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[Feature] Countdown Actions (#1302)
* Added countdown actions * Added a CountdownAutomation setting to enable/disable countdown automation * Added Looping * Added characterSpotlight automation * Countdown max as formula to enable random countdowns * Updated compendiums with countdowns * . * Fixed lightmode colouration * Raised system version * Added automation for ActionRolls on countdowns * Added automation on fear to countdowns * Corrected attackAction countdown automation * Added initial countdown upon creating a CountdownAction * Improved ActionCountdown initial name to be 'Start Countdown'
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0233979a9f
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54 changed files with 1742 additions and 635 deletions
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@ -523,36 +523,14 @@
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"name": "Rampage",
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"type": "feature",
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"system": {
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"description": "<p>Countdown (Loop 1d6). When the Hunter is in the spotlight for the fi rst time, activate the countdown. When it triggers, move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take <strong>2d8+2</strong> physical damage.</p><p>@Template[type:ray|range:f]</p>",
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"description": "<p><em>Countdown (Loop 1d6)</em>. When the Hunter is in the spotlight for the first time, activate the countdown. When it triggers, move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take <strong>2d8+2</strong> physical damage.</p><p>@Template[type:ray|range:f]</p>",
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"resource": null,
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"actions": {
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"JGGTfZWI65nywjSu": {
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"type": "effect",
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"_id": "JGGTfZWI65nywjSu",
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"systemPath": "actions",
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"description": "<p>Countdown (Loop 1d6). When the Hunter is in the spotlight for the first time, activate the countdown.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"effects": [],
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"target": {
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"type": "any",
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"amount": null
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},
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"name": "Countdown",
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"img": "icons/magic/movement/trail-streak-zigzag-yellow.webp",
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"range": ""
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},
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"VjiFxuzfAaq5N1jy": {
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"type": "attack",
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"_id": "VjiFxuzfAaq5N1jy",
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"systemPath": "actions",
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"description": "<p>When the countdown triggers, move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take <strong>2d8+2</strong> physical damage.</p><p>@Template[type:ray|range:f]</p>",
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"description": "<p>Move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take <strong>2d8+2</strong> physical damage.</p><p>@Template[type:ray|range:f]</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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@ -620,6 +598,42 @@
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"name": "Attack",
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"img": "icons/magic/movement/trail-streak-zigzag-yellow.webp",
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"range": "far"
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},
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"BhA3vxCuMs4UbbQU": {
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"type": "countdown",
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"_id": "BhA3vxCuMs4UbbQU",
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"systemPath": "actions",
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"description": "<p><em>Countdown (Loop 1d6)</em>. When the Hunter is in the spotlight for the first time, activate the countdown.</p>",
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"chatDisplay": true,
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"originItem": {
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"type": "itemCollection"
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},
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null,
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"consumeOnSuccess": false
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},
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"countdown": [
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{
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"name": "Rampage",
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"type": "encounter",
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"defaultOwnership": -1,
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"img": "icons/magic/movement/trail-streak-zigzag-yellow.webp",
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"progress": {
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"looping": "looping",
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"type": "actionRoll",
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"max": "1d6",
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"current": 1
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},
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"ownership": {}
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}
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],
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"name": "Start Countdown",
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"img": "icons/magic/movement/trail-streak-zigzag-yellow.webp",
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"range": ""
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}
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},
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"originItemType": null,
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@ -639,12 +653,12 @@
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.346",
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"coreVersion": "13.351",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"systemVersion": "1.2.4",
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"createdTime": 1754082669471,
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"modifiedTime": 1754142979339,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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"modifiedTime": 1763599508803,
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"lastModifiedBy": "Q4RzhhaPfvLUzzbw"
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},
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"_key": "!actors.items!mVV7a7KQAORoPMgZ.IOCG3J20wUHvyvvh"
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}
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