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FIX: add again the Filter Menu implementation
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1 changed files with 96 additions and 0 deletions
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@ -495,6 +495,102 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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this.document.diceRoll(config);
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}
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/* -------------------------------------------- */
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/* Filter Menus */
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/* -------------------------------------------- */
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_createFilterMenus() {
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//Menus could be a application option if needed
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const menus = [
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{
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key: 'inventory',
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container: '[data-application-part="inventory"]',
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content: '.items-section',
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callback: this._onMenuFilterInventory.bind(this),
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target: '.filter-button',
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filters: FilterMenu.invetoryFilters
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},
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{
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key: 'loadout',
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container: '[data-application-part="loadout"]',
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content: '.items-section',
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callback: this._onMenuFilterLoadout.bind(this),
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target: '.filter-button',
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filters: FilterMenu.cardsFilters
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}
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];
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menus.forEach(m => {
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const container = this.element.querySelector(m.container);
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this.#menu[m.key] = new FilterMenu(container, m.target, m.filters, m.callback, {
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contentSelector: m.content
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});
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});
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}
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/**
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* Callback when filters change
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* @param {PointerEvent} event
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* @param {HTMLElement} html
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* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
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*/
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_onMenuFilterInventory(event, html, filters) {
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this.#filteredItems.inventory.menu.clear();
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for (const li of html.querySelectorAll('.inventory-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const matchesMenu =
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filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
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if (matchesMenu) this.#filteredItems.inventory.menu.add(item.id);
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const { search } = this.#filteredItems.inventory;
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li.hidden = !(search.has(item.id) && matchesMenu);
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}
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}
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/**
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* Callback when filters change
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* @param {PointerEvent} event
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* @param {HTMLElement} html
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* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
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*/
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_onMenuFilterLoadout(event, html, filters) {
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this.#filteredItems.loadout.menu.clear();
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for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const matchesMenu =
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filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
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if (matchesMenu) this.#filteredItems.loadout.menu.add(item.id);
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const { search } = this.#filteredItems.loadout;
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li.hidden = !(search.has(item.id) && matchesMenu);
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}
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}
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/* -------------------------------------------- */
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async mapFeatureType(data, configType) {
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return await Promise.all(
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data.map(async x => {
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const abilities = x.system.abilities
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? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid)))
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: [];
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return {
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...x,
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uuid: x.uuid,
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system: {
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...x.system,
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abilities: abilities,
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type: game.i18n.localize(configType[x.system.type ?? x.type].label)
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}
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};
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})
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);
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}
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static async toggleMarks(_, button) {
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const markValue = Number.parseInt(button.dataset.value);
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const newValue = this.document.system.armor.system.marks.value >= markValue ? markValue - 1 : markValue;
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