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Fixed
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parent
7530e4b512
commit
22c3212e5e
4 changed files with 22 additions and 30 deletions
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@ -78,6 +78,24 @@ export class DHActionRollData extends foundry.abstract.DataModel {
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return formula;
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}
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getModifier() {
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const modifiers = [];
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if (!this.parent?.actor) return modifiers;
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switch (this.parent.actor.type) {
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case 'companion':
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case 'adversary':
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if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
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modifiers.push({
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label: 'Bonus to Hit',
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value: this.bonus ?? this.parent.actor.system.attack.roll.bonus ?? 0
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});
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break;
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default:
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break;
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}
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return modifiers;
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}
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get rollTrait() {
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if (this.parent?.actor?.type !== 'character') return null;
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switch (this.type) {
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@ -127,6 +145,7 @@ export default class RollField extends fields.EmbeddedDataField {
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config.dialog.configure = RollField.getAutomation() ? !config.dialog.configure : config.dialog.configure;
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const roll = {
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baseModifiers: this.roll.getModifier(),
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label: 'Attack',
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type: this.roll?.type,
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trait: this.roll?.rollTrait,
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@ -128,30 +128,8 @@ export default class D20Roll extends DHRoll {
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}
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}
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getBaseModifiers() {
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const modifiers = [];
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const actor = foundry.utils.fromUuidSync(this.options.source.actor);
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if (!actor) return modifiers;
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switch (actor.type) {
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case 'companion':
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case 'adversary':
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if (
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this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
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this.options.source.action === actor.system.attack.id
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)
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modifiers.push({
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label: 'Bonus to Hit',
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value: this.data.attack.roll.bonus ?? 0
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});
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break;
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default:
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break;
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}
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return modifiers;
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}
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applyBaseBonus() {
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const modifiers = this.getBaseModifiers();
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const modifiers = foundry.utils.deepClone(this.options.roll.baseModifiers) ?? [];
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modifiers.push(
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...this.getBonus(
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@ -85,6 +85,7 @@ export default class DHRoll extends Roll {
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static postEvaluate(roll, config = {}) {
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return {
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...roll.options.roll,
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total: roll.total,
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formula: roll.formula,
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dice: roll.dice.map(d => ({
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@ -132,13 +132,7 @@ export default class DualityRoll extends D20Roll {
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}
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createBaseDice() {
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if (
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this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie &&
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this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie
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) {
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this.terms = [this.terms[0], this.terms[1], this.terms[2]];
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return;
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}
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this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
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faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
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