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[V14] [Feature] Spotlight Without Combat (#1755)
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8 changed files with 109 additions and 19 deletions
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@ -10,6 +10,36 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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this.previewHelp ||= this.addChild(this.#drawPreviewHelp());
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}
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/**@inheritdoc */
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_refreshTurnMarker() {
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// Should a Turn Marker be active?
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const { turnMarker } = this.document;
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const markersEnabled =
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CONFIG.Combat.settings.turnMarker.enabled && turnMarker.mode !== CONST.TOKEN_TURN_MARKER_MODES.DISABLED;
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const spotlighted = game.settings
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.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker)
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.spotlightedTokens.has(this.document.uuid);
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const turnIsSet = game.combat?.turn !== null;
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const isTurn = game.combat?.combatant?.tokenId === this.id;
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const markerActive = markersEnabled && turnIsSet ? isTurn : spotlighted;
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// Activate a Turn Marker
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if (markerActive) {
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if (!this.turnMarker)
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this.turnMarker = this.addChildAt(new foundry.canvas.placeables.tokens.TokenTurnMarker(this), 0);
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canvas.tokens.turnMarkers.add(this);
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this.turnMarker.draw();
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}
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// Remove a Turn Marker
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else if (this.turnMarker) {
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canvas.tokens.turnMarkers.delete(this);
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this.turnMarker.destroy();
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this.turnMarker = null;
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}
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}
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/** @inheritDoc */
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async _drawEffects() {
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this.effects.renderable = false;
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