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https://github.com/Foundryborne/daggerheart.git
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Refactor ArmorChange schema and fix some bugs
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parent
6193153596
commit
251baba5b3
60 changed files with 128 additions and 317 deletions
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@ -190,23 +190,14 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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}));
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break;
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case 'changes':
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const fields = this.document.system.schema.fields.changes.element.fields;
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const singleTypes = ['armor'];
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const { base, ...typedChanges } = context.source.changes.reduce((acc, change, index) => {
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const type = CONFIG.DH.GENERAL.baseActiveEffectModes[change.type] ? 'base' : change.type;
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if (singleTypes.includes(type)) {
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acc[type] = { ...change, index };
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} else {
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if (!acc[type]) acc[type] = [];
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acc[type].push({ ...change, index });
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const typedChanges = context.source.changes.reduce((acc, change, index) => {
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if (singleTypes.includes(change.type)) {
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acc[change.type] = { ...change, index };
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}
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return acc;
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}, {});
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partContext.changes = await Promise.all(
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foundry.utils.deepClone(base ?? []).map(c => this._prepareChangeContext(c, fields))
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);
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partContext.changes = partContext.changes.filter(c => !!c);
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partContext.typedChanges = typedChanges;
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break;
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}
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@ -238,29 +229,38 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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return this.submit({ updateData: { system: { changes } } });
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}
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_prepareChangeContext(change, fields) {
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/** @inheritdoc */
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_renderChange(context) {
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const { change, index, defaultPriority } = context;
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if (!(change.type in CONFIG.DH.GENERAL.baseActiveEffectModes)) return null;
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const changeTypesSchema = this.document.system.schema.fields.changes.element.types;
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const fields = context.fields ?? (changeTypesSchema[change.type] ?? changeTypesSchema.add).fields;
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if (typeof change.value !== 'string') change.value = JSON.stringify(change.value);
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const defaultPriority = game.system.api.documents.DhActiveEffect.CHANGE_TYPES[change.type]?.defaultPriority;
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Object.assign(
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change,
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['key', 'type', 'value', 'priority'].reduce((paths, fieldName) => {
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paths[`${fieldName}Path`] = `system.changes.${change.index}.${fieldName}`;
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paths[`${fieldName}Path`] = `system.changes.${index}.${fieldName}`;
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return paths;
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}, {})
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);
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return (
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game.system.api.documents.DhActiveEffect.CHANGE_TYPES[change.type].render?.(
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change,
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change.index,
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index,
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defaultPriority
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) ??
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foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/sheets/activeEffect/change.hbs',
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{
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change,
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index: change.index,
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index,
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defaultPriority,
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fields
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fields,
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types: Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, key) => {
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r[key] = CONFIG.DH.GENERAL.baseActiveEffectModes[key].label;
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return r;
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}, {})
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}
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)
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);
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