mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-08 06:56:12 +01:00
Fix conflict
This commit is contained in:
commit
22fa89b395
102 changed files with 5478 additions and 2183 deletions
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@ -13,5 +13,3 @@ export { default as DhpArmor } from './sheets/items/armor.mjs';
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export { default as DhpChatMessage } from './chatMessage.mjs';
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export { default as DhpEnvironment } from './sheets/environment.mjs';
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export { default as DhActiveEffectConfig } from './sheets/activeEffectConfig.mjs';
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export * as pseudoDocumentSheet from './sheets/pseudo-documents/_module.mjs';
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508
module/applications/characterCreation.mjs
Normal file
508
module/applications/characterCreation.mjs
Normal file
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@ -0,0 +1,508 @@
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import { abilities } from '../config/actorConfig.mjs';
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import { burden } from '../config/generalConfig.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhCharacterCreation extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(character) {
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super({});
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this.character = character;
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this.setup = {
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traits: this.character.system.traits,
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ancestry: this.character.system.ancestry ?? {},
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community: this.character.system.community ?? {},
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class: this.character.system.class?.value ?? {},
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subclass: this.character.system.class?.subclass ?? {},
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experiences: {
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[foundry.utils.randomID()]: { description: '', value: 2 },
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[foundry.utils.randomID()]: { description: '', value: 2 }
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},
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domainCards: {
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[foundry.utils.randomID()]: {},
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[foundry.utils.randomID()]: {}
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},
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visibility: 1
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};
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this.equipment = {
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armor: {},
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primaryWeapon: {},
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secondaryWeapon: {},
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inventory: {
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take: {},
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choiceA: {},
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choiceB: {}
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}
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};
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this._dragDrop = this._createDragDropHandlers();
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}
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get title() {
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return game.i18n.format('DAGGERHEART.CharacterCreation.Title', { actor: this.character.name });
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'dialog', 'dh-style', 'character-creation'],
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position: { width: 800, height: 'auto' },
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actions: {
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viewCompendium: this.viewCompendium,
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viewItem: this.viewItem,
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useSuggestedTraits: this.useSuggestedTraits,
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equipmentChoice: this.equipmentChoice,
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finish: this.finish
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: [
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{ dragSelector: null, dropSelector: '.ancestry-card' },
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{ dragSelector: null, dropSelector: '.community-card' },
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{ dragSelector: null, dropSelector: '.class-card' },
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{ dragSelector: null, dropSelector: '.subclass-card' },
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{ dragSelector: null, dropSelector: '.domain-card' },
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{ dragSelector: null, dropSelector: '.armor-card' },
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{ dragSelector: null, dropSelector: '.primary-weapon-card' },
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{ dragSelector: null, dropSelector: '.secondary-weapon-card' },
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{ dragSelector: '.suggestion-inner-container', dropSelector: '.selections-container' }
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]
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};
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static PARTS = {
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tabs: { template: 'systems/daggerheart/templates/views/characterCreation/tabs.hbs' },
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setup: { template: 'systems/daggerheart/templates/views/characterCreation/tabs/setup.hbs' },
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equipment: { template: 'systems/daggerheart/templates/views/characterCreation/tabs/equipment.hbs' },
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// story: { template: 'systems/daggerheart/templates/views/characterCreation/tabs/story.hbs' },
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footer: { template: 'systems/daggerheart/templates/views/characterCreation/footer.hbs' }
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};
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static TABS = {
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setup: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'setup',
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label: 'DAGGERHEART.CharacterCreation.Tabs.Setup'
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},
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equipment: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'equipment',
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label: 'DAGGERHEART.CharacterCreation.Tabs.Equipment',
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optional: true
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}
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// story: {
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// active: false,
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// cssClass: '',
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// group: 'primary',
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// id: 'story',
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// label: 'DAGGERHEART.CharacterCreation.Tabs.Story',
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// optional: true
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// }
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};
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_getTabs(tabs) {
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
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v.cssClass = v.active ? 'active' : '';
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switch (v.id) {
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case 'setup':
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const classFinished = this.setup.class.uuid && this.setup.subclass.uuid;
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const heritageFinished = this.setup.ancestry.uuid && this.setup.community.uuid;
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const traitsFinished = Object.values(this.setup.traits).every(x => x.value !== null);
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const experiencesFinished = Object.values(this.setup.experiences).every(x => x.description);
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const domainCardsFinished = Object.values(this.setup.domainCards).every(x => x.uuid);
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v.finished =
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classFinished &&
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heritageFinished &&
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traitsFinished &&
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experiencesFinished &&
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domainCardsFinished;
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break;
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case 'equipment':
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const armorFinished = this.equipment.armor?.uuid;
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const primaryFinished = this.equipment.primaryWeapon?.uuid;
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const secondaryFinished =
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this.equipment.secondaryWeapon?.uuid ||
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(primaryFinished && this.equipment.primaryWeapon.system.burden == burden.twoHanded.value);
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const choiceAFinished = this.equipment.inventory.choiceA?.uuid;
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const choiceBFinished = this.equipment.inventory.choiceB?.uuid;
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v.finished =
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armorFinished && primaryFinished && secondaryFinished && choiceAFinished && choiceBFinished;
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}
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}
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tabs.equipment.cssClass = tabs.setup.finished ? tabs.equipment.cssClass : 'disabled';
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// tabs.story.cssClass = tabs.setup.finished ? tabs.story.cssClass : 'disabled';
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return tabs;
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}
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changeTab(tab, group, options) {
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super.changeTab(tab, group, options);
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for (var listTab of Object.keys(this.constructor.TABS)) {
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const marker = options.navElement.querySelector(`a[data-action="tab"].${listTab} .finish-marker`);
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if (listTab === tab) {
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marker.classList.add('active');
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} else {
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marker.classList.remove('active');
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}
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}
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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this._dragDrop.forEach(d => d.bind(htmlElement));
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.tabs = this._getTabs(this.constructor.TABS);
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return context;
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}
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async _preparePartContext(partId, context) {
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switch (partId) {
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case 'setup':
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const availableTraitModifiers = game.settings
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.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew)
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.traitArray.map(trait => ({ key: trait, name: trait }));
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for (let trait of Object.values(this.setup.traits).filter(x => x.value !== null)) {
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const index = availableTraitModifiers.findIndex(x => x.key === trait.value);
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if (index !== -1) {
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availableTraitModifiers.splice(index, 1);
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}
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}
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context.suggestedTraits = this.setup.class.system
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? Object.keys(this.setup.class.system.characterGuide.suggestedTraits).map(traitKey => {
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const trait = this.setup.class.system.characterGuide.suggestedTraits[traitKey];
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return `${game.i18n.localize(`DAGGERHEART.Abilities.${traitKey}.short`)} ${trait > 0 ? `+${trait}` : trait}`;
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})
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: [];
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context.traits = {
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values: Object.keys(this.setup.traits).map(traitKey => {
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const trait = this.setup.traits[traitKey];
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const options = [...availableTraitModifiers];
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if (trait.value !== null && !options.some(x => x.key === trait.value))
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options.push({ key: trait.value, name: trait.value });
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return {
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...trait,
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key: traitKey,
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name: game.i18n.localize(abilities[traitKey].label),
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options: options
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};
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})
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};
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context.traits.nrTotal = Object.keys(context.traits.values).length;
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context.traits.nrSelected = Object.values(context.traits.values).reduce(
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(acc, trait) => acc + (trait.value !== null ? 1 : 0),
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0
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);
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context.experience = {
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values: this.setup.experiences,
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nrTotal: Object.keys(this.setup.experiences).length,
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nrSelected: Object.values(this.setup.experiences).reduce(
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(acc, exp) => acc + (exp.description ? 1 : 0),
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0
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)
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};
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context.ancestry = { ...this.setup.ancestry, compendium: 'ancestries' };
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context.community = { ...this.setup.community, compendium: 'communities' };
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context.class = { ...this.setup.class, compendium: 'classes' };
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context.subclass = { ...this.setup.subclass, compendium: 'subclasses' };
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context.domainCards = Object.keys(this.setup.domainCards).reduce((acc, x) => {
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acc[x] = { ...this.setup.domainCards[x], compendium: 'domains' };
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return acc;
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}, {});
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context.visibility = this.setup.visibility;
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break;
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case 'equipment':
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const suggestions = await this.getEquipmentSuggestions(
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this.equipment.inventory.choiceA,
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this.equipment.inventory.choiceB
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);
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context.armor = {
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...this.equipment.armor,
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suggestion: { ...suggestions.armor, taken: suggestions.armor?.uuid === this.equipment.armor?.uuid },
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compendium: 'armors'
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};
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context.primaryWeapon = {
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...this.equipment.primaryWeapon,
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suggestion: {
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...suggestions.primaryWeapon,
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taken: suggestions.primaryWeapon?.uuid === this.equipment.primaryWeapon?.uuid
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},
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compendium: 'weapons'
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};
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context.secondaryWeapon = {
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...this.equipment.secondaryWeapon,
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suggestion: {
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...suggestions.secondaryWeapon,
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taken: suggestions.secondaryWeapon?.uuid === this.equipment.secondaryWeapon?.uuid
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},
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disabled: this.equipment.primaryWeapon?.system?.burden === burden.twoHanded.value,
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compendium: 'weapons'
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};
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context.inventory = {
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take: suggestions.inventory.take,
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choiceA: { suggestions: suggestions.inventory.choiceA, compendium: 'consumables' },
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choiceB: { suggestions: suggestions.inventory.choiceB, compendium: 'general-items' }
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};
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break;
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}
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return context;
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}
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static async updateForm(event, _, formData) {
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this.setup = foundry.utils.mergeObject(this.setup, formData.object);
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this.setup.visibility = this.getUpdateVisibility();
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this.render();
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}
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getUpdateVisibility() {
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switch (this.setup.visibility) {
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case 5:
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return 5;
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case 4:
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return Object.values(this.setup.experiences).every(x => x.description) ? 5 : 4;
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case 3:
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return Object.values(this.setup.traits).every(x => x.value !== null) ? 4 : 3;
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case 2:
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return this.setup.ancestry.uuid && this.setup.community.uuid ? 3 : 2;
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case 1:
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return this.setup.class.uuid && this.setup.subclass.uuid ? 2 : 1;
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}
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}
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async getEquipmentSuggestions(choiceA, choiceB) {
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if (!this.setup.class.uuid) return { inventory: { take: [] } };
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const { inventory, characterGuide } = this.setup.class.system;
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return {
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armor: characterGuide.suggestedArmor ?? null,
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primaryWeapon: characterGuide.suggestedPrimaryWeapon ?? null,
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secondaryWeapon: characterGuide.suggestedSecondaryWeapon
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? { ...characterGuide.suggestedSecondaryWeapon, uuid: characterGuide.suggestedSecondaryWeapon.uuid }
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: null,
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inventory: {
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take: inventory.take ?? [],
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choiceA:
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inventory.choiceA?.map(x => ({ ...x, uuid: x.uuid, selected: x.uuid === choiceA?.uuid })) ?? [],
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choiceB: inventory.choiceB?.map(x => ({ ...x, uuid: x.uuid, selected: x.uuid === choiceB?.uuid })) ?? []
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}
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};
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}
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_createDragDropHandlers() {
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return this.options.dragDrop.map(d => {
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d.callbacks = {
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dragstart: this._onDragStart.bind(this),
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drop: this._onDrop.bind(this)
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};
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return new foundry.applications.ux.DragDrop.implementation(d);
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});
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}
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static async viewCompendium(_, target) {
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(await game.packs.get(`daggerheart.${target.dataset.compendium}`))?.render(true);
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}
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static async viewItem(_, target) {
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(await foundry.utils.fromUuid(target.dataset.uuid)).sheet.render(true);
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}
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static useSuggestedTraits() {
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this.setup.traits = Object.keys(this.setup.traits).reduce((acc, traitKey) => {
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acc[traitKey] = {
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...this.setup.traits[traitKey],
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value: this.setup.class.system.characterGuide.suggestedTraits[traitKey]
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};
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return acc;
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}, {});
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this.setup.visibility = this.getUpdateVisibility();
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this.render();
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}
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static async equipmentChoice(_, target) {
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this.equipment.inventory[target.dataset.path] = await foundry.utils.fromUuid(target.dataset.uuid);
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this.render();
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}
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static async finish() {
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const embeddedAncestries = await this.character.createEmbeddedDocuments('Item', [this.setup.ancestry]);
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const embeddedCommunities = await this.character.createEmbeddedDocuments('Item', [this.setup.community]);
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await this.character.createEmbeddedDocuments('Item', [this.setup.class]);
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await this.character.createEmbeddedDocuments('Item', [this.setup.subclass]);
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await this.character.createEmbeddedDocuments('Item', Object.values(this.setup.domainCards));
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if (this.equipment.armor.uuid)
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await this.character.createEmbeddedDocuments('Item', [
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{ ...this.equipment.armor, system: { ...this.equipment.armor.system, equipped: true } }
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]);
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if (this.equipment.primaryWeapon.uuid)
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await this.character.createEmbeddedDocuments('Item', [
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{ ...this.equipment.primaryWeapon, system: { ...this.equipment.primaryWeapon.system, equipped: true } }
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]);
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if (this.equipment.secondaryWeapon.uuid)
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await this.character.createEmbeddedDocuments('Item', [
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{
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...this.equipment.secondaryWeapon,
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system: { ...this.equipment.secondaryWeapon.system, equipped: true }
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}
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]);
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if (this.equipment.inventory.choiceA.uuid)
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await this.character.createEmbeddedDocuments('Item', [this.equipment.inventory.choiceA]);
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if (this.equipment.inventory.choiceB.uuid)
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await this.character.createEmbeddedDocuments('Item', [this.equipment.inventory.choiceB]);
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await this.character.createEmbeddedDocuments('Item', this.setup.class.system.inventory.take);
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await this.character.update({
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system: {
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traits: this.setup.traits,
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experiences: this.setup.experiences,
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ancestry: embeddedAncestries[0].uuid,
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community: embeddedCommunities[0].uuid
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}
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||||
});
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||||
this.close();
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||||
}
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||||
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||||
async _onDragStart(event) {
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const target = event.currentTarget;
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event.dataTransfer.setData('text/plain', JSON.stringify(target.dataset));
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event.dataTransfer.setDragImage(target, 60, 0);
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}
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async _onDrop(event) {
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const data = TextEditor.getDragEventData(event);
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const item = await foundry.utils.fromUuid(data.uuid);
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if (item.type === 'ancestry' && event.target.closest('.ancestry-card')) {
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this.setup.ancestry = {
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...item,
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effects: Array.from(item.effects).map(x => x.toObject()),
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uuid: item.uuid
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};
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||||
} else if (item.type === 'community' && event.target.closest('.community-card')) {
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this.setup.community = {
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...item,
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effects: Array.from(item.effects).map(x => x.toObject()),
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uuid: item.uuid
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};
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} else if (item.type === 'class' && event.target.closest('.class-card')) {
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this.setup.class = { ...item, effects: Array.from(item.effects).map(x => x.toObject()), uuid: item.uuid };
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this.setup.subclass = {};
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this.setup.domainCards = {
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[foundry.utils.randomID()]: {},
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[foundry.utils.randomID()]: {}
|
||||
};
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||||
} else if (item.type === 'subclass' && event.target.closest('.subclass-card')) {
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if (this.setup.class.system.subclasses.every(subclass => subclass.uuid !== item.uuid)) {
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ui.notifications.error(
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game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.SubclassNotInClass')
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||||
);
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||||
return;
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||||
}
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||||
|
||||
this.setup.subclass = {
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||||
...item,
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||||
effects: Array.from(item.effects).map(x => x.toObject()),
|
||||
uuid: item.uuid
|
||||
};
|
||||
} else if (item.type === 'domainCard' && event.target.closest('.domain-card')) {
|
||||
if (!this.setup.class.uuid) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.MissingClass'));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.setup.class.system.domains.includes(item.system.domain)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.WrongDomain'));
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.system.level > 1) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.CardTooHighLevel')
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Object.values(this.setup.domainCards).some(card => card.uuid === item.uuid)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.DuplicateCard'));
|
||||
return;
|
||||
}
|
||||
|
||||
this.setup.domainCards[event.target.closest('.domain-card').dataset.card] = { ...item, uuid: item.uuid };
|
||||
} else if (item.type === 'armor' && event.target.closest('.armor-card')) {
|
||||
if (item.system.tier > 1) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.ItemTooHighTier')
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
this.equipment.armor = { ...item, uuid: item.uuid };
|
||||
} else if (item.type === 'weapon' && event.target.closest('.primary-weapon-card')) {
|
||||
if (item.system.secondary) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.NotPrimary'));
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.system.tier > 1) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.ItemTooHighTier')
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
this.equipment.primaryWeapon = { ...item, uuid: item.uuid };
|
||||
} else if (item.type === 'weapon' && event.target.closest('.secondary-weapon-card')) {
|
||||
if (this.equipment.primaryWeapon?.system?.burden === burden.twoHanded.value) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.PrimaryIsTwoHanded')
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!item.system.secondary) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.NotSecondary'));
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.system.tier > 1) {
|
||||
ui.notifications.error(
|
||||
game.i18n.localize('DAGGERHEART.CharacterCreation.Notifications.ItemTooHighTier')
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
this.equipment.secondaryWeapon = { ...item, uuid: item.uuid };
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
this.setup.visibility = this.getUpdateVisibility();
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -9,10 +9,8 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
|
||||
/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
|
||||
const html = await super.renderHTML();
|
||||
console.log(this.system)
|
||||
if (
|
||||
this.type === 'dualityRoll'
|
||||
) {
|
||||
|
||||
if (this.type === 'dualityRoll') {
|
||||
html.classList.add('duality');
|
||||
/* const dualityResult = this.system.dualityResult; */
|
||||
switch (this.system.roll.result.duality) {
|
||||
|
|
|
|||
339
module/applications/countdowns.mjs
Normal file
339
module/applications/countdowns.mjs
Normal file
|
|
@ -0,0 +1,339 @@
|
|||
import { countdownTypes } from '../config/generalConfig.mjs';
|
||||
import { GMUpdateEvent, RefreshType, socketEvent } from '../helpers/socket.mjs';
|
||||
import OwnershipSelection from './ownershipSelection.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(basePath) {
|
||||
super({});
|
||||
|
||||
this.basePath = basePath;
|
||||
}
|
||||
|
||||
get title() {
|
||||
return game.i18n.format('DAGGERHEART.Countdown.Title', {
|
||||
type: game.i18n.localize(`DAGGERHEART.Countdown.Types.${this.basePath}`)
|
||||
});
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['daggerheart', 'dh-style', 'countdown'],
|
||||
tag: 'form',
|
||||
position: { width: 740, height: 700 },
|
||||
window: {
|
||||
frame: true,
|
||||
title: 'Countdowns',
|
||||
resizable: true,
|
||||
minimizable: true
|
||||
},
|
||||
actions: {
|
||||
addCountdown: this.addCountdown,
|
||||
removeCountdown: this.removeCountdown,
|
||||
editImage: this.onEditImage,
|
||||
openOwnership: this.openOwnership,
|
||||
openCountdownOwnership: this.openCountdownOwnership
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
countdowns: {
|
||||
template: 'systems/daggerheart/templates/views/countdowns.hbs',
|
||||
scrollable: ['.expanded-view']
|
||||
}
|
||||
};
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement.querySelectorAll('.mini-countdown-container').forEach(element => {
|
||||
element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, true));
|
||||
element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, false));
|
||||
});
|
||||
}
|
||||
|
||||
async _onFirstRender(context, options) {
|
||||
super._onFirstRender(context, options);
|
||||
|
||||
this.element.querySelector('.expanded-view').classList.toggle('hidden');
|
||||
this.element.querySelector('.minimized-view').classList.toggle('hidden');
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
const countdownData = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
|
||||
|
||||
context.isGM = game.user.isGM;
|
||||
context.base = this.basePath;
|
||||
|
||||
context.canCreate = countdownData.playerOwnership[game.user.id].value === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
|
||||
context.source = {
|
||||
...countdownData,
|
||||
countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
|
||||
const countdown = countdownData.countdowns[key];
|
||||
|
||||
const ownershipValue = countdown.playerOwnership[game.user.id].value;
|
||||
if (ownershipValue > CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
|
||||
acc[key] = { ...countdown, canEdit: ownershipValue === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER };
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
context.systemFields = countdownData.schema.fields;
|
||||
context.countdownFields = context.systemFields.countdowns.element.fields;
|
||||
context.minimized = this.minimized || _options.isFirstRender;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, _, formData) {
|
||||
const data = foundry.utils.expandObject(formData.object);
|
||||
const newSetting = foundry.utils.mergeObject(
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns).toObject(),
|
||||
data
|
||||
);
|
||||
|
||||
if (game.user.isGM) {
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, newSetting);
|
||||
this.render();
|
||||
} else {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateSetting,
|
||||
uuid: SYSTEM.SETTINGS.gameSettings.Countdowns,
|
||||
update: newSetting
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async minimize() {
|
||||
await super.minimize();
|
||||
|
||||
this.element.querySelector('.expanded-view').classList.toggle('hidden');
|
||||
this.element.querySelector('.minimized-view').classList.toggle('hidden');
|
||||
}
|
||||
|
||||
async maximize() {
|
||||
if (this.minimized) {
|
||||
const settings = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
|
||||
if (settings.playerOwnership[game.user.id].value <= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED) {
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.Countdown.Notifications.LimitedOwnership'));
|
||||
return;
|
||||
}
|
||||
|
||||
this.element.querySelector('.expanded-view').classList.toggle('hidden');
|
||||
this.element.querySelector('.minimized-view').classList.toggle('hidden');
|
||||
}
|
||||
|
||||
await super.maximize();
|
||||
}
|
||||
|
||||
async updateSetting(update) {
|
||||
if (game.user.isGM) {
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, update);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: {
|
||||
refreshType: RefreshType.Countdown,
|
||||
application: `${this.basePath}-countdowns`
|
||||
}
|
||||
});
|
||||
|
||||
this.render();
|
||||
} else {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateSetting,
|
||||
uuid: SYSTEM.SETTINGS.gameSettings.Countdowns,
|
||||
update: update,
|
||||
refresh: { refreshType: RefreshType.Countdown, application: `${this.basePath}-countdowns` }
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
static onEditImage(_, target) {
|
||||
const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
|
||||
const current = setting.countdowns[target.dataset.countdown].img;
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: 'image',
|
||||
callback: async path => this.updateImage.bind(this)(path, target.dataset.countdown),
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10
|
||||
});
|
||||
return fp.browse();
|
||||
}
|
||||
|
||||
async updateImage(path, countdown) {
|
||||
const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
|
||||
await setting.updateSource({
|
||||
[`${this.basePath}.countdowns.${countdown}.img`]: path
|
||||
});
|
||||
|
||||
await this.updateSetting(setting);
|
||||
}
|
||||
|
||||
static openOwnership(_, target) {
|
||||
new Promise((resolve, reject) => {
|
||||
const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
|
||||
const ownership = { default: setting.ownership.default, players: setting.playerOwnership };
|
||||
new OwnershipSelection(resolve, reject, this.title, ownership).render(true);
|
||||
}).then(async ownership => {
|
||||
const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
|
||||
await setting.updateSource({
|
||||
[`${this.basePath}.ownership`]: ownership
|
||||
});
|
||||
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, setting.toObject());
|
||||
this.render();
|
||||
});
|
||||
}
|
||||
|
||||
static openCountdownOwnership(_, target) {
|
||||
const countdownId = target.dataset.countdown;
|
||||
new Promise((resolve, reject) => {
|
||||
const countdown = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath]
|
||||
.countdowns[countdownId];
|
||||
const ownership = { default: countdown.ownership.default, players: countdown.playerOwnership };
|
||||
new OwnershipSelection(resolve, reject, countdown.name, ownership).render(true);
|
||||
}).then(async ownership => {
|
||||
const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
|
||||
await setting.updateSource({
|
||||
[`${this.basePath}.countdowns.${countdownId}.ownership`]: ownership
|
||||
});
|
||||
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, setting);
|
||||
this.render();
|
||||
});
|
||||
}
|
||||
|
||||
async updateCountdownValue(event, increase) {
|
||||
const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
|
||||
const countdown = countdownSetting[this.basePath].countdowns[event.currentTarget.dataset.countdown];
|
||||
|
||||
if (countdown.playerOwnership[game.user.id] < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
|
||||
return;
|
||||
}
|
||||
|
||||
const currentValue = countdown.progress.current;
|
||||
|
||||
if (increase && currentValue === countdown.progress.max) return;
|
||||
if (!increase && currentValue === 0) return;
|
||||
|
||||
await countdownSetting.updateSource({
|
||||
[`${this.basePath}.countdowns.${event.currentTarget.dataset.countdown}.progress.current`]: increase
|
||||
? currentValue + 1
|
||||
: currentValue - 1
|
||||
});
|
||||
|
||||
await this.updateSetting(countdownSetting.toObject());
|
||||
}
|
||||
|
||||
static async addCountdown() {
|
||||
const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
|
||||
await countdownSetting.updateSource({
|
||||
[`${this.basePath}.countdowns.${foundry.utils.randomID()}`]: {
|
||||
name: game.i18n.localize('DAGGERHEART.Countdown.NewCountdown'),
|
||||
ownership: game.user.isGM
|
||||
? {}
|
||||
: {
|
||||
players: {
|
||||
[game.user.id]: { type: CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER }
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
await this.updateSetting(countdownSetting.toObject());
|
||||
}
|
||||
|
||||
static async removeCountdown(_, target) {
|
||||
const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
|
||||
const countdownName = countdownSetting[this.basePath].countdowns[target.dataset.countdown].name;
|
||||
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize('DAGGERHEART.Countdown.RemoveCountdownTitle')
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.Countdown.RemoveCountdownText', { name: countdownName })
|
||||
});
|
||||
if (!confirmed) return;
|
||||
|
||||
await countdownSetting.updateSource({ [`${this.basePath}.countdowns.-=${target.dataset.countdown}`]: null });
|
||||
|
||||
await this.updateSetting(countdownSetting.toObject());
|
||||
}
|
||||
|
||||
async open() {
|
||||
await this.render(true);
|
||||
if (
|
||||
Object.keys(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath].countdowns)
|
||||
.length > 0
|
||||
) {
|
||||
this.minimize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class NarrativeCountdowns extends Countdowns {
|
||||
constructor() {
|
||||
super('narrative');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: 'narrative-countdowns'
|
||||
};
|
||||
}
|
||||
|
||||
export class EncounterCountdowns extends Countdowns {
|
||||
constructor() {
|
||||
super('encounter');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: 'encounter-countdowns'
|
||||
};
|
||||
}
|
||||
|
||||
export const registerCountdownApplicationHooks = () => {
|
||||
const updateCountdowns = async shouldProgress => {
|
||||
if (game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).countdowns) {
|
||||
const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
|
||||
for (let countdownCategoryKey in countdownSetting) {
|
||||
const countdownCategory = countdownSetting[countdownCategoryKey];
|
||||
for (let countdownKey in countdownCategory.countdowns) {
|
||||
const countdown = countdownCategory.countdowns[countdownKey];
|
||||
|
||||
if (shouldProgress(countdown)) {
|
||||
await countdownSetting.updateSource({
|
||||
[`${countdownCategoryKey}.countdowns.${countdownKey}.progress.current`]:
|
||||
countdown.progress.current - 1
|
||||
});
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting);
|
||||
foundry.applications.instances.get(`${countdownCategoryKey}-countdowns`)?.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Hooks.on(SYSTEM.HOOKS.characterAttack, async () => {
|
||||
updateCountdowns(countdown => {
|
||||
return (
|
||||
countdown.progress.type.value === countdownTypes.characterAttack.id && countdown.progress.current > 0
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
Hooks.on(SYSTEM.HOOKS.spotlight, async () => {
|
||||
updateCountdowns(countdown => {
|
||||
return countdown.progress.type.value === countdownTypes.spotlight.id && countdown.progress.current > 0;
|
||||
});
|
||||
});
|
||||
};
|
||||
|
|
@ -1,3 +1,5 @@
|
|||
import { actionsTypes } from '../data/_module.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
|
|
@ -5,25 +7,25 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
|
|||
super({});
|
||||
|
||||
this.actor = actor;
|
||||
this.selectedActivity = null;
|
||||
this.shortrest = shortrest;
|
||||
|
||||
this.customActivity = SYSTEM.GENERAL.downtime.custom;
|
||||
const options = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).restMoves;
|
||||
this.moveData = shortrest ? options.shortRest : options.longRest;
|
||||
}
|
||||
|
||||
get title() {
|
||||
return `${this.actor.name} - ${this.shortrest ? 'Short Rest' : 'Long Rest'}`;
|
||||
return '';
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'views', 'downtime'],
|
||||
position: { width: 800, height: 'auto' },
|
||||
position: { width: 680, height: 'auto' },
|
||||
actions: {
|
||||
selectActivity: this.selectActivity,
|
||||
selectMove: this.selectMove,
|
||||
takeDowntime: this.takeDowntime
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true }
|
||||
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
|
|
@ -33,51 +35,63 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
|
|||
}
|
||||
};
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement
|
||||
.querySelectorAll('.activity-image')
|
||||
.forEach(element => element.addEventListener('contextmenu', this.deselectMove.bind(this)));
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.selectedActivity = this.selectedActivity;
|
||||
context.options = this.shortrest ? SYSTEM.GENERAL.downtime.shortRest : SYSTEM.GENERAL.downtime.longRest;
|
||||
context.customActivity = this.customActivity;
|
||||
|
||||
context.disabledDowntime =
|
||||
!this.selectedActivity ||
|
||||
(this.selectedActivity.id === this.customActivity.id &&
|
||||
(!this.customActivity.name || !this.customActivity.description));
|
||||
context.moveData = this.moveData;
|
||||
context.nrCurrentChoices = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
|
||||
context.disabledDowntime = context.nrCurrentChoices < context.moveData.nrChoices;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static selectActivity(_, button) {
|
||||
const activity = button.dataset.activity;
|
||||
this.selectedActivity =
|
||||
activity === this.customActivity.id
|
||||
? this.customActivity
|
||||
: this.shortrest
|
||||
? SYSTEM.GENERAL.downtime.shortRest[activity]
|
||||
: SYSTEM.GENERAL.downtime.longRest[activity];
|
||||
static selectMove(_, button) {
|
||||
const nrSelected = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
|
||||
if (nrSelected === this.moveData.nrChoices) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Downtime.Notifications.NoMoreMoves'));
|
||||
return;
|
||||
}
|
||||
|
||||
const move = button.dataset.move;
|
||||
this.moveData.moves[move].selected = this.moveData.moves[move].selected
|
||||
? this.moveData.moves[move].selected + 1
|
||||
: 1;
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
deselectMove(event) {
|
||||
const move = event.currentTarget.dataset.move;
|
||||
this.moveData.moves[move].selected = this.moveData.moves[move].selected
|
||||
? this.moveData.moves[move].selected - 1
|
||||
: 0;
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async takeDowntime() {
|
||||
const refreshedFeatures = this.shortrest
|
||||
? this.actor.system.refreshableFeatures.shortRest
|
||||
: [...this.actor.system.refreshableFeatures.shortRest, ...this.actor.system.refreshableFeatures.longRest];
|
||||
for (var feature of refreshedFeatures) {
|
||||
await feature.system.refresh();
|
||||
}
|
||||
const moves = Object.values(this.moveData.moves).filter(x => x.selected);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
system: {
|
||||
moves: moves,
|
||||
actor: this.actor.uuid
|
||||
},
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/downtime.hbs',
|
||||
{
|
||||
player: this.actor.name,
|
||||
title: game.i18n.localize(this.selectedActivity.name),
|
||||
img: this.selectedActivity.img,
|
||||
description: game.i18n.localize(this.selectedActivity.description),
|
||||
refreshedFeatures: refreshedFeatures
|
||||
title: `${this.actor.name} - ${game.i18n.localize(`DAGGERHEART.Downtime.${this.shortRest ? 'ShortRest' : 'LongRest'}.title`)}`,
|
||||
moves: moves
|
||||
}
|
||||
)
|
||||
});
|
||||
|
|
|
|||
72
module/applications/ownershipSelection.mjs
Normal file
72
module/applications/ownershipSelection.mjs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class OwnershipSelection extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(resolve, reject, name, ownership) {
|
||||
super({});
|
||||
|
||||
this.resolve = resolve;
|
||||
this.reject = reject;
|
||||
this.name = name;
|
||||
this.ownership = ownership;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'views', 'ownership-selection'],
|
||||
position: {
|
||||
width: 600,
|
||||
height: 'auto'
|
||||
},
|
||||
form: { handler: this.updateData }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
selection: {
|
||||
template: 'systems/daggerheart/templates/views/ownershipSelection.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
get title() {
|
||||
return game.i18n.format('DAGGERHEART.OwnershipSelection.Title', { name: this.name });
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.ownershipOptions = Object.keys(CONST.DOCUMENT_OWNERSHIP_LEVELS).map(level => ({
|
||||
value: CONST.DOCUMENT_OWNERSHIP_LEVELS[level],
|
||||
label: game.i18n.localize(`OWNERSHIP.${level}`)
|
||||
}));
|
||||
context.ownership = {
|
||||
default: this.ownership.default,
|
||||
players: Object.keys(this.ownership.players).reduce((acc, x) => {
|
||||
const user = game.users.get(x);
|
||||
if (!user.isGM) {
|
||||
acc[x] = {
|
||||
img: user.character?.img ?? 'icons/svg/cowled.svg',
|
||||
name: user.name,
|
||||
ownership: this.ownership.players[x].value
|
||||
};
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, _, formData) {
|
||||
const { ownership } = foundry.utils.expandObject(formData.object);
|
||||
|
||||
this.resolve(ownership);
|
||||
this.close(true);
|
||||
}
|
||||
|
||||
async close(fromSave) {
|
||||
if (!fromSave) {
|
||||
this.reject();
|
||||
}
|
||||
|
||||
await super.close();
|
||||
}
|
||||
}
|
||||
|
|
@ -50,7 +50,7 @@ export default class Resources extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
}
|
||||
|
||||
get maxFear() {
|
||||
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear);
|
||||
return game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).maxFear;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
|
@ -59,7 +59,7 @@ export default class Resources extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
|
||||
/** @override */
|
||||
async _prepareContext(_options) {
|
||||
const display = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear),
|
||||
const display = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).displayFear,
|
||||
current = this.currentFear,
|
||||
max = this.maxFear,
|
||||
percent = (current / max) * 100,
|
||||
|
|
|
|||
|
|
@ -1,178 +1,122 @@
|
|||
import { DualityRollColor } from '../config/settingsConfig.mjs';
|
||||
import { defaultLevelTiers, DhLevelTiers } from '../data/levelTier.mjs';
|
||||
import DhAppearance from '../data/settings/Appearance.mjs';
|
||||
import DHAppearanceSettings from './settings/appearanceSettings.mjs';
|
||||
import DhVariantRules from '../data/settings/VariantRules.mjs';
|
||||
import DHVariantRuleSettings from './settings/variantRuleSettings.mjs';
|
||||
|
||||
class DhpAutomationSettings extends FormApplication {
|
||||
constructor(object = {}, options = {}) {
|
||||
super(object, options);
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const defaults = super.defaultOptions;
|
||||
const overrides = {
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'daggerheart-automation-settings',
|
||||
template: 'systems/daggerheart/templates/views/automation-settings.hbs',
|
||||
closeOnSubmit: true,
|
||||
submitOnChange: false,
|
||||
classes: ['daggerheart', 'views', 'settings']
|
||||
};
|
||||
|
||||
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
|
||||
|
||||
return mergedOptions;
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const context = super.getData();
|
||||
context.settings = SYSTEM.SETTINGS.gameSettings.Automation;
|
||||
context.hope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
context.actionPoints = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
}
|
||||
|
||||
async _updateObject(_, formData) {
|
||||
const data = foundry.utils.expandObject(formData);
|
||||
const updateSettingsKeys = Object.keys(data);
|
||||
for (var i = 0; i < updateSettingsKeys.length; i++) {
|
||||
await game.settings.set(SYSTEM.id, updateSettingsKeys[i], data[updateSettingsKeys[i]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DhpHomebrewSettings extends FormApplication {
|
||||
constructor(object = {}, options = {}) {
|
||||
super(object, options);
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const defaults = super.defaultOptions;
|
||||
const overrides = {
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'daggerheart-homebrew-settings',
|
||||
template: 'systems/daggerheart/templates/views/homebrew-settings.hbs',
|
||||
closeOnSubmit: true,
|
||||
submitOnChange: false,
|
||||
classes: ['daggerheart', 'views', 'settings']
|
||||
};
|
||||
|
||||
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
|
||||
|
||||
return mergedOptions;
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const context = super.getData();
|
||||
context.settings = SYSTEM.SETTINGS.gameSettings.General;
|
||||
context.abilityArray = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
}
|
||||
|
||||
async _updateObject(_, formData) {
|
||||
const data = foundry.utils.expandObject(formData);
|
||||
const updateSettingsKeys = Object.keys(data);
|
||||
for (var i = 0; i < updateSettingsKeys.length; i++) {
|
||||
await game.settings.set(SYSTEM.id, updateSettingsKeys[i], data[updateSettingsKeys[i]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DhpRangeSettings extends FormApplication {
|
||||
constructor(object = {}, options = {}) {
|
||||
super(object, options);
|
||||
|
||||
this.range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement);
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
const defaults = super.defaultOptions;
|
||||
const overrides = {
|
||||
height: 'auto',
|
||||
width: 400,
|
||||
id: 'daggerheart-range-settings',
|
||||
template: 'systems/daggerheart/templates/views/range-settings.hbs',
|
||||
closeOnSubmit: false,
|
||||
submitOnChange: true,
|
||||
classes: ['daggerheart', 'views', 'settings']
|
||||
};
|
||||
|
||||
const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
|
||||
|
||||
return mergedOptions;
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const context = super.getData();
|
||||
context.settings = SYSTEM.SETTINGS.gameSettings.General;
|
||||
context.range = this.range;
|
||||
context.disabled =
|
||||
context.range.enabled &&
|
||||
[
|
||||
context.range.melee,
|
||||
context.range.veryClose,
|
||||
context.range.close,
|
||||
context.range.far,
|
||||
context.range.veryFar
|
||||
].some(x => x === null || x === false);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find('.range-reset').click(this.reset.bind(this));
|
||||
html.find('.save').click(this.save.bind(this));
|
||||
html.find('.close').click(this.close.bind(this));
|
||||
}
|
||||
|
||||
async _updateObject(_, formData) {
|
||||
const data = foundry.utils.expandObject(formData, { disabled: true });
|
||||
this.range = foundry.utils.mergeObject(this.range, data);
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
reset() {
|
||||
this.range = {
|
||||
enabled: false,
|
||||
melee: 5,
|
||||
veryClose: 15,
|
||||
close: 30,
|
||||
far: 60,
|
||||
veryFar: 120
|
||||
};
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
async save() {
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement, this.range);
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
import DhCountdowns from '../data/countdowns.mjs';
|
||||
import {
|
||||
DhAppearance,
|
||||
DhAutomation,
|
||||
DhHomebrew,
|
||||
DhRangeMeasurement,
|
||||
DhVariantRules
|
||||
} from '../data/settings/_module.mjs';
|
||||
import {
|
||||
DhAppearanceSettings,
|
||||
DhAutomationSettings,
|
||||
DhHomebrewSettings,
|
||||
DhRangeMeasurementSettings,
|
||||
DhVariantRuleSettings
|
||||
} from './settings/_module.mjs';
|
||||
|
||||
export const registerDHSettings = () => {
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.General.AbilityArray.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.General.AbilityArray.Hint'),
|
||||
registerMenuSettings();
|
||||
registerMenus();
|
||||
registerNonConfigSettings();
|
||||
};
|
||||
|
||||
const registerMenuSettings = () => {
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: String,
|
||||
default: '[2,1,1,0,0,-1]'
|
||||
type: DhVariantRules
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: DhAutomation
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: DhHomebrew,
|
||||
onChange: value => {
|
||||
if (value.maxFear) {
|
||||
if (ui.resources) ui.resources.render({ force: true });
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
|
||||
scope: 'client',
|
||||
config: false,
|
||||
type: DhAppearance,
|
||||
onChange: value => {
|
||||
if (value.displayFear) {
|
||||
if (ui.resources) {
|
||||
if (value.displayFear === 'hide') ui.resources.close({ allowed: true });
|
||||
else ui.resources.render({ force: true });
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.RangeMeasurement, {
|
||||
scope: 'client',
|
||||
config: false,
|
||||
type: DhRangeMeasurement
|
||||
});
|
||||
};
|
||||
|
||||
const registerMenus = () => {
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Automation.Name, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Name'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.Automation.Icon,
|
||||
type: DhAutomationSettings,
|
||||
restricted: true
|
||||
});
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Homebrew.Name, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Name'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.Homebrew.Icon,
|
||||
type: DhHomebrewSettings,
|
||||
restricted: true
|
||||
});
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Range.Name, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Name'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.Range.Icon,
|
||||
type: DhRangeMeasurementSettings,
|
||||
restricted: true
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.title'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.hint'),
|
||||
icon: 'fa-solid fa-palette',
|
||||
type: DhAppearanceSettings,
|
||||
restricted: false
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.VariantRules.Name, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.title'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.VariantRules.Icon,
|
||||
type: DhVariantRuleSettings,
|
||||
restricted: false
|
||||
});
|
||||
};
|
||||
|
||||
const registerNonConfigSettings = () => {
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: DhLevelTiers,
|
||||
default: defaultLevelTiers
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear, {
|
||||
|
|
@ -188,143 +132,9 @@ export const registerDHSettings = () => {
|
|||
}
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.MaxFear, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Resources.MaxFear.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Resources.MaxFear.Hint'),
|
||||
scope: 'world',
|
||||
config: true,
|
||||
type: Number,
|
||||
default: 12,
|
||||
onChange: () => {
|
||||
if (ui.resources) ui.resources.render({ force: true });
|
||||
}
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.DisplayFear, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Resources.DisplayFear.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Resources.DisplayFear.Hint'),
|
||||
scope: 'client',
|
||||
config: true,
|
||||
type: String,
|
||||
choices: {
|
||||
token: 'Tokens',
|
||||
bar: 'Bar',
|
||||
hide: 'Hide'
|
||||
},
|
||||
default: 'token',
|
||||
onChange: value => {
|
||||
if (ui.resources) {
|
||||
if (value === 'hide') ui.resources.close({ allowed: true });
|
||||
else ui.resources.render({ force: true });
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Automation.Hope.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Automation.Hope.Hint'),
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: Boolean,
|
||||
default: false
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.ActionPoints, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Automation.ActionPoints.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Automation.ActionPoints.Hint'),
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: Boolean,
|
||||
default: true
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.General.RangeMeasurement.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.General.RangeMeasurement.Hint'),
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: Object,
|
||||
default: {
|
||||
enabled: true,
|
||||
melee: 5,
|
||||
veryClose: 15,
|
||||
close: 30,
|
||||
far: 60,
|
||||
veryFar: 120
|
||||
}
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: DhVariantRules,
|
||||
default: DhVariantRules.defaultSchema
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
|
||||
scope: 'client',
|
||||
config: false,
|
||||
type: DhAppearance,
|
||||
default: DhAppearance.defaultSchema
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Hint'),
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: Number,
|
||||
choices: Object.values(DualityRollColor),
|
||||
default: DualityRollColor.colorful.value
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: DhLevelTiers,
|
||||
default: defaultLevelTiers
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Automation.Name, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Name'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.Automation.Icon,
|
||||
type: DhpAutomationSettings,
|
||||
restricted: true
|
||||
});
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Homebrew.Name, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Name'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.Homebrew.Icon,
|
||||
type: DhpHomebrewSettings,
|
||||
restricted: true
|
||||
});
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Range.Name, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Name'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.Range.Icon,
|
||||
type: DhpRangeSettings,
|
||||
restricted: true
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.title'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.hint'),
|
||||
icon: 'fa-solid fa-palette',
|
||||
type: DHAppearanceSettings,
|
||||
restricted: false
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.VariantRules.Name, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.title'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.hint'),
|
||||
icon: SYSTEM.SETTINGS.menu.VariantRules.Icon,
|
||||
type: DHVariantRuleSettings,
|
||||
restricted: false
|
||||
type: DhCountdowns
|
||||
});
|
||||
};
|
||||
|
|
|
|||
13
module/applications/settings/_module.mjs
Normal file
13
module/applications/settings/_module.mjs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
import DhAppearanceSettings from './appearanceSettings.mjs';
|
||||
import DhAutomationSettings from './automationSettings.mjs';
|
||||
import DhHomebrewSettings from './homebrewSettings.mjs';
|
||||
import DhRangeMeasurementSettings from './rangeMeasurementSettings.mjs';
|
||||
import DhVariantRuleSettings from './variantRuleSettings.mjs';
|
||||
|
||||
export {
|
||||
DhAppearanceSettings,
|
||||
DhAutomationSettings,
|
||||
DhHomebrewSettings,
|
||||
DhRangeMeasurementSettings,
|
||||
DhVariantRuleSettings
|
||||
};
|
||||
|
|
@ -54,20 +54,11 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
|
|||
|
||||
static async save() {
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, this.settings.toObject());
|
||||
/* const reload = await foundry.applications.api.DialogV2.confirm({
|
||||
id: 'reload-world-confirm',
|
||||
modal: true,
|
||||
rejectClose: false,
|
||||
window: { title: 'SETTINGS.ReloadPromptTitle' },
|
||||
position: { width: 400 },
|
||||
content: `<p>${game.i18n.localize('SETTINGS.ReloadPromptBody')}</p>`
|
||||
});
|
||||
|
||||
if (reload) {
|
||||
await game.socket.emit('reload');
|
||||
foundry.utils.debouncedReload();
|
||||
} */
|
||||
document.body.classList.toggle('theme-colorful', game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme === DualityRollColor.colorful.value);
|
||||
document.body.classList.toggle(
|
||||
'theme-colorful',
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
|
||||
DualityRollColor.colorful.value
|
||||
);
|
||||
|
||||
this.close();
|
||||
}
|
||||
|
|
|
|||
59
module/applications/settings/automationSettings.mjs
Normal file
59
module/applications/settings/automationSettings.mjs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
import { DhAutomation } from '../../data/settings/_module.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhAutomationSettings extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor() {
|
||||
super({});
|
||||
|
||||
this.settings = new DhAutomation(
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).toObject()
|
||||
);
|
||||
}
|
||||
|
||||
get title() {
|
||||
return game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Name');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: 'daggerheart-automation-settings',
|
||||
classes: ['daggerheart', 'setting', 'dh-style'],
|
||||
position: { width: '600', height: 'auto' },
|
||||
actions: {
|
||||
reset: this.reset,
|
||||
save: this.save
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: 'systems/daggerheart/templates/settings/automation-settings.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.settingFields = this.settings;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData) {
|
||||
const updatedSettings = foundry.utils.expandObject(formData.object);
|
||||
|
||||
await this.settings.updateSource(updatedSettings);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async reset() {
|
||||
this.settings = new DhAutomation();
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async save() {
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation, this.settings.toObject());
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
144
module/applications/settings/components/settingsActionsView.mjs
Normal file
144
module/applications/settings/components/settingsActionsView.mjs
Normal file
|
|
@ -0,0 +1,144 @@
|
|||
import { actionsTypes } from '../../../data/_module.mjs';
|
||||
import DHActionConfig from '../../config/Action.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhSettingsActionView extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(resolve, reject, title, name, img, description, actions) {
|
||||
super({});
|
||||
|
||||
this.resolve = resolve;
|
||||
this.reject = reject;
|
||||
this.viewTitle = title;
|
||||
this.name = name;
|
||||
this.img = img;
|
||||
this.description = description;
|
||||
this.actions = actions;
|
||||
}
|
||||
|
||||
get title() {
|
||||
return this.viewTitle;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'setting', 'dh-style'],
|
||||
position: { width: '400', height: 'auto' },
|
||||
actions: {
|
||||
editImage: this.onEditImage,
|
||||
addItem: this.addItem,
|
||||
editItem: this.editItem,
|
||||
removeItem: this.removeItem,
|
||||
resetMoves: this.resetMoves,
|
||||
saveForm: this.saveForm
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/settings/components/action-view-header.hbs' },
|
||||
main: {
|
||||
template: 'systems/daggerheart/templates/settings/components/action-view.hbs'
|
||||
},
|
||||
footer: { template: 'systems/daggerheart/templates/settings/components/action-view-footer.hbs' }
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.name = this.name;
|
||||
context.img = this.img;
|
||||
context.description = this.description;
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.enrichHTML(context.description);
|
||||
context.actions = this.actions;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData) {
|
||||
const { name, img, description } = foundry.utils.expandObject(formData.object);
|
||||
this.name = name;
|
||||
this.description = description;
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async saveForm(event) {
|
||||
this.resolve({
|
||||
name: this.name,
|
||||
img: this.img,
|
||||
description: this.description,
|
||||
actions: this.actions
|
||||
});
|
||||
this.close(true);
|
||||
}
|
||||
|
||||
static close(fromSave) {
|
||||
if (!fromSave) {
|
||||
this.reject();
|
||||
}
|
||||
|
||||
super.close();
|
||||
}
|
||||
|
||||
static onEditImage() {
|
||||
const fp = new FilePicker({
|
||||
current: this.img,
|
||||
type: 'image',
|
||||
callback: async path => {
|
||||
this.img = path;
|
||||
this.render();
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10
|
||||
});
|
||||
return fp.browse();
|
||||
}
|
||||
|
||||
async selectActionType() {
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/views/actionType.hbs',
|
||||
{ types: SYSTEM.ACTIONS.actionTypes }
|
||||
),
|
||||
title = 'Select Action Type',
|
||||
type = 'form',
|
||||
data = {};
|
||||
return Dialog.prompt({
|
||||
title,
|
||||
label: title,
|
||||
content,
|
||||
type,
|
||||
callback: html => {
|
||||
const form = html[0].querySelector('form'),
|
||||
fd = new foundry.applications.ux.FormDataExtended(form);
|
||||
foundry.utils.mergeObject(data, fd.object, { inplace: true });
|
||||
return data;
|
||||
},
|
||||
rejectClose: false
|
||||
});
|
||||
}
|
||||
|
||||
static async addItem() {
|
||||
const actionType = await this.selectActionType();
|
||||
const cls = actionsTypes[actionType?.type] ?? actionsTypes.attack,
|
||||
action = new cls({
|
||||
_id: foundry.utils.randomID(),
|
||||
type: actionType.type,
|
||||
name: game.i18n.localize(SYSTEM.ACTIONS.actionTypes[actionType.type].name),
|
||||
...cls.getSourceConfig(this.document)
|
||||
});
|
||||
|
||||
this.actions.push(action);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async editItem(_, button) {
|
||||
await new DHActionConfig(this.actions[button.dataset.id]).render(true);
|
||||
}
|
||||
|
||||
static removeItem(event, button) {
|
||||
this.actions = this.actions.filter((_, index) => index !== Number.parseInt(button.dataset.id));
|
||||
this.render();
|
||||
}
|
||||
|
||||
static resetMoves() {}
|
||||
}
|
||||
157
module/applications/settings/homebrewSettings.mjs
Normal file
157
module/applications/settings/homebrewSettings.mjs
Normal file
|
|
@ -0,0 +1,157 @@
|
|||
import { DhHomebrew } from '../../data/settings/_module.mjs';
|
||||
import DhSettingsActionView from './components/settingsActionsView.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhHomebrewSettings extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor() {
|
||||
super({});
|
||||
|
||||
this.settings = new DhHomebrew(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).toObject());
|
||||
}
|
||||
|
||||
get title() {
|
||||
return game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Name');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: 'daggerheart-homebrew-settings',
|
||||
classes: ['daggerheart', 'setting', 'dh-style'],
|
||||
position: { width: '600', height: 'auto' },
|
||||
actions: {
|
||||
addItem: this.addItem,
|
||||
editItem: this.editItem,
|
||||
removeItem: this.removeItem,
|
||||
resetMoves: this.resetMoves,
|
||||
save: this.save
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: 'systems/daggerheart/templates/settings/homebrew-settings.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.settingFields = this.settings;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData) {
|
||||
const updatedSettings = foundry.utils.expandObject(formData.object);
|
||||
|
||||
await this.settings.updateSource({
|
||||
...updatedSettings,
|
||||
traitArray: Object.values(updatedSettings.traitArray)
|
||||
});
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async addItem(_, target) {
|
||||
await this.settings.updateSource({
|
||||
[`restMoves.${target.dataset.type}.moves.${foundry.utils.randomID()}`]: {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Homebrew.NewDowntimeMove'),
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
description: '',
|
||||
actions: []
|
||||
}
|
||||
});
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async editItem(_, target) {
|
||||
const move = this.settings.restMoves[target.dataset.type].moves[target.dataset.id];
|
||||
new Promise((resolve, reject) => {
|
||||
new DhSettingsActionView(
|
||||
resolve,
|
||||
reject,
|
||||
game.i18n.localize('DAGGERHEART.Settings.Homebrew.DowntimeMoves'),
|
||||
move.name,
|
||||
move.img,
|
||||
move.description,
|
||||
move.actions
|
||||
).render(true);
|
||||
}).then(data => this.updateAction.bind(this)(data, target.dataset.type, target.dataset.id));
|
||||
}
|
||||
|
||||
async updateAction(data, type, id) {
|
||||
await this.settings.updateSource({
|
||||
[`restMoves.${type}.moves.${id}`]: {
|
||||
name: data.name,
|
||||
img: data.img,
|
||||
description: data.description
|
||||
}
|
||||
});
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async removeItem(_, target) {
|
||||
await this.settings.updateSource({
|
||||
[`restMoves.${target.dataset.type}.moves.-=${target.dataset.id}`]: null
|
||||
});
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async resetMoves(_, target) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.format('DAGGERHEART.Settings.Homebrew.ResetMovesTitle', {
|
||||
type: game.i18n.localize(
|
||||
`DAGGERHEART.Downtime.${target.dataset.type === 'shortRest' ? 'ShortRest' : 'LongRest'}.title`
|
||||
)
|
||||
})
|
||||
},
|
||||
content: game.i18n.localize('DAGGERHEART.Settings.Homebrew.ResetMovesText')
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
const fields = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).schema.fields;
|
||||
|
||||
const removeUpdate = Object.keys(this.settings.restMoves[target.dataset.type].moves).reduce((acc, key) => {
|
||||
acc[`-=${key}`] = null;
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const updateBase =
|
||||
target.dataset.type === 'shortRest'
|
||||
? fields.restMoves.fields.shortRest.fields
|
||||
: fields.restMoves.fields.longRest.fields;
|
||||
const update = {
|
||||
nrChoices: updateBase.nrChoices.initial,
|
||||
moves: Object.keys(updateBase.moves.initial).reduce((acc, key) => {
|
||||
const move = updateBase.moves.initial[key];
|
||||
acc[key] = {
|
||||
...move,
|
||||
name: game.i18n.localize(move.name),
|
||||
description: game.i18n.localize(move.description)
|
||||
};
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
|
||||
await this.settings.updateSource({
|
||||
[`restMoves.${target.dataset.type}`]: {
|
||||
...update,
|
||||
moves: {
|
||||
...removeUpdate,
|
||||
...update.moves
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async save() {
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
59
module/applications/settings/rangeMeasurementSettings.mjs
Normal file
59
module/applications/settings/rangeMeasurementSettings.mjs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
import { DhRangeMeasurement } from '../../data/settings/_module.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhRangeMeasurementSettings extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor() {
|
||||
super({});
|
||||
|
||||
this.settings = new DhRangeMeasurement(
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.RangeMeasurement).toObject()
|
||||
);
|
||||
}
|
||||
|
||||
get title() {
|
||||
return game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Name');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: 'daggerheart-automation-settings',
|
||||
classes: ['daggerheart', 'setting', 'dh-style'],
|
||||
position: { width: '600', height: 'auto' },
|
||||
actions: {
|
||||
reset: this.reset,
|
||||
save: this.save
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: 'systems/daggerheart/templates/settings/range-measurement-settings.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.settingFields = this.settings;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData) {
|
||||
const updatedSettings = foundry.utils.expandObject(formData.object);
|
||||
|
||||
await this.settings.updateSource(updatedSettings);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async reset() {
|
||||
this.settings = new DhRangeMeasurement();
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async save() {
|
||||
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.RangeMeasurement, this.settings.toObject());
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
export default class DhActiveEffectConfig extends ActiveEffectConfig {
|
||||
export default class DhActiveEffectConfig extends foundry.applications.sheets.ActiveEffectConfig {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['daggerheart', 'sheet', 'dh-style']
|
||||
};
|
||||
|
|
|
|||
|
|
@ -165,18 +165,18 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
context.config = SYSTEM;
|
||||
|
||||
const selectedAttributes = Object.values(this.document.system.traits).map(x => x.base);
|
||||
context.abilityScoreArray = JSON.parse(
|
||||
await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray)
|
||||
).reduce((acc, x) => {
|
||||
const selectedIndex = selectedAttributes.indexOf(x);
|
||||
if (selectedIndex !== -1) {
|
||||
selectedAttributes.splice(selectedIndex, 1);
|
||||
} else {
|
||||
acc.push({ name: x, value: x });
|
||||
}
|
||||
context.abilityScoreArray = await game.settings
|
||||
.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew)
|
||||
.traitArray.reduce((acc, x) => {
|
||||
const selectedIndex = selectedAttributes.indexOf(x);
|
||||
if (selectedIndex !== -1) {
|
||||
selectedAttributes.splice(selectedIndex, 1);
|
||||
} else {
|
||||
acc.push({ name: x, value: x });
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
return acc;
|
||||
}, []);
|
||||
if (!context.abilityScoreArray.includes(0)) context.abilityScoreArray.push({ name: 0, value: 0 });
|
||||
context.abilityScoresFinished = context.abilityScoreArray.every(x => x.value === 0);
|
||||
|
||||
|
|
@ -370,7 +370,11 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
static async attackRoll(event, button) {
|
||||
const weapon = await fromUuid(button.dataset.weapon);
|
||||
if (!weapon) return;
|
||||
weapon.use(event);
|
||||
|
||||
const wasUsed = await weapon.use(event);
|
||||
if (wasUsed) {
|
||||
Hooks.callAll(SYSTEM.HOOKS.characterAttack, {});
|
||||
}
|
||||
}
|
||||
|
||||
static openLevelUp() {
|
||||
|
|
|
|||
|
|
@ -221,46 +221,53 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
async _onDrop(event) {
|
||||
const data = TextEditor.getDragEventData(event);
|
||||
const item = await fromUuid(data.uuid);
|
||||
const target = event.target.closest('fieldset.drop-section');
|
||||
if (item.type === 'subclass') {
|
||||
await this.document.update({
|
||||
'system.subclasses': [...this.document.system.subclasses.map(x => x.uuid), item.uuid]
|
||||
});
|
||||
} else if (item.type === 'weapon') {
|
||||
if (event.currentTarget.classList.contains('primary-weapon-section')) {
|
||||
if (target.classList.contains('primary-weapon-section')) {
|
||||
if (!this.document.system.characterGuide.suggestedPrimaryWeapon && !item.system.secondary)
|
||||
await this.document.update({
|
||||
'system.characterGuide.suggestedPrimaryWeapon': item.uuid
|
||||
});
|
||||
} else if (event.currentTarget.classList.contains('secondary-weapon-section')) {
|
||||
} else if (target.classList.contains('secondary-weapon-section')) {
|
||||
if (!this.document.system.characterGuide.suggestedSecondaryWeapon && item.system.secondary)
|
||||
await this.document.update({
|
||||
'system.characterGuide.suggestedSecondaryWeapon': item.uuid
|
||||
});
|
||||
}
|
||||
} else if (item.type === 'armor') {
|
||||
if (event.currentTarget.classList.contains('armor-section')) {
|
||||
if (target.classList.contains('armor-section')) {
|
||||
if (!this.document.system.characterGuide.suggestedArmor)
|
||||
await this.document.update({
|
||||
'system.characterGuide.suggestedArmor': item.uuid
|
||||
});
|
||||
}
|
||||
} else if (event.currentTarget.classList.contains('choice-a-section')) {
|
||||
} else if (target.classList.contains('choice-a-section')) {
|
||||
if (item.type === 'miscellaneous' || item.type === 'consumable') {
|
||||
if (this.document.system.inventory.choiceA.length < 2)
|
||||
await this.document.update({
|
||||
'system.inventory.choiceA': [...this.document.system.inventory.choiceA, item.uuid]
|
||||
'system.inventory.choiceA': [
|
||||
...this.document.system.inventory.choiceA.map(x => x.uuid),
|
||||
item.uuid
|
||||
]
|
||||
});
|
||||
}
|
||||
} else if (item.type === 'miscellaneous') {
|
||||
if (event.currentTarget.classList.contains('take-section')) {
|
||||
if (target.classList.contains('take-section')) {
|
||||
if (this.document.system.inventory.take.length < 3)
|
||||
await this.document.update({
|
||||
'system.inventory.take': [...this.document.system.inventory.take, item.uuid]
|
||||
'system.inventory.take': [...this.document.system.inventory.take.map(x => x.uuid), item.uuid]
|
||||
});
|
||||
} else if (event.currentTarget.classList.contains('choice-b-section')) {
|
||||
} else if (target.classList.contains('choice-b-section')) {
|
||||
if (this.document.system.inventory.choiceB.length < 2)
|
||||
await this.document.update({
|
||||
'system.inventory.choiceB': [...this.document.system.inventory.choiceB, item.uuid]
|
||||
'system.inventory.choiceB': [
|
||||
...this.document.system.inventory.choiceB.map(x => x.uuid),
|
||||
item.uuid
|
||||
]
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
export {default as PseudoDocumentSheet }from "./pseudo-documents-sheet.mjs";
|
||||
|
|
@ -1,66 +0,0 @@
|
|||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default class PseudoDocumentSheet extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
this.#pseudoDocument = options.document;
|
||||
}
|
||||
|
||||
/**
|
||||
* The UUID of the associated pseudo-document
|
||||
* @type {string}
|
||||
*/
|
||||
get pseudoUuid() {
|
||||
return this.pseudoDocument.uuid;
|
||||
}
|
||||
|
||||
#pseudoDocument;
|
||||
|
||||
/**
|
||||
* The pseudo-document instance this sheet represents
|
||||
* @type {object}
|
||||
*/
|
||||
get pseudoDocument() {
|
||||
return this.#pseudoDocument;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet'],
|
||||
position: { width: 600 },
|
||||
form: {
|
||||
handler: PseudoDocumentSheet.#onSubmitForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/sheets/pseudo-documents/header.hbs' },
|
||||
};
|
||||
|
||||
/** @inheritDoc */
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
const document = this.pseudoDocument;
|
||||
return Object.assign(context, {
|
||||
document,
|
||||
source: document._source,
|
||||
editable: this.isEditable,
|
||||
user: game.user,
|
||||
rootId: this.id,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Form submission handler
|
||||
* @param {SubmitEvent | Event} event - The originating form submission or input change event
|
||||
* @param {HTMLFormElement} form - The form element that was submitted
|
||||
* @param {foundry.applications.ux.FormDataExtended} formData - Processed data for the submitted form
|
||||
*/
|
||||
static async #onSubmitForm(event, form, formData) {
|
||||
const submitData = foundry.utils.expandObject(formData.object);
|
||||
await this.pseudoDocument.update(submitData);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,56 +1,56 @@
|
|||
export const domains = {
|
||||
arcana: {
|
||||
id: 'arcana',
|
||||
label: 'DAGGERHEART.Domains.Arcana.label',
|
||||
label: 'DAGGERHEART.Domains.arcana.label',
|
||||
src: 'icons/magic/symbols/circled-gem-pink.webp',
|
||||
description: 'DAGGERHEART.Domains.Arcana'
|
||||
},
|
||||
blade: {
|
||||
id: 'blade',
|
||||
label: 'DAGGERHEART.Domains.Blade.label',
|
||||
label: 'DAGGERHEART.Domains.blade.label',
|
||||
src: 'icons/weapons/swords/sword-broad-crystal-paired.webp',
|
||||
description: 'DAGGERHEART.Domains.Blade'
|
||||
},
|
||||
bone: {
|
||||
id: 'bone',
|
||||
label: 'DAGGERHEART.Domains.Bone.label',
|
||||
label: 'DAGGERHEART.Domains.bone.label',
|
||||
src: 'icons/skills/wounds/bone-broken-marrow-red.webp',
|
||||
description: 'DAGGERHEART.Domains.Bone'
|
||||
},
|
||||
codex: {
|
||||
id: 'codex',
|
||||
label: 'DAGGERHEART.Domains.Codex.label',
|
||||
label: 'DAGGERHEART.Domains.codex.label',
|
||||
src: 'icons/sundries/books/book-embossed-jewel-gold-purple.webp',
|
||||
description: 'DAGGERHEART.Domains.Codex'
|
||||
},
|
||||
grace: {
|
||||
id: 'grace',
|
||||
label: 'DAGGERHEART.Domains.Grace.label',
|
||||
label: 'DAGGERHEART.Domains.grace.label',
|
||||
src: 'icons/skills/movement/feet-winged-boots-glowing-yellow.webp',
|
||||
description: 'DAGGERHEART.Domains.Grace'
|
||||
},
|
||||
midnight: {
|
||||
id: 'midnight',
|
||||
label: 'DAGGERHEART.Domains.Midnight.label',
|
||||
label: 'DAGGERHEART.Domains.midnight.label',
|
||||
src: 'icons/environment/settlement/watchtower-castle-night.webp',
|
||||
background: 'systems/daggerheart/assets/backgrounds/MidnightBackground.webp',
|
||||
description: 'DAGGERHEART.Domains.Midnight'
|
||||
},
|
||||
sage: {
|
||||
id: 'sage',
|
||||
label: 'DAGGERHEART.Domains.Sage.label',
|
||||
label: 'DAGGERHEART.Domains.sage.label',
|
||||
src: 'icons/sundries/misc/pipe-wooden-straight-brown.webp',
|
||||
description: 'DAGGERHEART.Domains.Sage'
|
||||
},
|
||||
splendor: {
|
||||
id: 'splendor',
|
||||
label: 'DAGGERHEART.Domains.Splendor.label',
|
||||
label: 'DAGGERHEART.Domains.splendor.label',
|
||||
src: 'icons/magic/control/control-influence-crown-gold.webp',
|
||||
description: 'DAGGERHEART.Domains.Splendor'
|
||||
},
|
||||
valor: {
|
||||
id: 'valor',
|
||||
label: 'DAGGERHEART.Domains.Valor.label',
|
||||
label: 'DAGGERHEART.Domains.valor.label',
|
||||
src: 'icons/magic/control/control-influence-rally-purple.webp',
|
||||
description: 'DAGGERHEART.Domains.Valor'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,35 +1,42 @@
|
|||
export const range = {
|
||||
self: {
|
||||
id: 'self',
|
||||
short: 's',
|
||||
label: 'DAGGERHEART.Range.self.name',
|
||||
description: 'DAGGERHEART.Range.self.description',
|
||||
distance: 0
|
||||
},
|
||||
melee: {
|
||||
id: 'melee',
|
||||
short: 'm',
|
||||
label: 'DAGGERHEART.Range.melee.name',
|
||||
description: 'DAGGERHEART.Range.melee.description',
|
||||
distance: 1
|
||||
},
|
||||
veryClose: {
|
||||
id: 'veryClose',
|
||||
short: 'vc',
|
||||
label: 'DAGGERHEART.Range.veryClose.name',
|
||||
description: 'DAGGERHEART.Range.veryClose.description',
|
||||
distance: 3
|
||||
},
|
||||
close: {
|
||||
id: 'close',
|
||||
short: 'c',
|
||||
label: 'DAGGERHEART.Range.close.name',
|
||||
description: 'DAGGERHEART.Range.close.description',
|
||||
distance: 10
|
||||
},
|
||||
far: {
|
||||
id: 'far',
|
||||
short: 'f',
|
||||
label: 'DAGGERHEART.Range.far.name',
|
||||
description: 'DAGGERHEART.Range.far.description',
|
||||
distance: 20
|
||||
},
|
||||
veryFar: {
|
||||
id: 'veryFar',
|
||||
short: 'vf',
|
||||
label: 'DAGGERHEART.Range.veryFar.name',
|
||||
description: 'DAGGERHEART.Range.veryFar.description',
|
||||
distance: 30
|
||||
|
|
@ -104,65 +111,99 @@ export const conditions = {
|
|||
}
|
||||
};
|
||||
|
||||
export const downtime = {
|
||||
shortRest: {
|
||||
export const defaultRestOptions = {
|
||||
shortRest: () => ({
|
||||
tendToWounds: {
|
||||
id: 'tendToWounds',
|
||||
name: 'DAGGERHEART.Downtime.TendToWounds.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Name'),
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.TendToWounds.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Description'),
|
||||
actions: [
|
||||
{
|
||||
type: 'healing',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Name'),
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
actionType: 'action',
|
||||
healing: {
|
||||
type: 'health',
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '1d4 + 1' // should be 1d4 + {tier}. How to use the roll param?
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
clearStress: {
|
||||
id: 'clearStress',
|
||||
name: 'DAGGERHEART.Downtime.ClearStress.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Name'),
|
||||
img: 'icons/magic/perception/eye-ringed-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.ClearStress.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Description'),
|
||||
actions: [
|
||||
{
|
||||
type: 'healing',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Name'),
|
||||
img: 'icons/magic/perception/eye-ringed-green.webp',
|
||||
actionType: 'action',
|
||||
healing: {
|
||||
type: 'stress',
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '1d4 + 1' // should be 1d4 + {tier}. How to use the roll param?
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
repairArmor: {
|
||||
id: 'repairArmor',
|
||||
name: 'DAGGERHEART.Downtime.RepairArmor.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Name'),
|
||||
img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
|
||||
description: 'DAGGERHEART.Downtime.RepairArmor.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Description')
|
||||
},
|
||||
prepare: {
|
||||
id: 'prepare',
|
||||
name: 'DAGGERHEART.Downtime.Prepare.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Name'),
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
description: 'DAGGERHEART.Downtime.Prepare.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Description')
|
||||
}
|
||||
},
|
||||
longRest: {
|
||||
}),
|
||||
longRest: () => ({
|
||||
tendToWounds: {
|
||||
id: 'tendToWounds',
|
||||
name: 'DAGGERHEART.Downtime.TendToWounds.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Name'),
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.TendToWounds.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Description')
|
||||
},
|
||||
clearStress: {
|
||||
id: 'clearStress',
|
||||
name: 'DAGGERHEART.Downtime.ClearStress.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Name'),
|
||||
img: 'icons/magic/perception/eye-ringed-green.webp',
|
||||
description: 'DAGGERHEART.Downtime.ClearStress.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Description')
|
||||
},
|
||||
repairArmor: {
|
||||
id: 'repairArmor',
|
||||
name: 'DAGGERHEART.Downtime.RepairArmor.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Name'),
|
||||
img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
|
||||
description: 'DAGGERHEART.Downtime.RepairArmor.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Description')
|
||||
},
|
||||
prepare: {
|
||||
id: 'prepare',
|
||||
name: 'DAGGERHEART.Downtime.Prepare.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Name'),
|
||||
img: 'icons/skills/trades/academics-merchant-scribe.webp',
|
||||
description: 'DAGGERHEART.Downtime.Prepare.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Description')
|
||||
},
|
||||
workOnAProject: {
|
||||
id: 'workOnAProject',
|
||||
name: 'DAGGERHEART.Downtime.WorkOnAProject.Name',
|
||||
name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Name'),
|
||||
img: 'icons/skills/social/thumbsup-approval-like.webp',
|
||||
description: 'DAGGERHEART.Downtime.WorkOnAProject.Description'
|
||||
description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Description')
|
||||
}
|
||||
},
|
||||
}),
|
||||
custom: {
|
||||
id: 'customActivity',
|
||||
name: '',
|
||||
|
|
@ -353,6 +394,20 @@ export const abilityCosts = {
|
|||
}
|
||||
};
|
||||
|
||||
export const countdownTypes = {
|
||||
spotlight: {
|
||||
id: 'spotlight',
|
||||
label: 'DAGGERHEART.Countdown.Type.Spotlight'
|
||||
},
|
||||
characterAttack: {
|
||||
id: 'characterAttack',
|
||||
label: 'DAGGERHEART.Countdown.Type.CharacterAttack'
|
||||
},
|
||||
custom: {
|
||||
id: 'custom',
|
||||
label: 'DAGGERHEART.Countdown.Type.Custom'
|
||||
}
|
||||
};
|
||||
export const rollTypes = {
|
||||
weapon: {
|
||||
id: 'weapon',
|
||||
|
|
@ -367,3 +422,9 @@ export const rollTypes = {
|
|||
label: 'DAGGERHEART.RollTypes.ability.name'
|
||||
}
|
||||
};
|
||||
|
||||
export const fearDisplay = {
|
||||
token: { value: 'token', label: 'DAGGERHEART.Settings.Appearance.FearDisplay.Token' },
|
||||
bar: { value: 'bar', label: 'DAGGERHEART.Settings.Appearance.FearDisplay.Bar' },
|
||||
hide: { value: 'hide', label: 'DAGGERHEART.Settings.Appearance.FearDisplay.Hide' }
|
||||
};
|
||||
|
|
|
|||
4
module/config/hooksConfig.mjs
Normal file
4
module/config/hooksConfig.mjs
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
export const hooks = {
|
||||
characterAttack: 'characterAttackHook',
|
||||
spotlight: 'spotlightHook'
|
||||
};
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
import { pseudoDocuments } from "../data/_module.mjs";
|
||||
import { pseudoDocumentSheet } from "../applications/_module.mjs";
|
||||
|
||||
//CONFIG.daggerheart.pseudoDocuments
|
||||
export default {
|
||||
sheetClass: pseudoDocumentSheet.PseudoDocumentSheet,
|
||||
feature: {
|
||||
label: "DAGGERHEART.Feature.Label",
|
||||
documentClass: pseudoDocuments.feature.BaseFeatureData,
|
||||
types: {
|
||||
weapon: {
|
||||
label: "DAGGERHEART.Feature.Weapon.Label",
|
||||
documentClass: pseudoDocuments.feature.WeaponFeature,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
@ -18,23 +18,16 @@ export const menu = {
|
|||
};
|
||||
|
||||
export const gameSettings = {
|
||||
Automation: {
|
||||
Hope: 'AutomationHope',
|
||||
ActionPoints: 'AutomationActionPoints'
|
||||
},
|
||||
Resources: {
|
||||
Fear: 'ResourcesFear',
|
||||
MaxFear: 'ResourcesMaxFear',
|
||||
DisplayFear: 'DisplayFear'
|
||||
},
|
||||
General: {
|
||||
AbilityArray: 'AbilityArray',
|
||||
RangeMeasurement: 'RangeMeasurement'
|
||||
},
|
||||
DualityRollColor: 'DualityRollColor',
|
||||
LevelTiers: 'LevelTiers',
|
||||
Automation: 'Automation',
|
||||
Homebrew: 'Homebrew',
|
||||
RangeMeasurement: 'RangeMeasurement',
|
||||
appearance: 'Appearance',
|
||||
variantRules: 'VariantRules'
|
||||
variantRules: 'VariantRules',
|
||||
Resources: {
|
||||
Fear: 'ResourcesFear'
|
||||
},
|
||||
LevelTiers: 'LevelTiers',
|
||||
Countdowns: 'Countdowns'
|
||||
};
|
||||
|
||||
export const DualityRollColor = {
|
||||
|
|
|
|||
|
|
@ -3,9 +3,9 @@ import * as DOMAIN from './domainConfig.mjs';
|
|||
import * as ACTOR from './actorConfig.mjs';
|
||||
import * as ITEM from './itemConfig.mjs';
|
||||
import * as SETTINGS from './settingsConfig.mjs';
|
||||
import { hooks as HOOKS } from './hooksConfig.mjs';
|
||||
import * as EFFECTS from './effectConfig.mjs';
|
||||
import * as ACTIONS from './actionConfig.mjs';
|
||||
import pseudoDocuments from "./pseudoConfig.mjs";
|
||||
|
||||
export const SYSTEM_ID = 'daggerheart';
|
||||
|
||||
|
|
@ -16,7 +16,7 @@ export const SYSTEM = {
|
|||
ACTOR,
|
||||
ITEM,
|
||||
SETTINGS,
|
||||
HOOKS,
|
||||
EFFECTS,
|
||||
ACTIONS,
|
||||
pseudoDocuments
|
||||
ACTIONS
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
export { default as DhClass } from './item/class.mjs';
|
||||
export { default as DhSubclass } from './item/subclass.mjs';
|
||||
export { default as DhCombat } from './combat.mjs';
|
||||
export { default as DhCombatant } from './combatant.mjs';
|
||||
|
||||
|
|
@ -8,4 +6,3 @@ export * as items from './item/_module.mjs';
|
|||
export { actionsTypes } from './action/_module.mjs';
|
||||
export * as messages from './chat-message/_modules.mjs';
|
||||
export * as fields from './fields/_module.mjs';
|
||||
export * as pseudoDocuments from './pseudo-documents/_module.mjs';
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import BaseDataActor from './base.mjs';
|
|||
|
||||
const attributeField = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new foundry.data.fields.NumberField({ initial: null, integer: true }),
|
||||
bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
tierMarked: new foundry.data.fields.BooleanField({ initial: false })
|
||||
});
|
||||
|
|
@ -54,13 +54,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
description: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
bonus: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
{
|
||||
initial: {
|
||||
[foundry.utils.randomID()]: { description: '', value: 2 },
|
||||
[foundry.utils.randomID()]: { description: '', value: 2 }
|
||||
}
|
||||
}
|
||||
})
|
||||
),
|
||||
gold: new fields.SchemaField({
|
||||
coins: new fields.NumberField({ initial: 0, integer: true }),
|
||||
|
|
@ -93,6 +87,14 @@ export default class DhCharacter extends BaseDataActor {
|
|||
};
|
||||
}
|
||||
|
||||
get tier() {
|
||||
return this.levelData.level.current === 1
|
||||
? 1
|
||||
: Object.values(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers).tiers).find(
|
||||
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
|
||||
).tier;
|
||||
}
|
||||
|
||||
get ancestry() {
|
||||
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
|
||||
}
|
||||
|
|
@ -140,19 +142,6 @@ export default class DhCharacter extends BaseDataActor {
|
|||
: null;
|
||||
}
|
||||
|
||||
get refreshableFeatures() {
|
||||
return this.parent.items.reduce(
|
||||
(acc, x) => {
|
||||
if (x.type === 'feature' && x.system.refreshData?.type === 'feature' && x.system.refreshData?.type) {
|
||||
acc[x.system.refreshData.type].push(x);
|
||||
}
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ shortRest: [], longRest: [] }
|
||||
);
|
||||
}
|
||||
|
||||
static async unequipBeforeEquip(itemToEquip) {
|
||||
const primary = this.primaryWeapon,
|
||||
secondary = this.secondaryWeapon;
|
||||
|
|
@ -235,7 +224,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
|
||||
for (var traitKey in this.traits) {
|
||||
var trait = this.traits[traitKey];
|
||||
trait.total = trait.value + trait.bonus;
|
||||
trait.total = (trait.value ?? 0) + trait.bonus;
|
||||
}
|
||||
|
||||
for (var experienceKey in this.experiences) {
|
||||
|
|
@ -248,6 +237,14 @@ export default class DhCharacter extends BaseDataActor {
|
|||
this.evasion.total = (this.class?.evasion ?? 0) + this.evasion.bonus;
|
||||
this.proficiency.total = this.proficiency.value + this.proficiency.bonus;
|
||||
}
|
||||
|
||||
getRollData() {
|
||||
const data = super.getRollData();
|
||||
return {
|
||||
...data,
|
||||
tier: this.tier
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class DhPCLevelData extends foundry.abstract.DataModel {
|
||||
|
|
|
|||
|
|
@ -18,4 +18,4 @@ export const config = {
|
|||
damageRoll: DHDamageRoll,
|
||||
dualityRoll: DHDualityRoll,
|
||||
applyEffect: DHApplyEffect
|
||||
};
|
||||
};
|
||||
|
|
|
|||
139
module/data/countdowns.mjs
Normal file
139
module/data/countdowns.mjs
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
import { countdownTypes } from '../config/generalConfig.mjs';
|
||||
import { RefreshType, socketEvent } from '../helpers/socket.mjs';
|
||||
|
||||
export default class DhCountdowns extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
narrative: new fields.EmbeddedDataField(DhCountdownData),
|
||||
encounter: new fields.EmbeddedDataField(DhCountdownData)
|
||||
};
|
||||
}
|
||||
|
||||
static CountdownCategories = { narrative: 'narrative', combat: 'combat' };
|
||||
}
|
||||
|
||||
class DhCountdownData extends foundry.abstract.DataModel {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Countdown']; // Nots ure why this won't work. Setting labels manually for now
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
countdowns: new fields.TypedObjectField(new fields.EmbeddedDataField(DhCountdown)),
|
||||
ownership: new fields.SchemaField({
|
||||
default: new fields.NumberField({
|
||||
required: true,
|
||||
choices: Object.values(CONST.DOCUMENT_OWNERSHIP_LEVELS),
|
||||
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE
|
||||
}),
|
||||
players: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
type: new fields.NumberField({
|
||||
required: true,
|
||||
choices: Object.values(CONST.DOCUMENT_OWNERSHIP_LEVELS),
|
||||
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
|
||||
})
|
||||
})
|
||||
)
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
get playerOwnership() {
|
||||
return Array.from(game.users).reduce((acc, user) => {
|
||||
acc[user.id] = {
|
||||
value: user.isGM
|
||||
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
||||
: this.ownership.players[user.id] && this.ownership.players[user.id].type !== -1
|
||||
? this.ownership.players[user.id].type
|
||||
: this.ownership.default,
|
||||
isGM: user.isGM
|
||||
};
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
}
|
||||
|
||||
class DhCountdown extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
name: new fields.StringField({
|
||||
required: true,
|
||||
label: 'DAGGERHEART.Countdown.FIELDS.countdowns.element.name.label'
|
||||
}),
|
||||
img: new fields.FilePathField({
|
||||
categories: ['IMAGE'],
|
||||
base64: false,
|
||||
initial: 'icons/magic/time/hourglass-yellow-green.webp'
|
||||
}),
|
||||
ownership: new fields.SchemaField({
|
||||
default: new fields.NumberField({
|
||||
required: true,
|
||||
choices: Object.values(CONST.DOCUMENT_OWNERSHIP_LEVELS),
|
||||
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE
|
||||
}),
|
||||
players: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
type: new fields.NumberField({
|
||||
required: true,
|
||||
choices: Object.values(CONST.DOCUMENT_OWNERSHIP_LEVELS),
|
||||
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
|
||||
})
|
||||
})
|
||||
)
|
||||
}),
|
||||
progress: new fields.SchemaField({
|
||||
current: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.Countdown.FIELDS.countdowns.element.progress.current.label'
|
||||
}),
|
||||
max: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.Countdown.FIELDS.countdowns.element.progress.max.label'
|
||||
}),
|
||||
type: new fields.SchemaField({
|
||||
value: new fields.StringField({
|
||||
required: true,
|
||||
choices: countdownTypes,
|
||||
initial: countdownTypes.spotlight.id,
|
||||
label: 'DAGGERHEART.Countdown.FIELDS.countdowns.element.progress.type.value.label'
|
||||
}),
|
||||
label: new fields.StringField({
|
||||
label: 'DAGGERHEART.Countdown.FIELDS.countdowns.element.progress.type.label.label'
|
||||
})
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
get playerOwnership() {
|
||||
return Array.from(game.users).reduce((acc, user) => {
|
||||
acc[user.id] = {
|
||||
value: user.isGM
|
||||
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
||||
: this.ownership.players[user.id] && this.ownership.players[user.id].type !== -1
|
||||
? this.ownership.players[user.id].type
|
||||
: this.ownership.default,
|
||||
isGM: user.isGM
|
||||
};
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
}
|
||||
|
||||
export const registerCountdownHooks = () => {
|
||||
Hooks.on(socketEvent.Refresh, ({ refreshType, application }) => {
|
||||
if (refreshType === RefreshType.Countdown) {
|
||||
foundry.applications.instances.get(application)?.render();
|
||||
return false;
|
||||
}
|
||||
});
|
||||
};
|
||||
|
|
@ -1,3 +1,3 @@
|
|||
export { default as FormulaField } from './formulaField.mjs';
|
||||
export { default as ForeignDocumentUUIDField } from './foreignDocumentUUIDField.mjs';
|
||||
export { default as PseudoDocumentsField } from './pseudoDocumentsField.mjs';
|
||||
export { default as ForeignDocumentUUIDArrayField } from './foreignDocumentUUIDArrayField.mjs';
|
||||
|
|
|
|||
20
module/data/fields/foreignDocumentUUIDArrayField.mjs
Normal file
20
module/data/fields/foreignDocumentUUIDArrayField.mjs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
import ForeignDocumentUUIDField from './foreignDocumentUUIDField.mjs';
|
||||
/**
|
||||
* A subclass of {@link foundry.data.fields.ArrayField} that defines an array of foreign document UUID references.
|
||||
*/
|
||||
export default class ForeignDocumentUUIDArrayField extends foundry.data.fields.ArrayField {
|
||||
/**
|
||||
* @param {foundry.data.types.DocumentUUIDFieldOptions} [fieldOption] - Options to configure each individual ForeignDocumentUUIDField.
|
||||
* @param {foundry.data.types.ArrayFieldOptions} [options] - Options to configure the array behavior
|
||||
* @param {foundry.data.types.DataFieldContext} [context] - Optional context for schema processing
|
||||
*/
|
||||
constructor(fieldOption = {}, options = {}, context = {}) {
|
||||
super(new ForeignDocumentUUIDField(fieldOption), options, context);
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
initialize(value, model, options = {}) {
|
||||
const v = super.initialize(value, model, options);
|
||||
return () => v.map(entry => (typeof entry === 'function' ? entry() : entry));
|
||||
}
|
||||
}
|
||||
|
|
@ -23,7 +23,7 @@ export default class ForeignDocumentUUIDField extends foundry.data.fields.Docume
|
|||
/**@override */
|
||||
initialize(value, _model, _options = {}) {
|
||||
if (this.idOnly) return value;
|
||||
return (() => {
|
||||
return () => {
|
||||
try {
|
||||
const doc = fromUuidSync(value);
|
||||
return doc;
|
||||
|
|
@ -31,7 +31,7 @@ export default class ForeignDocumentUUIDField extends foundry.data.fields.Docume
|
|||
console.error(error);
|
||||
return value ?? null;
|
||||
}
|
||||
})();
|
||||
};
|
||||
}
|
||||
|
||||
/**@override */
|
||||
|
|
|
|||
|
|
@ -1,56 +0,0 @@
|
|||
import PseudoDocument from '../pseudo-documents/base/pseudoDocument.mjs';
|
||||
|
||||
const { TypedObjectField, TypedSchemaField } = foundry.data.fields;
|
||||
|
||||
/**
|
||||
* @typedef _PseudoDocumentsFieldOptions
|
||||
* @property {Number} [max] - The maximum amount of elements (default: `Infinity`)
|
||||
* @property {String[]} [validTypes] - Allowed pseudo-documents types (default: `[]`)
|
||||
* @property {Function} [validateKey] - callback for validate keys of the object;
|
||||
|
||||
* @typedef {foundry.data.types.DataFieldOptions & _PseudoDocumentsFieldOptions} PseudoDocumentsFieldOptions
|
||||
*/
|
||||
export default class PseudoDocumentsField extends TypedObjectField {
|
||||
/**
|
||||
* @param {PseudoDocument} model - The PseudoDocument of each entry in this collection.
|
||||
* @param {PseudoDocumentsFieldOptions} [options] - Options which configure the behavior of the field
|
||||
* @param {foundry.data.types.DataFieldContext} [context] - Additional context which describes the field
|
||||
*/
|
||||
constructor(model, options = {}, context = {}) {
|
||||
options.validateKey ||= key => foundry.data.validators.isValidId(key);
|
||||
if (!foundry.utils.isSubclass(model, PseudoDocument)) throw new Error('The model must be a PseudoDocument');
|
||||
|
||||
const allTypes = model.TYPES;
|
||||
|
||||
const filteredTypes = options.validTypes
|
||||
? Object.fromEntries(
|
||||
Object.entries(allTypes).filter(([key]) => options.validTypes.includes(key))
|
||||
)
|
||||
: allTypes;
|
||||
|
||||
const field = new TypedSchemaField(filteredTypes);
|
||||
super(field, options, context);
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static get _defaults() {
|
||||
return Object.assign(super._defaults, {
|
||||
max: Infinity,
|
||||
validTypes: []
|
||||
});
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_validateType(value, options = {}) {
|
||||
if (Object.keys(value).length > this.max) throw new Error(`cannot have more than ${this.max} elements`);
|
||||
return super._validateType(value, options);
|
||||
}
|
||||
|
||||
/** @override */
|
||||
initialize(value, model, options = {}) {
|
||||
if (!value) return;
|
||||
value = super.initialize(value, model, options);
|
||||
const collection = new foundry.utils.Collection(Object.values(value).map(d => [d._id, d]));
|
||||
return collection;
|
||||
}
|
||||
}
|
||||
|
|
@ -5,52 +5,49 @@
|
|||
* @property {string} type - The system type that this data model represents.
|
||||
* @property {boolean} hasDescription - Indicates whether items of this type have description field
|
||||
* @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field
|
||||
* @property {Record<string,string>} embedded - Record of document names of pseudo-documents and the path to the collection
|
||||
*/
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
||||
/** @returns {ItemDataModelMetadata}*/
|
||||
static get metadata() {
|
||||
return {
|
||||
label: "Base Item",
|
||||
type: "base",
|
||||
hasDescription: false,
|
||||
isQuantifiable: false,
|
||||
embedded: {},
|
||||
};
|
||||
}
|
||||
/** @returns {ItemDataModelMetadata}*/
|
||||
static get metadata() {
|
||||
return {
|
||||
label: 'Base Item',
|
||||
type: 'base',
|
||||
hasDescription: false,
|
||||
isQuantifiable: false
|
||||
};
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
static defineSchema() {
|
||||
const schema = {};
|
||||
/** @inheritDoc */
|
||||
static defineSchema() {
|
||||
const schema = {};
|
||||
|
||||
if (this.metadata.hasDescription)
|
||||
schema.description = new fields.HTMLField({ required: true, nullable: true });
|
||||
if (this.metadata.hasDescription) schema.description = new fields.HTMLField({ required: true, nullable: true });
|
||||
|
||||
if (this.metadata.isQuantifiable)
|
||||
schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
|
||||
if (this.metadata.isQuantifiable)
|
||||
schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
|
||||
|
||||
return schema;
|
||||
}
|
||||
return schema;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convenient access to the item's actor, if it exists.
|
||||
* @returns {foundry.documents.Actor | null}
|
||||
*/
|
||||
get actor() {
|
||||
return this.parent.actor;
|
||||
}
|
||||
/**
|
||||
* Convenient access to the item's actor, if it exists.
|
||||
* @returns {foundry.documents.Actor | null}
|
||||
*/
|
||||
get actor() {
|
||||
return this.parent.actor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
|
||||
* @param {object} [options] - Options which modify the getRollData method.
|
||||
* @returns {object}
|
||||
*/
|
||||
getRollData(options = {}) {
|
||||
const actorRollData = this.actor?.getRollData() ?? {};
|
||||
const data = { ...actorRollData, item: { ...this } };
|
||||
return data;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
|
||||
* @param {object} [options] - Options which modify the getRollData method.
|
||||
* @returns {object}
|
||||
*/
|
||||
getRollData(options = {}) {
|
||||
const actorRollData = this.actor?.getRollData() ?? {};
|
||||
const data = { ...actorRollData, item: { ...this } };
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
import BaseDataItem from './base.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
|
||||
import ActionField from '../fields/actionField.mjs';
|
||||
|
||||
export default class DHClass extends BaseDataItem {
|
||||
|
|
@ -18,23 +19,16 @@ export default class DHClass extends BaseDataItem {
|
|||
return {
|
||||
...super.defineSchema(),
|
||||
domains: new fields.ArrayField(new fields.StringField(), { max: 2 }),
|
||||
classItems: new fields.ArrayField(new ForeignDocumentUUIDField({ type: 'Item' })),
|
||||
classItems: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
|
||||
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true }),
|
||||
hopeFeatures: new foundry.data.fields.ArrayField(new ActionField()),
|
||||
classFeatures: new foundry.data.fields.ArrayField(new ActionField()),
|
||||
subclasses: new fields.ArrayField(
|
||||
new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
|
||||
),
|
||||
subclasses: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
|
||||
inventory: new fields.SchemaField({
|
||||
take: new fields.ArrayField(
|
||||
new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
|
||||
),
|
||||
choiceA: new fields.ArrayField(
|
||||
new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
|
||||
),
|
||||
choiceB: new fields.ArrayField(
|
||||
new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
|
||||
)
|
||||
take: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
|
||||
choiceA: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
|
||||
choiceB: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false })
|
||||
}),
|
||||
characterGuide: new fields.SchemaField({
|
||||
suggestedTraits: new fields.SchemaField({
|
||||
|
|
|
|||
|
|
@ -1,14 +1,14 @@
|
|||
import BaseDataItem from "./base.mjs";
|
||||
import BaseDataItem from './base.mjs';
|
||||
import ActionField from '../fields/actionField.mjs';
|
||||
|
||||
export default class DHConsumable extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
/** @inheritDoc */
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: "TYPES.Item.consumable",
|
||||
type: "consumable",
|
||||
label: 'TYPES.Item.consumable',
|
||||
type: 'consumable',
|
||||
hasDescription: true,
|
||||
isQuantifiable: true,
|
||||
isQuantifiable: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5,10 +5,10 @@ export default class DHMiscellaneous extends BaseDataItem {
|
|||
/** @inheritDoc */
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: "TYPES.Item.miscellaneous",
|
||||
type: "miscellaneous",
|
||||
label: 'TYPES.Item.miscellaneous',
|
||||
type: 'miscellaneous',
|
||||
hasDescription: true,
|
||||
isQuantifiable: true,
|
||||
isQuantifiable: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
import ActionField from '../fields/actionField.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
|
||||
import BaseDataItem from './base.mjs';
|
||||
|
||||
const featureSchema = () => {
|
||||
return new foundry.data.fields.SchemaField({
|
||||
name: new foundry.data.fields.StringField({ required: true }),
|
||||
effects: new foundry.data.fields.ArrayField(new ForeignDocumentUUIDField({ type: 'ActiveEffect' })),
|
||||
effects: new ForeignDocumentUUIDArrayField({ type: 'ActiveEffect', required: false }),
|
||||
actions: new foundry.data.fields.ArrayField(new ActionField())
|
||||
});
|
||||
};
|
||||
|
|
@ -64,7 +64,7 @@ export default class DHSubclass extends BaseDataItem {
|
|||
} else if (subclassData) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.SubclassAlreadySelected'));
|
||||
return false;
|
||||
} else if (classData.system.subclasses.every(x => x.uuid !== `Item.${data._id}`)) {
|
||||
} else if (classData.system.subclasses.every(x => x.uuid !== (data.uuid ?? `Item.${data._id}`))) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.SubclassNotInClass'));
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,2 +0,0 @@
|
|||
export { default as base } from './base/pseudoDocument.mjs';
|
||||
export * as feature from './feature/_module.mjs';
|
||||
|
|
@ -1,213 +0,0 @@
|
|||
/**
|
||||
* @typedef {object} PseudoDocumentMetadata
|
||||
* @property {string} name - The document name of this pseudo-document
|
||||
* @property {Record<string, string>} embedded - Record of document names and their collection paths
|
||||
* @property {typeof foundry.applications.api.ApplicationV2} [sheetClass] - The class used to render this pseudo-document
|
||||
* @property {string} defaultArtwork - The default image used for newly created documents
|
||||
*/
|
||||
|
||||
/**
|
||||
* @class Base class for pseudo-documents
|
||||
* @extends {foundry.abstract.DataModel}
|
||||
*/
|
||||
export default class BasePseudoDocument extends foundry.abstract.DataModel {
|
||||
/**
|
||||
* Pseudo-document metadata.
|
||||
* @returns {PseudoDocumentMetadata}
|
||||
*/
|
||||
static get metadata() {
|
||||
return {
|
||||
name: '',
|
||||
embedded: {},
|
||||
defaultArtwork: foundry.documents.Item.DEFAULT_ICON,
|
||||
sheetClass: CONFIG.daggerheart.pseudoDocuments.sheetClass,
|
||||
};
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ['DOCUMENT'];
|
||||
|
||||
/** @inheritdoc */
|
||||
static defineSchema() {
|
||||
const { fields } = foundry.data;
|
||||
|
||||
return {
|
||||
_id: new fields.DocumentIdField({ initial: () => foundry.utils.randomID() }),
|
||||
name: new fields.StringField({ required: true, blank: false, textSearch: true }),
|
||||
img: new fields.FilePathField({ categories: ['IMAGE'], initial: this.metadata.defaultArtwork }),
|
||||
description: new fields.HTMLField({ textSearch: true })
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Instance Properties */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* The id of this pseudo-document.
|
||||
* @type {string}
|
||||
*/
|
||||
get id() {
|
||||
return this._id;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* The uuid of this document.
|
||||
* @type {string}
|
||||
*/
|
||||
get uuid() {
|
||||
let parent = this.parent;
|
||||
while (!(parent instanceof BasePseudoDocument) && !(parent instanceof foundry.abstract.Document))
|
||||
parent = parent.parent;
|
||||
return [parent.uuid, this.constructor.metadata.name, this.id].join('.');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* The parent document of this pseudo-document.
|
||||
* @type {foundry.abstract.Document}
|
||||
*/
|
||||
get document() {
|
||||
let parent = this;
|
||||
while (!(parent instanceof foundry.abstract.Document)) parent = parent.parent;
|
||||
return parent;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Item to which this PseudoDocument belongs, if applicable.
|
||||
* @type {foundry.documents.Item|null}
|
||||
*/
|
||||
get item() {
|
||||
return this.parent?.parent instanceof Item ? this.parent.parent : null;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Actor to which this PseudoDocument's item belongs, if the item is embedded.
|
||||
* @type {foundry.documents.Actor|null}
|
||||
*/
|
||||
get actor() {
|
||||
return this.item?.parent ?? null;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* The property path to this pseudo document relative to its parent document.
|
||||
* @type {string}
|
||||
*/
|
||||
get fieldPath() {
|
||||
const fp = this.schema.fieldPath;
|
||||
let path = fp.slice(0, fp.lastIndexOf('element') - 1);
|
||||
|
||||
if (this.parent instanceof BasePseudoDocument) {
|
||||
path = [this.parent.fieldPath, this.parent.id, path].join('.');
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Embedded Document Methods */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Retrieve an embedded pseudo-document.
|
||||
* @param {string} embeddedName The document name of the embedded pseudo-document.
|
||||
* @param {string} id The id of the embedded pseudo-document.
|
||||
* @param {object} [options] Retrieval options.
|
||||
* @param {boolean} [options.strinct] Throw an error if the embedded pseudo-document does not exist?
|
||||
* @returns {PseudoDocument|null}
|
||||
*/
|
||||
getEmbeddedDocument(embeddedName, id, { strict = false } = {}) {
|
||||
const embeds = this.constructor.metadata.embedded ?? {};
|
||||
if (embeddedName in embeds) {
|
||||
return foundry.utils.getProperty(this, embeds[embeddedName]).get(id, { strict }) ?? null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* CRUD Operations */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Does this pseudo-document exist in the document's source?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isSource() {
|
||||
const source = foundry.utils.getProperty(this.document._source, this.fieldPath);
|
||||
if (foundry.utils.getType(source) !== 'Object') {
|
||||
throw new Error('Source is not an object!');
|
||||
}
|
||||
return this.id in source;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new instance of this pseudo-document.
|
||||
* @param {object} [data] The data used for the creation.
|
||||
* @param {object} operation The context of the update operation.
|
||||
* @param {foundry.abstract.Document} operation.parent The parent of this document.
|
||||
* @returns {Promise<foundry.abstract.Document>} A promise that resolves to the updated document.
|
||||
*/
|
||||
static async create(data = {}, { parent, ...operation } = {}) {
|
||||
if (!parent) {
|
||||
throw new Error('A parent document must be specified for the creation of a pseudo-document!');
|
||||
}
|
||||
const id =
|
||||
operation.keepId && foundry.data.validators.isValidId(data._id) ? data._id : foundry.utils.randomID();
|
||||
|
||||
const fieldPath = parent.system.constructor.metadata.embedded?.[this.metadata.name];
|
||||
if (!fieldPath) {
|
||||
throw new Error(
|
||||
`A ${parent.documentName} of type '${parent.type}' does not support ${this.metadata.name}!`
|
||||
);
|
||||
}
|
||||
|
||||
const update = { [`system.${fieldPath}.${id}`]: { ...data, _id: id } };
|
||||
const updatedParent = await parent.update(update, operation);
|
||||
return foundry.utils.getProperty(updatedParent, `system.${fieldPath}.${id}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete this pseudo-document.
|
||||
* @param {object} [operation] The context of the operation.
|
||||
* @returns {Promise<foundry.abstract.Document>} A promise that resolves to the updated document.
|
||||
*/
|
||||
async delete(operation = {}) {
|
||||
if (!this.isSource) throw new Error('You cannot delete a non-source pseudo-document!');
|
||||
const update = { [`${this.fieldPath}.-=${this.id}`]: null };
|
||||
return this.document.update(update, operation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Duplicate this pseudo-document.
|
||||
* @returns {Promise<foundry.abstract.Document>} A promise that resolves to the updated document.
|
||||
*/
|
||||
async duplicate() {
|
||||
if (!this.isSource) throw new Error('You cannot duplicate a non-source pseudo-document!');
|
||||
const docData = foundry.utils.mergeObject(this.toObject(), {
|
||||
name: game.i18n.format('DOCUMENT.CopyOf', { name: this.name })
|
||||
});
|
||||
return this.constructor.create(docData, { parent: this.document });
|
||||
}
|
||||
|
||||
/**
|
||||
* Update this pseudo-document.
|
||||
* @param {object} [change] The change to perform.
|
||||
* @param {object} [operation] The context of the operation.
|
||||
* @returns {Promise<foundry.abstract.Document>} A promise that resolves to the updated document.
|
||||
*/
|
||||
async update(change = {}, operation = {}) {
|
||||
if (!this.isSource) throw new Error('You cannot update a non-source pseudo-document!');
|
||||
const path = [this.fieldPath, this.id].join('.');
|
||||
const update = { [path]: change };
|
||||
return this.document.update(update, operation);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
import BasePseudoDocument from './base.mjs';
|
||||
import SheetManagementMixin from './sheetManagementMixin.mjs';
|
||||
|
||||
/** @extends BasePseudoDocument */
|
||||
export default class PseudoDocument extends SheetManagementMixin(BasePseudoDocument) {
|
||||
static get TYPES() {
|
||||
const { types } = CONFIG.daggerheart.pseudoDocuments[this.metadata.name];
|
||||
const typeEntries = Object.entries(types).map(([key, { documentClass }]) => [key, documentClass]);
|
||||
return (this._TYPES ??= Object.freeze(Object.fromEntries(typeEntries)));
|
||||
}
|
||||
|
||||
static _TYPES;
|
||||
|
||||
/**
|
||||
* The type of this shape.
|
||||
* @type {string}
|
||||
*/
|
||||
static TYPE = '';
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static getTypesChoices(validTypes) {
|
||||
const { types } = CONFIG.daggerheart.pseudoDocuments[model.metadata.name];
|
||||
const typeEntries = Object.entries(types)
|
||||
.map(([key, { label }]) => [key, label])
|
||||
.filter(([key]) => !validTypes || validTypes.includes(key));
|
||||
|
||||
return Object.entries(typeEntries);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
static defineSchema() {
|
||||
const { fields } = foundry.data;
|
||||
|
||||
return Object.assign(super.defineSchema(), {
|
||||
type: new fields.StringField({
|
||||
required: true,
|
||||
blank: false,
|
||||
initial: this.TYPE,
|
||||
validate: value => value === this.TYPE,
|
||||
validationError: `must be equal to "${this.TYPE}"`
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async create(data = {}, { parent, ...operation } = {}) {
|
||||
data = foundry.utils.deepClone(data);
|
||||
if (!data.type) data.type = Object.keys(this.TYPES)[0];
|
||||
if (!(data.type in this.TYPES)) {
|
||||
throw new Error(
|
||||
`The '${data.type}' type is not a valid type for a '${this.metadata.documentName}' pseudo-document!`
|
||||
);
|
||||
}
|
||||
return super.create(data, { parent, ...operation });
|
||||
}
|
||||
}
|
||||
|
|
@ -1,158 +0,0 @@
|
|||
import BasePseudoDocument from './base.mjs';
|
||||
const { ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
/**
|
||||
* A mixin that adds sheet management capabilities to pseudo-documents
|
||||
* @template {typeof BasePseudoDocument} T
|
||||
* @param {T} Base
|
||||
* @returns {T & typeof PseudoDocumentWithSheets}
|
||||
*/
|
||||
export default function SheetManagementMixin(Base) {
|
||||
class PseudoDocumentWithSheets extends Base {
|
||||
/**
|
||||
* Reference to the sheet of this pseudo-document.
|
||||
* @type {ApplicationV2|null}
|
||||
*/
|
||||
get sheet() {
|
||||
if (this._sheet) return this._sheet;
|
||||
const cls = this.constructor.metadata.sheetClass ?? ApplicationV2;
|
||||
|
||||
if (!foundry.utils.isSubclass(cls, ApplicationV2)) {
|
||||
return void ui.notifications.error(
|
||||
'Daggerheart | Error on PseudoDocument | sheetClass must be ApplicationV2'
|
||||
);
|
||||
}
|
||||
|
||||
const sheet = new cls({ document: this });
|
||||
this._sheet = sheet;
|
||||
return sheet;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Static Properties */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Set of apps what should be re-render.
|
||||
* @type {Set<ApplicationV2>}
|
||||
* @internal
|
||||
*/
|
||||
_apps = new Set();
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Existing sheets of a specific type for a specific document.
|
||||
* @type {ApplicationV2 | null}
|
||||
*/
|
||||
_sheet = null;
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Display Methods */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Render all the Application instances which are connected to this PseudoDocument.
|
||||
* @param {ApplicationRenderOptions} [options] Rendering options.
|
||||
*/
|
||||
render(options) {
|
||||
for (const app of this._apps ?? []) {
|
||||
app.render({ window: { title: app.title }, ...options });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Register an application to respond to updates to a certain document.
|
||||
* @param {ApplicationV2} app Application to update.
|
||||
* @internal
|
||||
*/
|
||||
_registerApp(app) {
|
||||
this._apps.add(app);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Remove an application from the render registry.
|
||||
* @param {ApplicationV2} app Application to stop watching.
|
||||
*/
|
||||
_unregisterApp(app) {
|
||||
this._apps.delete(app);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Drag and Drop */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Serialize salient information for this PseudoDocument when dragging it.
|
||||
* @returns {object} An object of drag data.
|
||||
*/
|
||||
toDragData() {
|
||||
const dragData = { type: this.documentName, data: this.toObject() };
|
||||
if (this.id) dragData.uuid = this.uuid;
|
||||
return dragData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Dialog Methods */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Spawn a dialog for creating a new PseudoDocument.
|
||||
* @param {object} [data] Data to pre-populate the document with.
|
||||
* @param {object} context
|
||||
* @param {foundry.documents.Item} context.parent A parent for the document.
|
||||
* @param {string[]|null} [context.types] A list of types to restrict the choices to, or null for no restriction.
|
||||
* @returns {Promise<BasePseudoDocument|null>}
|
||||
*/
|
||||
static async createDialog(data = {}, { parent, types = null, ...options } = {}) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
/**
|
||||
* Present a Dialog form to confirm deletion of this PseudoDocument.
|
||||
* @param {object} [options] - Additional options passed to `DialogV2.confirm`;
|
||||
* @returns {Promise<foundry.abstract.Document>} A Promise which resolves to the deleted PseudoDocument.
|
||||
*/
|
||||
async deleteDialog(options = {}) {
|
||||
const type = game.i18n.localize(this.constructor.metadata.label);
|
||||
const content = options.content ?? `<p>
|
||||
<strong>${game.i18n.localize("AreYouSure")}</strong>
|
||||
${game.i18n.format("SIDEBAR.DeleteWarning", { type })}
|
||||
</p>`;
|
||||
|
||||
return foundry.applications.api.DialogV2.confirm({
|
||||
content,
|
||||
yes: { callback: () => this.delete(operation) },
|
||||
window: {
|
||||
icon: "fa-solid fa-trash",
|
||||
title: `${game.i18n.format("DOCUMENT.Delete", { type })}: ${this.name}`
|
||||
},
|
||||
...options
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the default new name for a Document
|
||||
* @param {object} collection - Collection of Documents
|
||||
* @returns {string}
|
||||
*/
|
||||
static defaultName(collection) {
|
||||
const documentName = this.metadata.name;
|
||||
const takenNames = new Set();
|
||||
for (const document of collection) takenNames.add(document.name);
|
||||
|
||||
const config = CONFIG.daggerheart.pseudoDocuments[documentName];
|
||||
const baseName = game.i18n.localize(config.label);
|
||||
let name = baseName;
|
||||
let index = 1;
|
||||
while (takenNames.has(name)) name = `${baseName} (${++index})`;
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return PseudoDocumentWithSheets;
|
||||
}
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
export { default as BaseFeatureData } from './baseFeatureData.mjs';
|
||||
export { default as WeaponFeature } from './weaponFeature.mjs';
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
import PseudoDocument from '../base/pseudoDocument.mjs';
|
||||
|
||||
export default class BaseFeatureData extends PseudoDocument {
|
||||
/**@inheritdoc */
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(
|
||||
super.metadata,
|
||||
{
|
||||
name: 'feature',
|
||||
embedded: {},
|
||||
//sheetClass: null //TODO: define feature-sheet
|
||||
},
|
||||
{ inplace: false }
|
||||
);
|
||||
}
|
||||
|
||||
static defineSchema() {
|
||||
const { fields } = foundry.data;
|
||||
const schema = super.defineSchema();
|
||||
return Object.assign(schema, {
|
||||
subtype: new fields.StringField({ initial: 'test' })
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
import BaseFeatureData from './baseFeatureData.mjs';
|
||||
|
||||
export default class WeaponFeature extends BaseFeatureData {
|
||||
/**@override */
|
||||
static TYPE = 'weapon';
|
||||
}
|
||||
|
|
@ -1,7 +1,15 @@
|
|||
import { fearDisplay } from '../../config/generalConfig.mjs';
|
||||
|
||||
export default class DhAppearance extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
displayFear: new fields.StringField({
|
||||
required: true,
|
||||
choices: fearDisplay,
|
||||
initial: fearDisplay.token.value,
|
||||
label: 'DAGGERHEART.Settings.Appearance.FIELDS.displayFear.label'
|
||||
}),
|
||||
dualityColorScheme: new fields.StringField({
|
||||
required: true,
|
||||
choices: DualityRollColor,
|
||||
|
|
@ -35,8 +43,6 @@ export default class DhAppearance extends foundry.abstract.DataModel {
|
|||
})
|
||||
};
|
||||
}
|
||||
|
||||
static defaultSchema = {};
|
||||
}
|
||||
|
||||
export const DualityRollColor = {
|
||||
|
|
|
|||
12
module/data/settings/Automation.mjs
Normal file
12
module/data/settings/Automation.mjs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
export default class DhAutomation extends foundry.abstract.DataModel {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Settings.Automation']; // Doesn't work for some reason
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
hope: new fields.BooleanField({ required: true, initial: false }),
|
||||
actionPoints: new fields.BooleanField({ required: true, initial: false }),
|
||||
countdowns: new fields.BooleanField({ requireD: true, initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
55
module/data/settings/Homebrew.mjs
Normal file
55
module/data/settings/Homebrew.mjs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
import { defaultRestOptions } from '../../config/generalConfig.mjs';
|
||||
|
||||
export default class DhHomebrew extends foundry.abstract.DataModel {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Settings.Homebrew']; // Doesn't work for some reason
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
maxFear: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
min: 0,
|
||||
initial: 12,
|
||||
label: 'DAGGERHEART.Settings.Homebrew.FIELDS.maxFear.label'
|
||||
}),
|
||||
traitArray: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }), {
|
||||
initial: () => [2, 1, 1, 0, 0, -1]
|
||||
}),
|
||||
restMoves: new fields.SchemaField({
|
||||
longRest: new fields.SchemaField({
|
||||
nrChoices: new fields.NumberField({ required: true, integer: true, min: 1, initial: 2 }),
|
||||
moves: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
img: new fields.FilePathField({
|
||||
initial: 'icons/magic/life/cross-worn-green.webp',
|
||||
categories: ['IMAGE'],
|
||||
base64: false
|
||||
}),
|
||||
description: new fields.HTMLField(),
|
||||
actions: new fields.ArrayField(new fields.ObjectField())
|
||||
}),
|
||||
{ initial: defaultRestOptions.longRest() }
|
||||
)
|
||||
}),
|
||||
shortRest: new fields.SchemaField({
|
||||
nrChoices: new fields.NumberField({ required: true, integer: true, min: 1, initial: 2 }),
|
||||
moves: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
img: new fields.FilePathField({
|
||||
initial: 'icons/magic/life/cross-worn-green.webp',
|
||||
categories: ['IMAGE'],
|
||||
base64: false
|
||||
}),
|
||||
description: new fields.HTMLField(),
|
||||
actions: new fields.ArrayField(new fields.ObjectField())
|
||||
}),
|
||||
{ initial: defaultRestOptions.shortRest() }
|
||||
)
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
17
module/data/settings/RangeMeasurement.mjs
Normal file
17
module/data/settings/RangeMeasurement.mjs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
export default class DhRangeMeasurement extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
enabled: new fields.BooleanField({ required: true, initial: false, label: 'DAGGERHEART.General.Enabled' }),
|
||||
melee: new fields.NumberField({ required: true, initial: 5, label: 'DAGGERHEART.Range.melee.name' }),
|
||||
veryClose: new fields.NumberField({
|
||||
required: true,
|
||||
initial: 15,
|
||||
label: 'DAGGERHEART.Range.veryClose.name'
|
||||
}),
|
||||
close: new fields.NumberField({ required: true, initial: 30, label: 'DAGGERHEART.Range.close.name' }),
|
||||
far: new fields.NumberField({ required: true, initial: 60, label: 'DAGGERHEART.Range.far.name' }),
|
||||
veryFar: new fields.NumberField({ required: true, initial: 120, label: 'DAGGERHEART.Range.veryFar.name' })
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -5,12 +5,22 @@ export default class DhVariantRules extends foundry.abstract.DataModel {
|
|||
const fields = foundry.data.fields;
|
||||
return {
|
||||
actionTokens: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ required: true, initial: false }),
|
||||
tokens: new fields.NumberField({ required: true, integer: true, initial: 3 })
|
||||
enabled: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.Settings.VariantRules.FIELDS.actionTokens.enabled.label'
|
||||
}),
|
||||
tokens: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
initial: 3,
|
||||
label: 'DAGGERHEART.Settings.VariantRules.FIELDS.actionTokens.tokens.label'
|
||||
})
|
||||
}),
|
||||
useCoins: new fields.BooleanField({ initial: false })
|
||||
useCoins: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.Settings.VariantRules.FIELDS.useCoins.label'
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
static defaultSchema = {};
|
||||
}
|
||||
|
|
|
|||
7
module/data/settings/_module.mjs
Normal file
7
module/data/settings/_module.mjs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
import DhAppearance from './Appearance.mjs';
|
||||
import DhAutomation from './Automation.mjs';
|
||||
import DhHomebrew from './Homebrew.mjs';
|
||||
import DhRangeMeasurement from './RangeMeasurement.mjs';
|
||||
import DhVariantRules from './VariantRules.mjs';
|
||||
|
||||
export { DhAppearance, DhAutomation, DhHomebrew, DhRangeMeasurement, DhVariantRules };
|
||||
|
|
@ -1,97 +0,0 @@
|
|||
export default class SelectDialog extends Dialog {
|
||||
constructor(data, options) {
|
||||
super(options);
|
||||
|
||||
this.data = {
|
||||
title: data.title,
|
||||
buttons: data.buttons,
|
||||
content: foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/dialog/item-select.hbs',
|
||||
{
|
||||
items: data.choices
|
||||
}
|
||||
)
|
||||
};
|
||||
|
||||
this.actor = data.actor;
|
||||
this.actionCostMax = data.actionCostMax;
|
||||
this.nrChoices = data.nrChoices;
|
||||
this.validate = data.validate;
|
||||
}
|
||||
|
||||
async getData(options = {}) {
|
||||
let buttons = Object.keys(this.data.buttons).reduce((obj, key) => {
|
||||
let b = this.data.buttons[key];
|
||||
b.cssClass = (this.data.default === key ? [key, 'default', 'bright'] : [key]).join(' ');
|
||||
if (b.condition !== false) obj[key] = b;
|
||||
return obj;
|
||||
}, {});
|
||||
|
||||
const content = await this.data.content;
|
||||
|
||||
return {
|
||||
content: content,
|
||||
buttons: buttons
|
||||
};
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
$(html).find('.item-button').click(this.selectChoice);
|
||||
}
|
||||
|
||||
selectChoice = async event => {
|
||||
if (this.validate) {
|
||||
if (!this.validate(event.currentTarget.dataset.validateProp)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
event.currentTarget.classList.toggle('checked');
|
||||
$(event.currentTarget).find('i')[0].classList.toggle('checked');
|
||||
|
||||
const buttons = $(this.element[0]).find('button.checked');
|
||||
if (buttons.length === this.nrChoices) {
|
||||
$(event.currentTarget).closest('.window-content').find('.confirm')[0].disabled = false;
|
||||
} else {
|
||||
$(event.currentTarget).closest('.window-content').find('.confirm')[0].disabled = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {*} data
|
||||
* choices, actor, title, cancelMessage, nrChoices, validate
|
||||
* @returns
|
||||
*/
|
||||
static async selectItem(data) {
|
||||
return this.wait({
|
||||
title: data.title ?? 'Selection',
|
||||
buttons: {
|
||||
no: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize('DAGGERHEART.General.Cancel'),
|
||||
callback: _ => {
|
||||
if (data.cancelMessage) {
|
||||
ChatMessage.create({ content: data.cancelMessage });
|
||||
}
|
||||
return [];
|
||||
}
|
||||
},
|
||||
confirm: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize('DAGGERHEART.General.OK'),
|
||||
callback: html => {
|
||||
const buttons = $(html).find('button.checked');
|
||||
return buttons.map(key => Number.parseInt(buttons[key].dataset.index)).toArray();
|
||||
},
|
||||
disabled: true
|
||||
}
|
||||
},
|
||||
choices: data.choices,
|
||||
actor: data.actor,
|
||||
nrChoices: data.nrChoices ?? 1,
|
||||
validate: data.validate
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -324,7 +324,7 @@ export default class DhpActor extends Actor {
|
|||
);
|
||||
|
||||
if (this.type === 'character') {
|
||||
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
const automateHope = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).hope;
|
||||
|
||||
if (automateHope && result.hopeUsed) {
|
||||
await this.update({
|
||||
|
|
@ -354,7 +354,7 @@ export default class DhpActor extends Actor {
|
|||
hope = roll.dice[0].results[0].result;
|
||||
fear = roll.dice[1].results[0].result;
|
||||
if (
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope) &&
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).hope &&
|
||||
config.roll.type === 'action'
|
||||
) {
|
||||
if (hope > fear) {
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
import { abilities } from '../config/actorConfig.mjs';
|
||||
import { rollCommandToJSON } from '../helpers/utils.mjs';
|
||||
import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs';
|
||||
|
||||
export function dualityRollEnricher(match, _options) {
|
||||
export default function DhDualityRollEnricher(match, _options) {
|
||||
const roll = rollCommandToJSON(match[1]);
|
||||
if (!roll) return match[0];
|
||||
|
||||
|
|
@ -39,3 +39,24 @@ export function getDualityMessage(roll) {
|
|||
|
||||
return dualityElement;
|
||||
}
|
||||
|
||||
export const renderDualityButton = async event => {
|
||||
const button = event.currentTarget,
|
||||
traitValue = button.dataset.trait?.toLowerCase(),
|
||||
target = getCommandTarget();
|
||||
if (!target) return;
|
||||
|
||||
const config = {
|
||||
event: event,
|
||||
title: button.dataset.title,
|
||||
roll: {
|
||||
modifier: traitValue ? target.system.traits[traitValue].value : null,
|
||||
label: button.dataset.label,
|
||||
type: button.dataset.actionType ?? null // Need check
|
||||
},
|
||||
chatMessage: {
|
||||
template: 'systems/daggerheart/templates/chat/duality-roll.hbs'
|
||||
}
|
||||
};
|
||||
await target.diceRoll(config);
|
||||
};
|
||||
|
|
|
|||
60
module/enrichers/TemplateEnricher.mjs
Normal file
60
module/enrichers/TemplateEnricher.mjs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
import { range as configRange } from '../config/generalConfig.mjs';
|
||||
|
||||
export default function DhTemplateEnricher(match, _options) {
|
||||
const parts = match[1].split('|').map(x => x.trim());
|
||||
|
||||
let type = null,
|
||||
range = null;
|
||||
|
||||
parts.forEach(part => {
|
||||
const split = part.split(':').map(x => x.toLowerCase().trim());
|
||||
if (split.length === 2) {
|
||||
switch (split[0]) {
|
||||
case 'type':
|
||||
const matchedType = Object.values(CONST.MEASURED_TEMPLATE_TYPES).find(
|
||||
x => x.toLowerCase() === split[1]
|
||||
);
|
||||
type = matchedType;
|
||||
break;
|
||||
case 'range':
|
||||
const matchedRange = Object.values(configRange).find(
|
||||
x => x.id.toLowerCase() === split[1] || x.short === split[1]
|
||||
);
|
||||
range = matchedRange?.id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (!type || !range) return match[0];
|
||||
|
||||
const templateElement = document.createElement('span');
|
||||
templateElement.innerHTML = `
|
||||
<button class="measured-template-button" data-type="${type}" data-range="${range}">
|
||||
${game.i18n.localize(`TEMPLATE.TYPES.${type}`)} - ${game.i18n.localize(`DAGGERHEART.Range.${range}.name`)}
|
||||
</button>
|
||||
`;
|
||||
|
||||
return templateElement;
|
||||
}
|
||||
|
||||
export const renderMeasuredTemplate = async event => {
|
||||
const button = event.currentTarget,
|
||||
type = button.dataset.type,
|
||||
range = button.dataset.range;
|
||||
|
||||
if (!type || !range || !game.canvas.scene) return;
|
||||
|
||||
const distance = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.RangeMeasurement)[range];
|
||||
const { width, height } = game.canvas.scene.dimensions;
|
||||
canvas.scene.createEmbeddedDocuments('MeasuredTemplate', [
|
||||
{
|
||||
x: width / 2,
|
||||
y: height / 2,
|
||||
t: type,
|
||||
distance: distance,
|
||||
width: type === CONST.MEASURED_TEMPLATE_TYPES.RAY ? 5 : undefined,
|
||||
angle: type === CONST.MEASURED_TEMPLATE_TYPES.CONE ? CONFIG.MeasuredTemplate.defaults.angle : undefined
|
||||
}
|
||||
]);
|
||||
};
|
||||
4
module/enrichers/_module.mjs
Normal file
4
module/enrichers/_module.mjs
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
import DhDualityRollEnricher from './DualityRollEnricher.mjs';
|
||||
import DhTemplateEnricher from './TemplateEnricher.mjs';
|
||||
|
||||
export { DhDualityRollEnricher, DhTemplateEnricher };
|
||||
|
|
@ -1,20 +1,68 @@
|
|||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||
switch (action) {
|
||||
case socketEvent.GMUpdate:
|
||||
Hooks.callAll(socketEvent.GMUpdate, data.action, data.uuid, data.update);
|
||||
Hooks.callAll(socketEvent.GMUpdate, data);
|
||||
break;
|
||||
case socketEvent.DhpFearUpdate:
|
||||
Hooks.callAll(socketEvent.DhpFearUpdate);
|
||||
break;
|
||||
case socketEvent.Refresh:
|
||||
Hooks.call(socketEvent.Refresh, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
export const socketEvent = {
|
||||
GMUpdate: 'DhpGMUpdate',
|
||||
DhpFearUpdate: 'DhpFearUpdate'
|
||||
GMUpdate: 'DhGMUpdate',
|
||||
Refresh: 'DhRefresh',
|
||||
DhpFearUpdate: 'DhFearUpdate'
|
||||
};
|
||||
|
||||
export const GMUpdateEvent = {
|
||||
UpdateDocument: 'DhpGMUpdateDocument',
|
||||
UpdateFear: 'DhpUpdateFear'
|
||||
UpdateDocument: 'DhGMUpdateDocument',
|
||||
UpdateSetting: 'DhGMUpdateSetting',
|
||||
UpdateFear: 'DhGMUpdateFear'
|
||||
};
|
||||
|
||||
export const RefreshType = {
|
||||
Countdown: 'DhCoundownRefresh'
|
||||
};
|
||||
|
||||
export const registerSocketHooks = () => {
|
||||
Hooks.on(socketEvent.GMUpdate, async data => {
|
||||
if (game.user.isGM) {
|
||||
const document = data.uuid ? await fromUuid(data.uuid) : null;
|
||||
switch (data.action) {
|
||||
case GMUpdateEvent.UpdateDocument:
|
||||
if (document && data.update) {
|
||||
await document.update(data.update);
|
||||
}
|
||||
break;
|
||||
case GMUpdateEvent.UpdateSetting:
|
||||
if (game.user.isGM) {
|
||||
await game.settings.set(SYSTEM.id, data.uuid, data.update);
|
||||
}
|
||||
break;
|
||||
case GMUpdateEvent.UpdateFear:
|
||||
if (game.user.isGM) {
|
||||
await game.settings.set(
|
||||
SYSTEM.id,
|
||||
SYSTEM.SETTINGS.gameSettings.Resources.Fear,
|
||||
Math.max(Math.min(data.update, 6), 0)
|
||||
);
|
||||
Hooks.callAll(socketEvent.DhpFearUpdate);
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, { action: socketEvent.DhpFearUpdate });
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (data.refresh) {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: data.refresh
|
||||
});
|
||||
Hooks.call(socketEvent.Refresh, data.refresh);
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
|
|
|||
3
module/placeables/_module.mjs
Normal file
3
module/placeables/_module.mjs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
import DhMeasuredTemplate from './measuredTemplate.mjs';
|
||||
|
||||
export { DhMeasuredTemplate };
|
||||
35
module/placeables/measuredTemplate.mjs
Normal file
35
module/placeables/measuredTemplate.mjs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
export default class DhMeasuredTemplate extends foundry.canvas.placeables.MeasuredTemplate {
|
||||
_refreshRulerText() {
|
||||
super._refreshRulerText();
|
||||
|
||||
const rangeMeasurementSettings = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.RangeMeasurement);
|
||||
if (rangeMeasurementSettings.enabled) {
|
||||
const splitRulerText = this.ruler.text.split(' ');
|
||||
if (splitRulerText.length > 0) {
|
||||
const rulerValue = Number(splitRulerText[0]);
|
||||
const vagueLabel = this.constructor.getDistanceLabel(rulerValue, rangeMeasurementSettings);
|
||||
this.ruler.text = vagueLabel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static getDistanceLabel(distance, settings) {
|
||||
if (distance <= settings.melee) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.melee.name');
|
||||
}
|
||||
if (distance <= settings.veryClose) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.veryClose.name');
|
||||
}
|
||||
if (distance <= settings.close) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.close.name');
|
||||
}
|
||||
if (distance <= settings.far) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.far.name');
|
||||
}
|
||||
if (distance <= settings.veryFar) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.veryFar.name');
|
||||
}
|
||||
|
||||
return '';
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +1,5 @@
|
|||
import { actionsTypes } from '../data/_module.mjs';
|
||||
|
||||
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
|
||||
constructor() {
|
||||
super();
|
||||
|
|
@ -44,6 +46,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
html.querySelectorAll('.ability-use-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.abilityUseButton.bind(this)(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.action-use-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.actionUseButton.bind(this)(event, data.message))
|
||||
);
|
||||
};
|
||||
|
||||
setupHooks() {
|
||||
|
|
@ -173,4 +178,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
const actor = game.actors.get(message.system.source.actor);
|
||||
await actor.useAction(action);
|
||||
};
|
||||
|
||||
actionUseButton = async (_, message) => {
|
||||
const parent = await foundry.utils.fromUuid(message.system.actor);
|
||||
const testAction = Object.values(message.system.moves)[0].actions[0];
|
||||
const cls = actionsTypes[testAction.type];
|
||||
const action = new cls(
|
||||
{ ...testAction, _id: foundry.utils.randomID(), name: game.i18n.localize(testAction.name) },
|
||||
{ parent: parent }
|
||||
);
|
||||
|
||||
action.use();
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,12 @@
|
|||
import { EncounterCountdowns } from '../applications/countdowns.mjs';
|
||||
|
||||
export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
|
||||
static DEFAULT_OPTIONS = {
|
||||
actions: {
|
||||
requestSpotlight: this.requestSpotlight,
|
||||
toggleSpotlight: this.toggleSpotlight,
|
||||
setActionTokens: this.setActionTokens
|
||||
setActionTokens: this.setActionTokens,
|
||||
openCountdowns: this.openCountdowns
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -83,6 +86,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
|
|||
.map(x => x.id)
|
||||
.indexOf(combatantId);
|
||||
|
||||
if (this.viewed.turn !== toggleTurn) Hooks.callAll(SYSTEM.HOOKS.spotlight, {});
|
||||
|
||||
await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
|
||||
await combatant.update({ 'system.spotlight.requesting': false });
|
||||
}
|
||||
|
|
@ -97,4 +102,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
|
|||
await combatant.update({ 'system.actionTokens': newIndex });
|
||||
this.render();
|
||||
}
|
||||
|
||||
static openCountdowns() {
|
||||
new EncounterCountdowns().open();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,34 +1,18 @@
|
|||
import DhMeasuredTemplate from '../placeables/measuredTemplate.mjs';
|
||||
|
||||
export default class DhpRuler extends foundry.canvas.interaction.Ruler {
|
||||
_getWaypointLabelContext(waypoint, state) {
|
||||
const context = super._getWaypointLabelContext(waypoint, state);
|
||||
if (!context) return;
|
||||
|
||||
const range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement);
|
||||
const range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.RangeMeasurement);
|
||||
|
||||
if (range.enabled) {
|
||||
const distance = this.#getRangeLabel(waypoint.measurement.distance.toNearest(0.01), range);
|
||||
const distance = DhMeasuredTemplate.getDistanceLabel(waypoint.measurement.distance.toNearest(0.01), range);
|
||||
context.cost = { total: distance, units: null };
|
||||
context.distance = { total: distance, units: null };
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
#getRangeLabel(distance, settings) {
|
||||
if (distance <= settings.melee) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.Melee.Name');
|
||||
}
|
||||
if (distance <= settings.veryClose) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.VeryClose.Name');
|
||||
}
|
||||
if (distance <= settings.close) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.Close.Name');
|
||||
}
|
||||
if (distance <= settings.far) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.Far.Name');
|
||||
}
|
||||
if (distance <= settings.veryFar) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.VeryFar.Name');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,34 +1,18 @@
|
|||
import DhMeasuredTemplate from '../placeables/measuredTemplate.mjs';
|
||||
|
||||
export default class DhpTokenRuler extends foundry.canvas.placeables.tokens.TokenRuler {
|
||||
_getWaypointLabelContext(waypoint, state) {
|
||||
const context = super._getWaypointLabelContext(waypoint, state);
|
||||
if (!context) return;
|
||||
|
||||
const range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement);
|
||||
const range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.RangeMeasurement);
|
||||
|
||||
if (range.enabled) {
|
||||
const distance = this.#getRangeLabel(waypoint.measurement.distance.toNearest(0.01), range);
|
||||
const distance = DhMeasuredTemplate.getDistanceLabel(waypoint.measurement.distance.toNearest(0.01), range);
|
||||
context.cost = { total: distance, units: null };
|
||||
context.distance = { total: distance, units: null };
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
#getRangeLabel(distance, settings) {
|
||||
if (distance <= settings.melee) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.Melee.Name');
|
||||
}
|
||||
if (distance <= settings.veryClose) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.VeryClose.Name');
|
||||
}
|
||||
if (distance <= settings.close) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.Close.Name');
|
||||
}
|
||||
if (distance <= settings.far) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.Far.Name');
|
||||
}
|
||||
if (distance <= settings.veryFar) {
|
||||
return game.i18n.localize('DAGGERHEART.Range.VeryFar.Name');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue