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[Feature] Countdown Actions (#1302)
* Added countdown actions * Added a CountdownAutomation setting to enable/disable countdown automation * Added Looping * Added characterSpotlight automation * Countdown max as formula to enable random countdowns * Updated compendiums with countdowns * . * Fixed lightmode colouration * Raised system version * Added automation for ActionRolls on countdowns * Added automation on fear to countdowns * Corrected attackAction countdown automation * Added initial countdown upon creating a CountdownAction * Improved ActionCountdown initial name to be 'Start Countdown'
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54 changed files with 1742 additions and 635 deletions
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@ -2,6 +2,7 @@ export { default as DhCombat } from './combat.mjs';
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export { default as DhCombatant } from './combatant.mjs';
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export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
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export * as countdowns from './countdowns.mjs';
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export * as actions from './action/_module.mjs';
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export * as activeEffects from './activeEffect/_module.mjs';
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export * as actors from './actor/_module.mjs';
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@ -1,6 +1,7 @@
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import AttackAction from './attackAction.mjs';
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import BaseAction from './baseAction.mjs';
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import BeastformAction from './beastformAction.mjs';
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import CountdownAction from './countdownAction.mjs';
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import DamageAction from './damageAction.mjs';
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import EffectAction from './effectAction.mjs';
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import HealingAction from './healingAction.mjs';
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@ -10,6 +11,7 @@ import SummonAction from './summonAction.mjs';
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export const actionsTypes = {
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base: BaseAction,
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attack: AttackAction,
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countdown: CountdownAction,
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damage: DamageAction,
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healing: HealingAction,
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summon: SummonAction,
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@ -37,8 +37,10 @@ export default class DHAttackAction extends DHDamageAction {
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async use(event, options) {
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const result = await super.use(event, options);
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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await updateCountdowns(CONFIG.DH.GENERAL.countdownTypes.characterAttack.id);
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if (result.message.system.action.roll?.type === 'attack') {
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
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}
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return result;
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}
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@ -43,6 +43,13 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return schemaFields;
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}
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/**
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* The default values to supply to schema fields when they are created in the actionConfig. Defined by implementing classes.
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*/
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get defaultValues() {
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return {};
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}
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/**
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* Create a Map containing each Action step based on fields define in schema. Ordered by Fields order property.
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*
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30
module/data/action/countdownAction.mjs
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30
module/data/action/countdownAction.mjs
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@ -0,0 +1,30 @@
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import DHBaseAction from './baseAction.mjs';
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export default class DhCountdownAction extends DHBaseAction {
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static extraSchemas = [...super.extraSchemas, 'countdown'];
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get defaultValues() {
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return {
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...super.defaultValues,
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countdown: {
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name: this.parent.parent.name,
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img: this.img
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}
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};
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}
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/** @inheritdoc */
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static getSourceConfig(parent) {
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const updateSource = game.system.api.data.actions.actionsTypes.base.getSourceConfig(parent);
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updateSource.name = game.i18n.localize('DAGGERHEART.ACTIONS.Config.countdown.startCountdown');
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updateSource['countdown'] = [
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{
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...game.system.api.data.countdowns.DhCountdown.defaultCountdown(),
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name: parent.parent.name,
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img: parent.parent.img
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}
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];
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return updateSource;
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}
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}
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@ -1,3 +1,5 @@
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import FormulaField from './fields/formulaField.mjs';
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export default class DhCountdowns extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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@ -105,8 +107,8 @@ class DhOldCountdown extends foundry.abstract.DataModel {
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type: new fields.SchemaField({
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value: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.countdownTypes,
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initial: CONFIG.DH.GENERAL.countdownTypes.custom.id,
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choices: CONFIG.DH.GENERAL.countdownProgressionTypes,
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initial: CONFIG.DH.GENERAL.countdownProgressionTypes.custom.id,
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label: 'DAGGERHEART.GENERAL.type'
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}),
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label: new fields.StringField({
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@ -165,16 +167,22 @@ export class DhCountdown extends foundry.abstract.DataModel {
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initial: 1,
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.current.label'
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}),
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max: new fields.NumberField({
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max: new FormulaField({
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required: true,
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integer: true,
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initial: 1,
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.max.label'
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.max.label',
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deterministic: false
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}),
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looping: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.countdownLoopingTypes,
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initial: CONFIG.DH.GENERAL.countdownLoopingTypes.noLooping.id,
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.looping.label'
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}),
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type: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.countdownTypes,
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initial: CONFIG.DH.GENERAL.countdownTypes.custom.id,
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choices: CONFIG.DH.GENERAL.countdownProgressionTypes,
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initial: CONFIG.DH.GENERAL.countdownProgressionTypes.custom.id,
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.type.label'
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})
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})
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@ -1,4 +1,5 @@
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export { default as CostField } from './costField.mjs';
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export { default as CountdownField } from './countdownField.mjs';
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export { default as UsesField } from './usesField.mjs';
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export { default as RangeField } from './rangeField.mjs';
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export { default as TargetField } from './targetField.mjs';
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88
module/data/fields/action/countdownField.mjs
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88
module/data/fields/action/countdownField.mjs
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@ -0,0 +1,88 @@
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../../systemRegistration/socket.mjs';
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const fields = foundry.data.fields;
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export default class CountdownField extends fields.ArrayField {
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constructor(options = {}, context = {}) {
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const element = new fields.SchemaField({
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...game.system.api.data.countdowns.DhCountdown.defineSchema(),
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type: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.countdownBaseTypes,
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initial: CONFIG.DH.GENERAL.countdownBaseTypes.encounter.id,
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label: 'DAGGERHEART.GENERAL.type'
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}),
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name: new fields.StringField({
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required: true,
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initial: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.newCountdown'),
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.name.label'
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}),
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defaultOwnership: new fields.NumberField({
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required: true,
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choices: CONFIG.DH.GENERAL.simpleOwnershiplevels,
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initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT,
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label: 'DAGGERHEART.ACTIONS.Config.countdown.defaultOwnership'
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})
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});
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super(element, options, context);
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}
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/**
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* Countdown Action Workflow part.
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* Must be called within Action context or similar. Requires a GM online to edit the game setting for countdowns.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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*/
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static async execute(config) {
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const noGM = !game.users.find(x => x.isGM && x.active);
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if (noGM) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
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return;
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}
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const data = { countdowns: {} };
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for (let countdown of config.countdowns) {
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const { total: max } = await new Roll(countdown.progress.max).evaluate();
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data.countdowns[foundry.utils.randomID()] = {
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...countdown,
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progress: {
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...countdown.progress,
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current: max,
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max: max
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}
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};
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}
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await emitAsGM(
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GMUpdateEvent.UpdateCountdowns,
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async () => {
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const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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await countdownSetting.updateSource(data);
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await game.settings.set(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Countdowns,
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countdownSetting.toObject()
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),
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.Countdown }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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},
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data,
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null,
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{
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refreshType: RefreshType.Countdown
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}
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);
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}
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/**
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* Update Action Workflow config object.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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*/
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prepareConfig(config) {
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config.countdowns = this.countdown;
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return config;
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}
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}
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@ -260,7 +260,7 @@ export function ActionMixin(Base) {
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origin: origin,
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action: { name: this.name, img: this.img, tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'] },
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itemOrigin: this.item,
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description: this.description || (this.item instanceof Item ? this.item.system.description : "")
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description: this.description || (this.item instanceof Item ? this.item.system.description : '')
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};
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const msg = {
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type: 'abilityUse',
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@ -18,6 +18,11 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.players.label'
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})
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}),
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countdownAutomation: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.countdownAutomation.label'
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}),
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levelupAuto: new fields.BooleanField({
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required: true,
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initial: true,
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