Fix conflict

This commit is contained in:
Dapoolp 2025-06-25 02:50:08 +02:00
commit 22075e7490
32 changed files with 1702 additions and 1011 deletions

View file

@ -55,12 +55,11 @@ export default class DhpAdversary extends BaseDataActor {
type: 'weapon'
},
damage: {
parts: [{
multiplier: 'flat',
dice: 'd20',
bonus: 2,
flatMultiplier: 3
}]
parts: [
{
multiplier: 'flat'
}
]
}
}
}),

View file

@ -17,6 +17,12 @@ const resourceField = max =>
max: new foundry.data.fields.NumberField({ initial: max, integer: true })
});
const stressDamageReductionRule = () =>
new foundry.data.fields.SchemaField({
enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
cost: new foundry.data.fields.NumberField({ integer: true })
});
export default class DhCharacter extends BaseDataActor {
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
@ -90,6 +96,18 @@ export default class DhCharacter extends BaseDataActor {
attack: new fields.NumberField({ integer: true, initial: 0 }),
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
armorScore: new fields.NumberField({ integer: true, initial: 0 })
}),
rules: new fields.SchemaField({
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
}),
stressDamageReduction: new fields.SchemaField({
severe: stressDamageReductionRule(),
major: stressDamageReductionRule(),
minor: stressDamageReductionRule()
})
})
};
}
@ -239,6 +257,9 @@ export default class DhCharacter extends BaseDataActor {
experience.total = experience.value + experience.bonus;
}
this.rules.maxArmorMarked.total = this.rules.maxArmorMarked.value + this.rules.maxArmorMarked.bonus;
this.armorScore = this.armor ? this.armor.system.baseScore + (this.bonuses.armorScore ?? 0) : 0;
this.resources.hitPoints.maxTotal = this.resources.hitPoints.max + this.resources.hitPoints.bonus;
this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
this.evasion.total = (this.class?.evasion ?? 0) + this.evasion.bonus;