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[Feature] Countdown Actions (#1302)
* Added countdown actions * Added a CountdownAutomation setting to enable/disable countdown automation * Added Looping * Added characterSpotlight automation * Countdown max as formula to enable random countdowns * Updated compendiums with countdowns * . * Fixed lightmode colouration * Raised system version * Added automation for ActionRolls on countdowns * Added automation on fear to countdowns * Corrected attackAction countdown automation * Added initial countdown upon creating a CountdownAction * Improved ActionCountdown initial name to be 'Start Countdown'
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54 changed files with 1742 additions and 635 deletions
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@ -332,9 +332,46 @@
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"_id": "YeJ7eJVCKsRxG8mk",
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"img": "icons/skills/ranged/target-bullseye-arrow-blue.webp",
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"system": {
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"description": "<p>Countdown (5). When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.</p><p>@Template[type:emanation|range:f]</p>",
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"description": "<p><em>Countdown (5)</em>. When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.</p><p>@Template[type:emanation|range:f]</p>",
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"resource": null,
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"actions": {},
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"actions": {
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"xyhaCmPGiVMsTViH": {
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"type": "countdown",
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"_id": "xyhaCmPGiVMsTViH",
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"systemPath": "actions",
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"description": "<p><em>Countdown (5)</em>. When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.</p>",
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"chatDisplay": true,
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"originItem": {
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"type": "itemCollection"
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},
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"actionType": "reaction",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null,
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"consumeOnSuccess": false
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},
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"countdown": [
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{
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"name": "On My Signal",
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"type": "encounter",
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"defaultOwnership": -1,
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"img": "icons/skills/ranged/target-bullseye-arrow-blue.webp",
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"progress": {
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"looping": "noLooping",
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"type": "characterAttack",
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"max": "5",
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"current": 1
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},
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"ownership": {}
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}
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],
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"name": "Start Countdown",
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"img": "icons/skills/ranged/target-bullseye-arrow-blue.webp",
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"range": ""
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}
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},
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"originItemType": null,
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"subType": null,
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"originId": null
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@ -351,12 +388,12 @@
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.350",
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"coreVersion": "13.351",
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"systemId": "daggerheart",
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"systemVersion": "1.1.2",
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"systemVersion": "1.2.3",
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"createdTime": 1754048119625,
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"modifiedTime": 1760209562267,
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"lastModifiedBy": "fBcTgyTzoARBvohY"
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"modifiedTime": 1763487870613,
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"lastModifiedBy": "Q4RzhhaPfvLUzzbw"
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},
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"_key": "!actors.items!mK3A5FTx6k8iPU3F.YeJ7eJVCKsRxG8mk"
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},
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