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[Feature] Show token distance on hover (#1607)
* Show token distance on hover * Do not show distance hover when ranges variant rule is disabled * Use range labels function for distance hover * Fix very far and support feet * . --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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5 changed files with 92 additions and 26 deletions
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@ -18,8 +18,9 @@ export default class DhMeasuredTemplate extends foundry.canvas.placeables.Measur
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static getRangeLabels(distanceValue, settings) {
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let result = { distance: distanceValue, units: '' };
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const sceneRangeMeasurement = canvas.scene.flags.daggerheart?.rangeMeasurement;
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if (!settings.enabled) return result;
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const sceneRangeMeasurement = canvas.scene.flags.daggerheart?.rangeMeasurement;
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const { disable, custom } = CONFIG.DH.GENERAL.sceneRangeMeasurementSetting;
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if (sceneRangeMeasurement?.setting === disable.id) {
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result.distance = distanceValue;
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@ -27,31 +28,9 @@ export default class DhMeasuredTemplate extends foundry.canvas.placeables.Measur
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return result;
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}
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const melee = sceneRangeMeasurement?.setting === custom.id ? sceneRangeMeasurement.melee : settings.melee;
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const veryClose =
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sceneRangeMeasurement?.setting === custom.id ? sceneRangeMeasurement.veryClose : settings.veryClose;
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const close = sceneRangeMeasurement?.setting === custom.id ? sceneRangeMeasurement.close : settings.close;
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const far = sceneRangeMeasurement?.setting === custom.id ? sceneRangeMeasurement.far : settings.far;
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if (distanceValue <= melee) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.melee.name');
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return result;
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}
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if (distanceValue <= veryClose) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryClose.name');
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return result;
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}
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if (distanceValue <= close) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.close.name');
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return result;
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}
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if (distanceValue <= far) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.far.name');
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return result;
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}
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if (distanceValue > far) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryFar.name');
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}
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const ranges = sceneRangeMeasurement?.setting === custom.id ? sceneRangeMeasurement : settings;
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const distanceKey = ['melee', 'veryClose', 'close', 'far'].find(r => ranges[r] >= distanceValue);
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result.distance = game.i18n.localize(`DAGGERHEART.CONFIG.Range.${distanceKey ?? 'veryFar'}.name`);
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return result;
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}
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}
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