Neater code for critical

This commit is contained in:
WBHarry 2026-06-21 01:00:08 +02:00
parent 4459ee00e0
commit 1c6c3e7736

View file

@ -778,17 +778,17 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
const fearResourceMap = actorResourceMaps[tagTeamData.initiator.memberId]; const fearResourceMap = actorResourceMaps[tagTeamData.initiator.memberId];
for (const memberId in tagTeamData.members) { for (const memberId in tagTeamData.members) {
const resourceMap = actorResourceMaps[memberId]; const resourceMap = actorResourceMaps[memberId];
if (finalRoll.isCritical || finalRoll.withHope) { if (finalRoll.withHope) {
resourceMap.addResources([{ key: 'hope', value: 1, enabled: true }]); resourceMap.addResources([{ key: 'hope', value: 1, enabled: true }]);
} }
if (finalRoll.isCritical) if (finalRoll.isCritical) {
resourceMap.addResources([{ key: 'stress', value: -1, enabled: true }]); resourceMap.addResources([
if (finalRoll.withFear) { { key: 'stress', value: -1, enabled: true },
fearResourceMap.addResources([{ { key: 'hope', value: 1, enabled: true }
key: 'fear', ]);
value: 1, }
enabled: true else if (finalRoll.withFear) {
}]); fearResourceMap.addResources([{ key: 'fear', value: 1, enabled: true }]);
} }
} }
} }