Readded so that armor items have their system defined armor instead of using an ActiveEffect

This commit is contained in:
WBHarry 2026-03-21 18:55:03 +01:00
parent 50dcbf4396
commit 1cdabf15a5
11 changed files with 198 additions and 161 deletions

View file

@ -19,6 +19,14 @@ export default class DHArmor extends AttachableItem {
...super.defineSchema(),
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
equipped: new fields.BooleanField({ initial: false }),
armor: new fields.SchemaField({
current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
max: new fields.NumberField({ required: true, integer: true, initial: 0 })
}),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
}),
armorFeatures: new fields.ArrayField(
new fields.SchemaField({
value: new fields.StringField({
@ -27,11 +35,7 @@ export default class DHArmor extends AttachableItem {
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
})
),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
})
)
};
}
@ -48,17 +52,6 @@ export default class DHArmor extends AttachableItem {
);
}
get armorEffect() {
return this.parent.effects.find(x => x.system.armorData);
}
get armorData() {
const armorEffect = this.armorEffect;
if (!armorEffect) return { value: 0, max: 0 };
return armorEffect.system.armorData;
}
/**@inheritdoc */
async getDescriptionData() {
const baseDescription = this.description;
@ -73,17 +66,6 @@ export default class DHArmor extends AttachableItem {
return { prefix, value: baseDescription, suffix: null };
}
/**@inheritdoc */
async _onCreate(_data, _options, userId) {
if (userId !== game.user.id) return;
if (!this.parent.effects.some(x => x.system.armorData)) {
this.parent.createEmbeddedDocuments('ActiveEffect', [
game.system.api.data.activeEffects.changeTypes.armor.getDefaultArmorEffect()
]);
}
}
/**@inheritdoc */
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
@ -184,7 +166,7 @@ export default class DHArmor extends AttachableItem {
*/
_getTags() {
const tags = [
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armorData.max}`,
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`,
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
];
@ -196,7 +178,7 @@ export default class DHArmor extends AttachableItem {
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
_getLabels() {
const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armorData.max}`];
const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`];
return labels;
}

View file

@ -220,6 +220,19 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
addLinkedItemsDiff(changed.system?.features, this.features, options);
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const armorChanged =
changed.system?.armor?.current !== undefined && changed.system.armor.current !== this.armor.current;
if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
const armorChangeValue = changed.system.armor.current - this.armor.current;
const armorData = getScrollTextData(
this.parent.parent,
{ value: armorChangeValue + this.parent.parent.system.armorScore.value },
'armor'
);
options.scrollingTextData = [armorData];
}
if (changed.system?.actions) {
const triggersToRemove = Object.keys(changed.system.actions).reduce((acc, key) => {
const action = changed.system.actions[key];