This commit is contained in:
WBHarry 2026-01-13 10:56:04 +01:00
parent 73048c2807
commit 201d91b69d
4 changed files with 13 additions and 10 deletions

View file

@ -725,6 +725,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
})
};
const result = await this.document.diceRoll(config);
if (!result) return;
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
const costResources = result.costs

View file

@ -496,6 +496,8 @@ export const diceTypes = {
d20: 'd20'
};
export const dieFaces = [4, 6, 8, 10, 12, 20];
export const multiplierTypes = {
prof: 'Proficiency',
cast: 'Spellcast',

View file

@ -281,18 +281,20 @@ export default class DhCharacter extends BaseDataActor {
})
}),
dualityRoll: new fields.SchemaField({
defaultHopeDice: new fields.StringField({
defaultHopeDice: new fields.NumberField({
nullable: false,
required: true,
choices: CONFIG.DH.GENERAL.diceTypes,
initial: CONFIG.DH.GENERAL.diceTypes.d12,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: 12,
label: 'DAGGERHEART.ACTORS.Character.defaultHopeDice'
}),
defaultFearDice: new fields.StringField({
defaultFearDice: new fields.NumberField({
nullable: false,
required: true,
choices: CONFIG.DH.GENERAL.diceTypes,
initial: CONFIG.DH.GENERAL.diceTypes.d12,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: 12,
label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
})
}),

View file

@ -132,12 +132,10 @@ export default class DualityRoll extends D20Roll {
}
const { defaultHopeDice, defaultFearDice } = this.data.rules.dualityRoll;
const hopeFaces = Number.parseInt(defaultHopeDice.substring(1));
const fearFaces = Number.parseInt(defaultFearDice.substring(1));
this.terms[0] = new foundry.dice.terms.Die({ faces: hopeFaces });
this.terms[0] = new foundry.dice.terms.Die({ faces: defaultHopeDice });
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new foundry.dice.terms.Die({ faces: fearFaces });
this.terms[2] = new foundry.dice.terms.Die({ faces: defaultFearDice });
}
applyAdvantage() {