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Improved Character datamodel
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20 changed files with 175 additions and 381 deletions
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@ -11,39 +11,39 @@
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<div class="proficiency-container-visual-element"></div>
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</div>
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<div class="weapons-burden">
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<i class="fa-solid fa-hand weapons-burden-icon left {{#if (or (eq weapons.burden "oneHanded") (eq weapons.burden "twoHanded"))}}active{{/if}}"></i>
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<i class="fa-solid fa-hand weapons-burden-icon right {{#if (eq weapons.burden "twoHanded")}}active{{/if}}"></i>
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<i class="fa-solid fa-hand weapons-burden-icon left {{#if (or (eq weaponBurden "oneHanded") (eq weaponBurden "twoHanded"))}}active{{/if}}"></i>
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<i class="fa-solid fa-hand weapons-burden-icon right {{#if (eq weaponBurden "twoHanded")}}active{{/if}}"></i>
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</div>
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</legend>
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<div class="active-item-container">
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<h2 class="weapons-label-row">
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{{localize "DAGGERHEART.Sheets.PC.Weapons.PrimaryTitle"}}
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{{#if weapons.primary}}
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<img class="damage-roll" data-action="attackRoll" data-weapon="{{weapons.primary.uuid}}" src="icons/svg/d12-grey.svg" />
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{{#if primaryWeapon}}
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<img class="damage-roll" data-action="attackRoll" data-weapon="{{primaryWeapon.uuid}}" src="icons/svg/d12-grey.svg" />
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{{/if}}
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</h2>
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<div class="flexrow">
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<input value="{{weapons.primary.name}}" type="text" />
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<input value="{{localize weapons.primary.trait}}" type="text" />
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<input value="{{localize weapons.primary.range.label}}" type="text" />
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<input value="{{weapons.primary.damage.value}} {{#if weapons.primary}}({{localize weapons.primary.damage.type.abbreviation}}){{/if}}" type="text" />
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<input value="{{primaryWeapon.name}}" type="text" />
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<input value="{{localize primaryWeapon.trait}}" type="text" />
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<input value="{{localize primaryWeapon.range.label}}" type="text" />
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<input value="{{primaryWeapon.damage.value}} {{#if primaryWeapon}}({{localize primaryWeapon.damage.type.abbreviation}}){{/if}}" type="text" />
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</div>
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<input value="{{localize weapons.primary.feature.label}} {{#if weapons.primary.feature}}({{localize weapons.primary.feature.description}}){{/if}}" type="text" />
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<input value="{{localize primaryWeapon.feature.label}} {{#if primaryWeapon.feature}}({{localize primaryWeapon.feature.description}}){{/if}}" type="text" />
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</div>
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<div class="active-item-container">
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<h2 class="weapons-label-row">
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{{localize "DAGGERHEART.Sheets.PC.Weapons.SecondaryTitle"}}
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{{#if weapons.secondary}}
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<img class="damage-roll" data-action="damageRoll" data-value="{{weapons.secondary.damage.value}}" src="icons/svg/d12-grey.svg" />
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{{#if secondaryWeapon}}
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<img class="damage-roll" data-action="damageRoll" data-value="{{secondaryWeapon.damage.value}}" src="icons/svg/d12-grey.svg" />
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{{/if}}
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</h2>
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<div class="flexrow">
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<input value="{{weapons.secondary.name}}" type="text" />
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<input value="{{localize weapons.secondary.trait}}" type="text" />
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<input value="{{localize weapons.secondary.range.label}}" type="text" />
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<input value="{{weapons.secondary.damage.label}} {{#if weapons.secondary}}({{localize weapons.secondary.damage.type.abbreviation}}){{/if}}" type="text" />
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<input value="{{secondaryWeapon.name}}" type="text" />
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<input value="{{localize secondaryWeapon.trait}}" type="text" />
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<input value="{{localize secondaryWeapon.range.label}}" type="text" />
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<input value="{{secondaryWeapon.damage.label}} {{#if secondaryWeapon}}({{localize secondaryWeapon.damage.type.abbreviation}}){{/if}}" type="text" />
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</div>
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<input value="{{localize weapons.secondary.feature.name}} {{#if weapons.secondary.feature}}({{localize weapons.secondary.feature.description}}){{/if}}" style="text-overflow: ellipsis;" type="text" />
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<input value="{{localize secondaryWeapon.feature.name}} {{#if secondaryWeapon.feature}}({{localize secondaryWeapon.feature.description}}){{/if}}" style="text-overflow: ellipsis;" type="text" />
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</div>
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</fieldset>
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