Merged with development

This commit is contained in:
WBHarry 2025-08-24 02:52:02 +02:00
commit 1ae9f2bf0c
49 changed files with 666 additions and 526 deletions

View file

@ -1,6 +1,9 @@
export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
static DEFAULT_OPTIONS = {
classes: ['daggerheart']
classes: ['daggerheart'],
actions: {
combat: DHTokenHUD.#onToggleCombat
}
};
/** @override */
@ -11,8 +14,14 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
}
};
static #nonCombatTypes = ['environment', 'companion'];
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.canToggleCombat = DHTokenHUD.#nonCombatTypes.includes(this.actor.type)
? false
: context.canToggleCombat;
context.systemStatusEffects = Object.keys(context.statusEffects).reduce((acc, key) => {
const effect = context.statusEffects[key];
if (effect.systemEffect) acc[key] = effect;
@ -36,6 +45,20 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
return context;
}
static async #onToggleCombat() {
const tokens = canvas.tokens.controlled
.filter(t => !t.actor || !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
.map(t => t.document);
if (!this.object.controlled) tokens.push(this.document);
try {
if (this.document.inCombat) await TokenDocument.implementation.deleteCombatants(tokens);
else await TokenDocument.implementation.createCombatants(tokens);
} catch (err) {
ui.notifications.warn(err.message);
}
}
_getStatusEffectChoices() {
// Include all HUD-enabled status effects
const choices = {};

View file

@ -15,6 +15,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ['character'],
position: { width: 850, height: 800 },
/* Foundry adds disabled to all buttons and inputs if editPermission is missing. This is not desired. */
editPermission: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
actions: {
toggleVault: CharacterSheet.#toggleVault,
rollAttribute: CharacterSheet.#rollAttribute,
@ -148,6 +150,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
.querySelector('.level-value')
?.addEventListener('change', event => this.document.updateLevel(Number(event.currentTarget.value)));
const observer = this.document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER, {
exact: true
});
if (observer) {
this.element.querySelector('.window-content').classList.add('viewMode');
}
this._createFilterMenus();
this._createSearchFilter();
}

View file

@ -8,6 +8,7 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
classes: ['actor', 'companion'],
position: { width: 340 },
actions: {
actionRoll: DhCompanionSheet.#actionRoll,
levelManagement: DhCompanionSheet.#levelManagement
}
};
@ -45,6 +46,52 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
*
*/
static async #actionRoll(event) {
const partner = this.actor.system.partner;
const config = {
event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}: ${this.actor.name}`,
headerTitle: `Companion ${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}`,
roll: {
trait: partner.system.spellcastModifierTrait?.key
},
hasRoll: true,
data: partner.getRollData()
};
const result = await partner.diceRoll(config);
this.consumeResource(result?.costs);
}
// Remove when Action Refactor part #2 done
async consumeResource(costs) {
if (!costs?.length) return;
const partner = this.actor.system.partner;
const usefulResources = {
...foundry.utils.deepClone(partner.system.resources),
fear: {
value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
reversed: false
}
};
const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(costs).map(c => {
const resource = usefulResources[c.key];
return {
key: c.key,
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
target: resource.target,
keyIsID: resource.keyIsID
};
});
await partner.modifyResource(resources);
}
/**
* Opens the companions level management window.
* @type {ApplicationClickAction}

View file

@ -10,38 +10,38 @@ export default class DhMeasuredTemplate extends foundry.canvas.placeables.Measur
const splitRulerText = this.ruler.text.split(' ');
if (splitRulerText.length > 0) {
const rulerValue = Number(splitRulerText[0]);
const result = this.constructor.getRangeLabels(rulerValue, rangeMeasurementSettings);
this.ruler.text = result.distance + result.units ? (' ' + result.units) : '';
const result = DhMeasuredTemplate.getRangeLabels(rulerValue, rangeMeasurementSettings);
this.ruler.text = result.distance + (result.units ? ' ' + result.units : '');
}
}
}
static getRangeLabels(distance, settings) {
let result = { distance: '', units: null }
static getRangeLabels(distanceValue, settings) {
let result = { distance: distanceValue, units: '' };
const rangeMeasurementOverride = canvas.scene.flags.daggerheart?.rangeMeasurementOverride;
if (rangeMeasurementOverride === true) {
result.distance = distance;
result.distance = distanceValue;
result.units = canvas.scene?.grid?.units;
return result
return result;
}
if (distance <= settings.melee) {
if (distanceValue <= settings.melee) {
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.melee.name');
return result;
}
if (distance <= settings.veryClose) {
if (distanceValue <= settings.veryClose) {
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryClose.name');
return result;
}
if (distance <= settings.close) {
if (distanceValue <= settings.close) {
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.close.name');
return result;
}
if (distance <= settings.far) {
if (distanceValue <= settings.far) {
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.far.name');
return result;
}
if (distance > settings.far) {
if (distanceValue > settings.far) {
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryFar.name');
}

View file

@ -23,14 +23,22 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
multiplier: new fields.StringField({
choices: CONFIG.DH.GENERAL.multiplierTypes,
initial: 'prof',
label: 'Multiplier'
label: 'DAGGERHEART.ACTIONS.Config.damage.multiplier'
}),
flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
dice: new fields.StringField({ choices: CONFIG.DH.GENERAL.diceTypes, initial: 'd6', label: 'Dice' }),
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
flatMultiplier: new fields.NumberField({
nullable: true,
initial: 1,
label: 'DAGGERHEART.ACTIONS.Config.damage.flatMultiplier'
}),
dice: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceTypes,
initial: 'd6',
label: 'DAGGERHEART.GENERAL.Dice.single'
}),
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'DAGGERHEART.GENERAL.bonus' }),
custom: new fields.SchemaField({
enabled: new fields.BooleanField({ label: 'Custom Formula' }),
formula: new FormulaField({ label: 'Formula', initial: '' })
enabled: new fields.BooleanField({ label: 'DAGGERHEART.ACTIONS.Config.general.customFormula' }),
formula: new FormulaField({ label: 'DAGGERHEART.ACTIONS.Config.general.formula', initial: '' })
})
};
}

View file

@ -199,8 +199,8 @@ export default class DHWeapon extends AttachableItem {
];
for (const { value, type } of attack.damage.parts) {
const parts = [value.dice];
if (value.bonus) parts.push(value.bonus.signedString());
const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
if (type.size > 0) {
const typeTags = Array.from(type)