[PR][Feature] Adversary Compendium Name Lookup (#1458)

* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
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WBHarry 2025-12-24 01:15:50 +01:00 committed by GitHub
parent 92b31b71a7
commit 2104549617
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132 changed files with 672 additions and 669 deletions

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@ -221,7 +221,7 @@
"name": "Slow Firing",
"type": "feature",
"system": {
"description": "<p>When you spotlight the Turret and they dont have a token on their stat block, they cant make a standard attack. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the Turret and they have a token on their stat block, clear the token and they can attack.</p>",
"description": "<p>When you spotlight the @Lookup[@name] and they dont have a token on their stat block, they cant make a standard attack. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the @Lookup[@name] and they have a token on their stat block, clear the token and they can attack.</p>",
"resource": {
"type": "simple",
"value": 0,
@ -251,14 +251,14 @@
"name": "Mark Target",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to Mark a target within Far range until the Turret is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved.</p>",
"description": "<p><strong>Spend a Fear</strong> to Mark a target within Far range until the @Lookup[@name] is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved.</p>",
"resource": null,
"actions": {
"1SfYAIIr5znuHCKX": {
"type": "effect",
"_id": "1SfYAIIr5znuHCKX",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to Mark a target within Far range until the Turret is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -356,14 +356,14 @@
"name": "Concentrate Fire",
"type": "feature",
"system": {
"description": "<p>When another adversary deals damage to a target within Far range of the Turret, you can <strong>mark a Stress</strong> to add the Turrets standard attack damage to the damage roll.</p>",
"description": "<p>When another adversary deals damage to a target within Far range of the @Lookup[@name], you can <strong>mark a Stress</strong> to add the @Lookup[@name]s standard attack damage to the damage roll.</p>",
"resource": null,
"actions": {
"3cqPKBRtwxtLwDpN": {
"type": "effect",
"_id": "3cqPKBRtwxtLwDpN",
"systemPath": "actions",
"description": "<p>When another adversary deals damage to a target within Far range of the Turret, you can <strong>mark a Stress</strong> to add the Turrets standard attack damage to the damage roll.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -412,14 +412,14 @@
"name": "Detonation",
"type": "feature",
"system": {
"description": "<p>When the Turret is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take <strong>3d20</strong> physical damage. Targets who succeed take half damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When the @Lookup[@name] is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take <strong>3d20</strong> physical damage. Targets who succeed take half damage.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"i1PZ9ddYdOOs2xSb": {
"type": "attack",
"_id": "i1PZ9ddYdOOs2xSb",
"systemPath": "actions",
"description": "<p>When the Turret is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take <strong>3d20</strong> physical damage. Targets who succeed take half damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],