize(abilities[roll.trait].label)
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@ -48,7 +50,7 @@ function getDualityMessage(roll) {
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>
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${roll.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
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${label}
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${roll.difficulty || advantageLabel ? `(${[roll.difficulty, advantageLabel ? game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`) : null].filter(x => x).join(' ')})` : ''}
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${!flavor && (roll.difficulty || advantageLabel) ? `(${[roll.difficulty, advantageLabel ? game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`) : null].filter(x => x).join(' ')})` : ''}
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</button>
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`;
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@ -7,19 +7,19 @@ export { DhDamageEnricher, DhDualityRollEnricher, DhEffectEnricher, DhTemplateEn
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export const enricherConfig = [
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{
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pattern: /^@Damage\[(.*)\]$/g,
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pattern: /^@Damage\[(.*)\]({.*})?$/g,
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enricher: DhDamageEnricher
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},
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{
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pattern: /\[\[\/dr\s?(.*?)\]\]/g,
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pattern: /\[\[\/dr\s?(.*?)\]\]({.*})?/g,
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enricher: DhDualityRollEnricher
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},
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{
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pattern: /^@Effect\[(.*)\]$/g,
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pattern: /^@Effect\[(.*)\]({.*})?$/g,
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enricher: DhEffectEnricher
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},
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{
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pattern: /^@Template\[(.*)\]$/g,
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pattern: /^@Template\[(.*)\]({.*})?$/g,
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enricher: DhTemplateEnricher
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}
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];
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@ -5,9 +5,12 @@ export const capitalize = string => {
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return string.charAt(0).toUpperCase() + string.slice(1);
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};
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export function rollCommandToJSON(text) {
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export function rollCommandToJSON(text, raw) {
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if (!text) return {};
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const flavorMatch = raw?.match(/{(.*)}$/);
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const flavor = flavorMatch ? flavorMatch[1] : null;
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// Match key="quoted string" OR key=unquotedValue
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const PAIR_RE = /(\w+)=("(?:[^"\\]|\\.)*"|\S+)/g;
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const result = {};
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@ -28,7 +31,7 @@ export function rollCommandToJSON(text) {
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}
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result[key] = value;
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}
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return Object.keys(result).length > 0 ? result : null;
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return Object.keys(result).length > 0 ? { result, flavor } : null;
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}
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export const getCommandTarget = (options = {}) => {
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