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Fixed so that damage rerolls work again
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2 changed files with 4 additions and 1 deletions
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@ -292,6 +292,9 @@ export default class DamageRoll extends DHRoll {
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if (isDie) diceIndex++;
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return fixedTerm;
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}),
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options: {
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roll: []
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},
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class: 'DamageRoll',
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evaluated: false
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});
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