Task/415 action refactor part 2 (#1094)

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Dapoulp 2025-08-27 09:00:18 +02:00 committed by GitHub
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47 changed files with 1244 additions and 641 deletions

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@ -1,8 +1,15 @@
import FormulaField from '../formulaField.mjs';
import { setsEqual } from '../../../helpers/utils.mjs';
const fields = foundry.data.fields;
export default class DamageField extends fields.SchemaField {
/**
* Action Workflow order
*/
static order = 20;
/** @inheritDoc */
constructor(options, context = {}) {
const damageFields = {
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
@ -14,6 +21,141 @@ export default class DamageField extends fields.SchemaField {
};
super(damageFields, options, context);
}
/**
* Roll Damage/Healing Action Workflow part.
* Must be called within Action context or similar.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
* @param {string} [messageId=null] ChatMessage Id where the clicked button belong.
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
*/
static async execute(config, messageId = null, force = false) {
if(!this.hasDamage && !this.hasHealing) return;
if((this.hasRoll && DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id) && !force) return;
let formulas = this.damage.parts.map(p => ({
formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
applyTo: p.applyTo
}));
if (!formulas.length) return false;
formulas = DamageField.formatFormulas.call(this, formulas, config);
const damageConfig = {
...config,
roll: formulas,
dialog: {},
data: this.getRollData()
};
delete damageConfig.evaluate;
if(DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) damageConfig.dialog.configure = false;
if (config.hasSave) config.onSave = damageConfig.onSave = this.save.damageMod;
damageConfig.source.message = config.message?._id ?? messageId;
damageConfig.directDamage = !!damageConfig.source?.message;
if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active)
await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
if(!damageResult) return false;
config.damage = damageResult.damage;
config.message ??= damageConfig.message;
}
/**
* Apply Damage/Healing Action Worflow part.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
* @param {*[]} targets Arrays of targets to bypass pre-selected ones.
* @param {boolean} force If the method should be executed outside of Action workflow, for ChatMessage button for example.
*/
static async applyDamage(config, targets = null, force = false) {
targets ??= config.targets.filter(target => target.hit);
if(!config.damage || !targets?.length || (!DamageField.getApplyAutomation() && !force)) return;
for (let target of targets) {
const actor = fromUuidSync(target.actorId);
if(!actor) continue;
if (
!config.hasHealing &&
config.onSave &&
target.saved?.success === true
) {
const mod = CONFIG.DH.ACTIONS.damageOnSave[config.onSave]?.mod ?? 1;
Object.entries(config.damage).forEach(([k, v]) => {
v.total = 0;
v.parts.forEach(part => {
part.total = Math.ceil(part.total * mod);
v.total += part.total;
});
});
}
if (config.hasHealing) actor.takeHealing(config.damage);
else actor.takeDamage(config.damage, config.isDirect);
}
}
/**
* Return value or valueAlt from damage part
* Must be called within Action context or similar.
* @param {object} part Damage Part
* @param {object} data Action getRollData
* @returns Formula value object
*/
static getFormulaValue(part, data) {
let formulaValue = part.value;
if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
const isAdversary = this.actor.type === 'adversary';
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
const hasHordeDamage = this.actor.effects.find(x => x.type === 'horde');
if (hasHordeDamage && !hasHordeDamage.disabled) return part.valueAlt;
}
return formulaValue;
}
/**
* Prepare formulas for Damage Roll
* Must be called within Action context or similar.
* @param {object[]} formulas Array of formatted formulas object
* @param {object} data Action getRollData
* @returns
*/
static formatFormulas(formulas, data) {
const formattedFormulas = [];
formulas.forEach(formula => {
if (isNaN(formula.formula))
formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(data));
const same = formattedFormulas.find(
f => setsEqual(f.damageTypes, formula.damageTypes) && f.applyTo === formula.applyTo
);
if (same) same.formula += ` + ${formula.formula}`;
else formattedFormulas.push(formula);
});
return formattedFormulas;
}
/**
* Return the automation setting for execute method for current user role
* @returns {string} Id from settingsConfig.mjs actionAutomationChoices
*/
static getAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players)
}
/**
* Return the automation setting for applyDamage method for current user role
* @returns {boolean} If applyDamage should be triggered automatically
*/
static getApplyAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
}
}
export class DHActionDiceData extends foundry.abstract.DataModel {