mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 14:36:13 +01:00
Merged with main
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commit
2123ae1965
177 changed files with 2677 additions and 657 deletions
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@ -494,3 +494,275 @@ export const subclassFeatureLabels = {
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2: 'DAGGERHEART.ITEMS.DomainCard.specializationTitle',
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3: 'DAGGERHEART.ITEMS.DomainCard.masteryTitle'
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};
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/**
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* @typedef {Object} TierData
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* @property {number} difficulty
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* @property {number} majorThreshold
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* @property {number} severeThreshold
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* @property {number} hp
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* @property {number} stress
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* @property {number} attack
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* @property {number[]} damage
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*/
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/**
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* @type {Record<string, Record<2 | 3 | 4, TierData>}
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* Scaling data used to change an adversary's tier. Each rank is applied incrementally.
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*/
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export const adversaryScalingData = {
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bruiser: {
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2: {
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difficulty: 2,
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majorThreshold: 5,
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severeThreshold: 10,
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hp: 1,
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stress: 2,
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attack: 2
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},
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3: {
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difficulty: 2,
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majorThreshold: 7,
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severeThreshold: 15,
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hp: 1,
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stress: 0,
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attack: 2
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},
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4: {
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difficulty: 2,
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majorThreshold: 12,
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severeThreshold: 25,
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hp: 1,
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stress: 0,
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attack: 2
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}
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},
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horde: {
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2: {
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difficulty: 2,
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majorThreshold: 5,
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severeThreshold: 8,
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hp: 2,
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stress: 0,
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attack: 0
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},
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3: {
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difficulty: 2,
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majorThreshold: 5,
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severeThreshold: 12,
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hp: 0,
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stress: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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majorThreshold: 10,
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severeThreshold: 15,
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hp: 2,
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stress: 0,
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attack: 0
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}
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},
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leader: {
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2: {
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difficulty: 2,
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majorThreshold: 6,
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severeThreshold: 10,
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hp: 0,
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stress: 0,
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attack: 1
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},
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3: {
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difficulty: 2,
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majorThreshold: 6,
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severeThreshold: 15,
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hp: 1,
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stress: 0,
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attack: 2
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},
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4: {
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difficulty: 2,
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majorThreshold: 12,
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severeThreshold: 25,
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hp: 1,
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stress: 1,
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attack: 3
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}
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},
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minion: {
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2: {
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difficulty: 2,
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majorThreshold: 0,
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severeThreshold: 0,
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hp: 0,
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stress: 0,
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attack: 1
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},
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3: {
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difficulty: 2,
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majorThreshold: 0,
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severeThreshold: 0,
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hp: 0,
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stress: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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majorThreshold: 0,
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severeThreshold: 0,
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hp: 0,
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stress: 0,
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attack: 1
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}
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},
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ranged: {
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2: {
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difficulty: 2,
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majorThreshold: 3,
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severeThreshold: 6,
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hp: 1,
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stress: 0,
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attack: 1
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},
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3: {
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difficulty: 2,
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majorThreshold: 7,
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severeThreshold: 14,
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hp: 1,
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stress: 1,
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attack: 2
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},
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4: {
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difficulty: 2,
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majorThreshold: 5,
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severeThreshold: 10,
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hp: 1,
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stress: 1,
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attack: 1
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}
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},
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skulk: {
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2: {
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difficulty: 2,
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majorThreshold: 3,
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severeThreshold: 8,
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hp: 1,
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stress: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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majorThreshold: 8,
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severeThreshold: 12,
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hp: 1,
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stress: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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majorThreshold: 8,
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severeThreshold: 10,
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hp: 1,
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stress: 1,
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attack: 1
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}
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},
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solo: {
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2: {
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difficulty: 2,
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majorThreshold: 5,
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severeThreshold: 10,
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hp: 0,
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stress: 1,
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attack: 2
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},
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3: {
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difficulty: 2,
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majorThreshold: 7,
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severeThreshold: 15,
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hp: 2,
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stress: 1,
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attack: 2
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},
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4: {
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difficulty: 2,
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majorThreshold: 12,
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severeThreshold: 25,
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hp: 0,
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stress: 1,
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attack: 3
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}
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},
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standard: {
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2: {
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difficulty: 2,
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majorThreshold: 3,
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severeThreshold: 8,
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hp: 0,
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stress: 0,
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attack: 1
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},
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3: {
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difficulty: 2,
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majorThreshold: 7,
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severeThreshold: 15,
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hp: 1,
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stress: 1,
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attack: 1
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},
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4: {
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difficulty: 2,
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majorThreshold: 10,
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severeThreshold: 15,
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hp: 0,
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stress: 1,
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attack: 1
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}
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},
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support: {
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2: {
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difficulty: 2,
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majorThreshold: 3,
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severeThreshold: 8,
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hp: 1,
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stress: 1,
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attack: 1
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},
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3: {
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difficulty: 2,
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majorThreshold: 7,
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severeThreshold: 12,
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hp: 0,
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stress: 0,
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attack: 1
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},
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4: {
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difficulty: 2,
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majorThreshold: 8,
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severeThreshold: 10,
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hp: 1,
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stress: 1,
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attack: 1
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}
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}
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};
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/**
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* Scaling data used for an adversary's damage.
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* Tier 4 is missing certain adversary types and therefore skews upwards.
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* We manually set tier 4 data to hopefully lead to better results
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*/
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export const adversaryExpectedDamage = {
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basic: {
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1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
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2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
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3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
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4: { mean: 26, deviation: 5.2 }
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},
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minion: {
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1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
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2: { mean: 5, deviation: 0.816496580927726 },
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3: { mean: 6.5, deviation: 2.1213203435596424 },
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4: { mean: 11, deviation: 1 }
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}
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};
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@ -236,6 +236,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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target: {
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amount: 1,
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type: 'friendly'
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},
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damage: {
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@ -252,7 +253,8 @@ export const defaultRestOptions = {
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]
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}
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}
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}
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},
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effects: []
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},
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clearStress: {
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id: 'clearStress',
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@ -285,7 +287,8 @@ export const defaultRestOptions = {
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]
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}
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}
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}
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},
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effects: []
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},
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repairArmor: {
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id: 'repairArmor',
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@ -302,6 +305,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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target: {
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amount: 1,
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type: 'friendly'
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},
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damage: {
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@ -318,7 +322,8 @@ export const defaultRestOptions = {
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]
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}
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}
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}
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},
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effects: []
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},
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prepare: {
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id: 'prepare',
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@ -326,7 +331,57 @@ export const defaultRestOptions = {
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icon: 'fa-solid fa-dumbbell',
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.prepare.description'),
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actions: {}
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actions: {
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prepare: {
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type: 'healing',
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systemPath: 'restMoves.shortRest.moves.prepare.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.prepare.name'),
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.hope.id,
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value: {
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custom: {
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enabled: true,
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formula: '1'
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}
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}
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}
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]
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}
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},
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prepareWithFriends: {
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type: 'healing',
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systemPath: 'restMoves.shortRest.moves.prepare.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.prepareWithFriends.name'),
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.hope.id,
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value: {
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custom: {
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enabled: true,
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formula: '2'
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}
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}
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}
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]
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}
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}
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},
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effects: []
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}
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}),
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longRest: () => ({
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@ -345,6 +400,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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target: {
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amount: 1,
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type: 'friendly'
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},
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damage: {
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@ -361,7 +417,8 @@ export const defaultRestOptions = {
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]
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}
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}
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}
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},
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effects: []
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},
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clearStress: {
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id: 'clearStress',
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@ -394,7 +451,8 @@ export const defaultRestOptions = {
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]
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}
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}
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}
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},
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effects: []
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},
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repairArmor: {
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id: 'repairArmor',
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@ -411,6 +469,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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target: {
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amount: 1,
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type: 'friendly'
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},
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damage: {
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@ -427,7 +486,8 @@ export const defaultRestOptions = {
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]
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}
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}
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}
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},
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effects: []
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},
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prepare: {
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id: 'prepare',
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@ -435,7 +495,57 @@ export const defaultRestOptions = {
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icon: 'fa-solid fa-dumbbell',
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.prepare.description'),
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actions: {}
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actions: {
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prepare: {
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type: 'healing',
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systemPath: 'restMoves.longRest.moves.prepare.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.prepare.name'),
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.hope.id,
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value: {
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custom: {
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enabled: true,
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formula: '1'
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}
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}
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}
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]
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}
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},
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prepareWithFriends: {
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type: 'healing',
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systemPath: 'restMoves.longRest.moves.prepare.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.prepareWithFriends.name'),
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.hope.id,
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value: {
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custom: {
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enabled: true,
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formula: '2'
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}
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}
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}
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]
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}
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}
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},
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effects: []
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},
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workOnAProject: {
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id: 'workOnAProject',
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@ -443,7 +553,8 @@ export const defaultRestOptions = {
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icon: 'fa-solid fa-diagram-project',
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img: 'icons/skills/social/thumbsup-approval-like.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.workOnAProject.description'),
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actions: {}
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actions: {},
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||||
effects: []
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||||
}
|
||||
})
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};
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|
|
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@ -30,6 +30,7 @@ export const gameSettings = {
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|||
LastMigrationVersion: 'LastMigrationVersion',
|
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TagTeamRoll: 'TagTeamRoll',
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SpotlightRequestQueue: 'SpotlightRequestQueue',
|
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CompendiumBrowserSettings: 'CompendiumBrowserSettings'
|
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};
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||||
|
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export const actionAutomationChoices = {
|
||||
|
|
|
|||
Loading…
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Reference in a new issue