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Fixed weapon useage in Character
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parent
b4fff7b9e6
commit
216f24d777
2 changed files with 12 additions and 13 deletions
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@ -48,8 +48,8 @@ class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelectorAll('.mini-countdown-container').forEach(element => {
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element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, true));
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element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, false));
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element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, false));
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element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, true));
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});
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}
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@ -25,7 +25,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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toggleStress: this.toggleStress,
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toggleHope: this.toggleHope,
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toggleGold: this.toggleGold,
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attackRoll: this.attackRoll,
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toggleLoadoutView: this.toggleLoadoutView,
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useDomainCard: this.useDomainCard,
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removeCard: this.removeDomainCard,
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selectClass: this.selectClass,
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@ -547,14 +547,10 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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await this.document.update({ [update]: newValue });
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}
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static async attackRoll(event, button) {
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const weapon = await fromUuid(button.dataset.weapon);
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if (!weapon) return;
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const wasUsed = await weapon.use(event);
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if (wasUsed) {
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Hooks.callAll(SYSTEM.HOOKS.characterAttack, {});
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}
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static async toggleLoadoutView(_, button) {
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const newAbilityView = !(button.dataset.value === 'true');
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await game.user.setFlag(SYSTEM.id, SYSTEM.FLAGS.displayDomainCardsAsList, newAbilityView);
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this.render();
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}
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static levelManagement() {
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@ -644,10 +640,13 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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(await game.packs.get('daggerheart.communities'))?.render(true);
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}
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static useItem(element, button) {
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static async useItem(element, button) {
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const id = (button ?? element).closest('a').id,
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item = this.document.items.get(id);
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item.use({});
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const wasUsed = await item.use({});
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if (wasUsed && item.type === 'weapon') {
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Hooks.callAll(SYSTEM.HOOKS.characterAttack, {});
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}
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}
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static async viewObject(element, button) {
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