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[PR][Feature] Adversary Compendium Name Lookup (#1458)
* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions. * Corrected action.description fallback
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92b31b71a7
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132 changed files with 672 additions and 669 deletions
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@ -221,7 +221,7 @@
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"name": "Slow Firing",
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"type": "feature",
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"system": {
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"description": "<p>When you spotlight the Turret and they don’t have a token on their stat block, they can’t make a standard attack. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Turret and they have a token on their stat block, clear the token and they can attack.</p>",
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"description": "<p>When you spotlight the @Lookup[@name] and they don’t have a token on their stat block, they can’t make a standard attack. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the @Lookup[@name] and they have a token on their stat block, clear the token and they can attack.</p>",
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"resource": {
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"type": "simple",
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"value": 0,
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@ -251,14 +251,14 @@
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"name": "Mark Target",
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"type": "feature",
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"system": {
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"description": "<p><strong>Spend a Fear</strong> to Mark a target within Far range until the Turret is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved.</p>",
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"description": "<p><strong>Spend a Fear</strong> to Mark a target within Far range until the @Lookup[@name] is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved.</p>",
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"resource": null,
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"actions": {
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"1SfYAIIr5znuHCKX": {
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"type": "effect",
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"_id": "1SfYAIIr5znuHCKX",
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"systemPath": "actions",
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"description": "<p><strong>Spend a Fear</strong> to Mark a target within Far range until the Turret is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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@ -356,14 +356,14 @@
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"name": "Concentrate Fire",
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"type": "feature",
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"system": {
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"description": "<p>When another adversary deals damage to a target within Far range of the Turret, you can <strong>mark a Stress</strong> to add the Turret’s standard attack damage to the damage roll.</p>",
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"description": "<p>When another adversary deals damage to a target within Far range of the @Lookup[@name], you can <strong>mark a Stress</strong> to add the @Lookup[@name]’s standard attack damage to the damage roll.</p>",
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"resource": null,
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"actions": {
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"3cqPKBRtwxtLwDpN": {
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"type": "effect",
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"_id": "3cqPKBRtwxtLwDpN",
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"systemPath": "actions",
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"description": "<p>When another adversary deals damage to a target within Far range of the Turret, you can <strong>mark a Stress</strong> to add the Turret’s standard attack damage to the damage roll.</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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@ -412,14 +412,14 @@
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"name": "Detonation",
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"type": "feature",
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"system": {
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"description": "<p>When the Turret is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take <strong>3d20</strong> physical damage. Targets who succeed take half damage.</p><p>@Template[type:emanation|range:c]</p>",
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"description": "<p>When the @Lookup[@name] is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take <strong>3d20</strong> physical damage. Targets who succeed take half damage.</p><p>@Template[type:emanation|range:c]</p>",
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"resource": null,
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"actions": {
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"i1PZ9ddYdOOs2xSb": {
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"type": "attack",
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"_id": "i1PZ9ddYdOOs2xSb",
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"systemPath": "actions",
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"description": "<p>When the Turret is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take <strong>3d20</strong> physical damage. Targets who succeed take half damage.</p><p>@Template[type:emanation|range:c]</p>",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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