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Fix conflict
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commit
22fa89b395
102 changed files with 5478 additions and 2183 deletions
220
lang/en.json
220
lang/en.json
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@ -24,10 +24,7 @@
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"Automation": {
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"Name": "Automation Settings",
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"Label": "Configure Automation",
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"Hint": "Various settings automating resource management and more",
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"HopeLabel": "Hope",
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"FearLabel": "Fear",
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"ActionPointsLabel": "Action Points"
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"Hint": "Various settings automating resource management and more"
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},
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"Homebrew": {
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"Name": "Homebrew Settings",
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@ -38,13 +35,7 @@
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"Range": {
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"Name": "Range Settings",
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"Label": "Configure Range Handling",
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"Hint": "System ruler setup for displaying ranges in Daggerheart",
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"EnabledLabel": "Enabled",
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"MeleeLabel": "Melee",
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"VeryCloseLabel": "Very Close",
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"CloseLabel": "Close",
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"FarLabel": "Far",
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"VeryFarLabel": "Very Far"
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"Hint": "System ruler setup for displaying ranges in Daggerheart"
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},
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"Appearance": {
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"title": "Appearance Settings",
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@ -69,18 +60,45 @@
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"actionTokens": "Action Tokens"
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}
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},
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"Automation": {
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"Hope": {
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"Name": "Hope",
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"Hint": "Automatically increase a character's hope on a hope duality roll result."
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"Appearance": {
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"FIELDS": {
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"displayFear": { "label": "Fear Display" }
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},
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"FearDisplay": {
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"Token": "Tokens",
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"Bar": "Bar",
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"Hide": "Hide"
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}
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},
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"Automation": {
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"Fear": {
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"Name": "Fear",
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"Hint": "Automatically increase the GM's fear pool on a fear duality roll result."
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},
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"ActionPoints": {
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"Name": "Action Points",
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"Hint": "Automatically give and take Action Points as combatants take their turns."
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"FIELDS": {
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"hope": {
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"label": "Hope",
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"hint": "Automatically increase a character's hope on a hope duality roll result."
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},
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"actionPoints": {
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"label": "Action Points",
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"hint": "Automatically give and take Action Points as combatants take their turns."
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},
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"countdowns": {
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"label": "Countdowns",
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"hint": "Automatically progress non-custom countdowns"
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}
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}
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},
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"Homebrew": {
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"NewDowntimeMove": "Downtime Move",
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"DowntimeMoves": "Downtime Moves",
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"NrChoices": "# Moves Per Rest",
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"ResetMovesTitle": "Reset {type} Downtime Moves",
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"ResetMovesText": "Are you sure you want to reset?",
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"FIELDS": {
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"maxFear": { "label": "Max Fear" },
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"traitArray": { "label": "Initial Trait Modifiers" }
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}
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},
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"Resources": {
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@ -113,6 +131,10 @@
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"hint": "Give each player action tokens to use in combat"
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},
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"FIELDS": {
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"actionTokens": {
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"enabled": { "label": "Enabled" },
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"tokens": { "label": "Tokens" }
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},
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"useCoins": {
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"label": "Use Coins",
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"hint": "test"
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@ -163,7 +185,9 @@
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"OK": "OK",
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"Cancel": "Cancel",
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"Or": "Or",
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"Enabled": "Enabled",
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"Description": "Description",
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"Modifier": "Modifier",
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"Features": "Features",
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"proficiency": "Proficiency",
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"unarmored": "Unarmored",
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@ -352,39 +376,39 @@
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}
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},
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"Domains": {
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"Arcana": {
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"arcana": {
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"label": "Arcana",
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"Description": "This is the domain of the innate or instinctual use of magic. Those who walk this path tap into the raw, enigmatic forces of the realms to manipulate both the elements and their own energy. Arcana offers wielders a volatile power, but it is incredibly potent when correctly channeled."
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},
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"Blade": {
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"blade": {
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"label": "Blade",
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"Description": "This is the domain of those who dedicate their lives to the mastery of weapons. Whether by blade, bow, or perhaps a more specialized arm, those who follow this path have the skill to cut short the lives of others. Blade requires study and dedication from its followers, in exchange for inexorable power over death."
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},
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"Bone": {
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"bone": {
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"label": "Bone",
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"Description": "This is the domain of mastery of swiftness and tactical mastery. Practitioners of this domain have an uncanny control over their own physical abilities, and an eye for predicting the behaviors of others in combat. Bone grants its adherents unparalleled understanding of bodies and their movements in exchange for diligent training."
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},
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"Codex": {
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"codex": {
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"label": "Codex",
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"Description": "This is the domain of intensive magical study. Those who seek magical knowledge turn to the recipes of power recorded in books, on scrolls, etched into walls, or tattooed on bodies. Codex offers a commanding and versatile understanding of magic to those devotees who are willing to seek beyond the common knowledge."
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},
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"Grace": {
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"grace": {
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"label": "Grace",
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"Description": "This is the domain of charisma. Through rapturous storytelling, clever charm, or a shroud of lies, those who channel this power define the realities of their adversaries, bending perception to their will. Grace offers its wielders raw magnetism and mastery over language."
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},
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"Midnight": {
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"midnight": {
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"label": "Midnight",
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"Description": "This is the domain of shadows and secrecy. Whether by clever tricks, or cloak of night those who channel these forces are practiced in that art of obscurity and there is nothing hidden they cannot reach. Midnight offers practitioners the incredible power to control and create enigmas."
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},
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"Sage": {
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"sage": {
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"label": "Sage",
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"Description": "This is the domain of the natural world. Those who walk this path tap into the unfettered power of the earth and its creatures to unleash raw magic. Sage grants its adherents the vitality of a blooming flower and ferocity of a hungry predator."
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},
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"Splendor": {
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"splendor": {
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"label": "Splendor",
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"Description": "This is the domain of life. Through this magic, followers gain the ability to heal, though such power also grants the wielder some control over death. Splendor offers its disciples the magnificent ability to both give and end life."
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},
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"Valor": {
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"valor": {
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"label": "Valor",
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"Description": "This is the domain of protection. Whether through attack or defense, those who choose this discipline channel formidable strength to protect their allies in battle. Valor offers great power to those who raise their shield in defense of others."
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}
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@ -402,6 +426,45 @@
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"requestingSpotlight": "Requesting The Spotlight",
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"combatStarted": "Active"
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},
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"CharacterCreation": {
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"Title": "{actor} - Character Setup",
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"TraitIncreases": "Trait Increases",
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"SuggestedTraits": "Suggested Traits",
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"InitialExperiences": "Initial Experiences",
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"Heritage": "Heritage",
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"SelectAncestry": "Select Ancestry",
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"SelectCommunity": "Select Community",
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"SelectClass": "Select Class",
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"SelectSubclass": "Select Subclass",
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"SelectArmor": "Select Armor",
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"SelectPrimaryWeapon": "Select Primary Weapon",
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"SelectSecondaryWeapon": "Select Secondary Weapon",
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"SuggestedArmor": "Suggested Armor",
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"SuggestedWeapons": "Suggested Weapon",
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"SuggestedPrimaryWeapon": "Suggested Primary Weapon",
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"SuggestedSecondaryWeapon": "Suggested Secondary Weapon",
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"StartingItems": "Starting Items",
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"Choice": "Choice",
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"NewExperience": "New Experience..",
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"FinishCreation": "Finish Character Setup",
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"Tabs": {
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"Optional": "Optional",
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"Setup": "Setup",
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"Equipment": "Equipment",
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"Story": "Story"
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},
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"Notifications": {
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"SubclassNotInClass": "This subclass does not belong to your selected class.",
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"MissingClass": "You don't have a class selected yet.",
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"WrongDomain": "The card isn't from one of your class domains.",
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"CardTooHighLevel": "The card is too high level!",
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"DuplicateCard": "You cannot select the same card more than once.",
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"NotPrimary": "The weapon is not a primary weapon!",
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"NotSecondary": "The weapon is not a secondary weapon!",
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"ItemTooHighTier": "The item must be from Tier1",
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"PrimaryIsTwoHanded": "Cannot select a secondary weapon with a two-handed primary!"
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}
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},
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"LevelUp": {
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"Options": {
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"trait": "Gain a +1 bonus to two unmarked character traits and mark them.",
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@ -445,29 +508,51 @@
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}
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},
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"Downtime": {
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"TendToWounds": {
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"Name": "Tend to Wounds",
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"Description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead."
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"DowntimeHeader": "Downtime Moves ({current}/{max})",
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"ShortRest": {
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"title": "Short Rest",
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"TendToWounds": {
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"Name": "Tend to Wounds",
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"Description": "Describe how you hastily patch yourself up, then clear a number of Hit Points equal to 1d4 + your tier. You can do this to an ally instead."
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},
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"ClearStress": {
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"Name": "Clear Stress",
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"Description": "Describe how you blow off steam or pull yourself together, then clear a number of Stress equal to 1d4 + your tier."
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},
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"RepairArmor": {
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"Name": "Repair Armor",
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"Description": "Describe how you quickly repair your armor, then clear a number of Armor Slots equal to 1d4 + your tier. You can do this to an ally's armor instead."
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},
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"Prepare": {
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"Name": "Prepare",
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"Description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
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}
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},
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"ClearStress": {
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"Name": "Clear Stress",
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"Description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress."
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"LongRest": {
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"title": "Long Rest",
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"TendToWounds": {
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"Name": "Tend to Wounds",
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"Description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead."
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},
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"ClearStress": {
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"Name": "Clear Stress",
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"Description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress."
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},
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"RepairArmor": {
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"Name": "Repair Armor",
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"Description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally's armor instead."
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},
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"Prepare": {
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"Name": "Prepare",
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"Description": "Describe how you are preparing for the next day's adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope."
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},
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"WorkOnAProject": {
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"Name": "Work on a Project",
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"Description": "Establish or continue work on a project."
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}
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},
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"RepairArmor": {
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"Name": "Repair Armor",
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"Description": "Describe how you spend time repairing your armor and clear all of its Armor Slots. You may also do this to an ally’s armor instead."
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},
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"Prepare": {
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"Name": "Prepare",
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"Description": "Describe how you are preparing for the next day’s adventure, then gain a Hope. If you choose to Prepare with one or more members of your party, you may each take two Hope."
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},
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"WorkOnAProject": {
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"Name": "Work on a Project",
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"Description": "Establish or continue work on a project. The GM might ask for a roll to determine how much to tick down on the completion track."
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},
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"Custom": {
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"NamePlaceholder": "Custom Activity...",
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"Placeholder": "A custom downtime activity description..."
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"Notifications": {
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"NoMoreMoves": "You cannot select any more downtime moves"
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}
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},
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"DeathMoves": {
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@ -960,6 +1045,45 @@
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"Title": "Downtime"
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}
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},
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"Countdown": {
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"FIELDS": {
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"countdowns": {
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"element": {
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"name": { "label": "Name" },
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"progress": {
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"current": { "label": "Current" },
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"max": { "label": "Max" },
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"type": {
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"value": { "label": "Value" },
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"label": { "label": "Label", "hint": "Used for custom" }
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}
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}
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}
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}
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},
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"Type": {
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"Spotlight": "Spotlight",
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"Custom": "Custom",
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"CharacterAttack": "Character Attack"
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},
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"NewCountdown": "New Countdown",
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"AddCountdown": "Add Countdown",
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"RemoveCountdownTitle": "Remove Countdown",
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"RemoveCountdownText": "Are you sure you want to remove the countdown: {name}?",
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"OpenOwnership": "Edit Player Ownership",
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"Title": "{type} Countdowns",
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"Types": {
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"narrative": "Narrative",
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"encounter": "Encounter"
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},
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"Notifications": {
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"LimitedOwnershipMaximise": "You don't have permission to enter edit view"
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}
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},
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"OwnershipSelection": {
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"Title": "Ownership Selection - {name}",
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"Default": "Default Ownership"
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},
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"Sheets": {
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"PC": {
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"Name": "Name",
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