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[Feature] Countdown Actions (#1302)
* Added countdown actions * Added a CountdownAutomation setting to enable/disable countdown automation * Added Looping * Added characterSpotlight automation * Countdown max as formula to enable random countdowns * Updated compendiums with countdowns * . * Fixed lightmode colouration * Raised system version * Added automation for ActionRolls on countdowns * Added automation on fear to countdowns * Corrected attackAction countdown automation * Added initial countdown upon creating a CountdownAction * Improved ActionCountdown initial name to be 'Start Countdown'
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54 changed files with 1742 additions and 635 deletions
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@ -187,36 +187,14 @@
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"name": "Siege Weapons (Environment Change)",
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"type": "feature",
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"system": {
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"description": "<p>Consequence Countdown (6). The attacking force deploys siege weapons to try to raze the defenders’ fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead). When it triggers, the defenders’ fortifi cations have been breached and the attackers fl ood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it. </p><section id=\"secret-P5oJplxVBVJGtggb\" class=\"secret\"><p><em>What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?</em></p></section>",
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"description": "<p><em>Consequence Countdown (6)</em>. The attacking force deploys siege weapons to try to raze the defenders’ fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead). When it triggers, the defenders’ fortifications have been breached and the attackers fl ood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it.</p><section class=\"secret\" id=\"secret-P5oJplxVBVJGtggb\"><p><em>What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?</em></p></section>",
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"resource": null,
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"actions": {
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"F89TDp557TJ1vvgm": {
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"type": "effect",
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"_id": "F89TDp557TJ1vvgm",
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"systemPath": "actions",
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"description": "<p>Consequence Countdown (6). The attacking force deploys siege weapons to try to raze the defenders’ fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead).</p><section class=\"secret\" id=\"secret-rgITC5rHTbEfm5Q2\"><p><em>What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?</em></p></section>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"effects": [],
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"target": {
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"type": "any",
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"amount": null
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},
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"name": "Countdown",
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"img": "icons/weapons/artillery/catapult-simple.webp",
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"range": ""
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},
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"TGWI1Kvw4ZEP3QEo": {
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"type": "healing",
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"_id": "TGWI1Kvw4ZEP3QEo",
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"systemPath": "actions",
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"description": "<p>When the cooldown triggers, the defenders’ fortifications have been breached and the attackers flood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it.</p>",
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"description": "<p>The defenders’ fortifications have been breached and the attackers flood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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@ -278,6 +256,42 @@
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"name": "Gain Fear",
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"img": "icons/weapons/artillery/catapult-simple.webp",
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"range": ""
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},
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"udKS3ME8VKuayEyO": {
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"type": "countdown",
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"_id": "udKS3ME8VKuayEyO",
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"systemPath": "actions",
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"description": "<p><em>Consequence Countdown (6)</em>. The attacking force deploys siege weapons to try to raze the defenders’ fortifications. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead). </p>",
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"chatDisplay": true,
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"originItem": {
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"type": "itemCollection"
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},
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"actionType": "reaction",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null,
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"consumeOnSuccess": false
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},
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"countdown": [
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{
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"name": "Siege Weapons (Environment Change)",
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"type": "encounter",
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"defaultOwnership": -1,
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"img": "icons/weapons/artillery/catapult-simple.webp",
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"max": "6",
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"current": 1
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},
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"ownership": {}
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}
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],
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"name": "Start Countdown",
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"img": "icons/weapons/artillery/catapult-simple.webp",
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"range": ""
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}
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},
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"originItemType": null,
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@ -297,12 +311,12 @@
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.346",
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"coreVersion": "13.351",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"systemVersion": "1.2.3",
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"createdTime": 1754218202018,
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"modifiedTime": 1754218357097,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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"modifiedTime": 1763493953316,
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"lastModifiedBy": "Q4RzhhaPfvLUzzbw"
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},
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"_key": "!actors.items!1eZ32Esq7rfZOjlu.eSTq8Y0v4Dwd13XU"
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},
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