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https://github.com/Foundryborne/daggerheart.git
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Merged with development
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commit
1ae9f2bf0c
49 changed files with 666 additions and 526 deletions
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@ -1,6 +1,9 @@
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export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart']
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classes: ['daggerheart'],
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actions: {
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combat: DHTokenHUD.#onToggleCombat
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}
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};
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/** @override */
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@ -11,8 +14,14 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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}
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};
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static #nonCombatTypes = ['environment', 'companion'];
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.canToggleCombat = DHTokenHUD.#nonCombatTypes.includes(this.actor.type)
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? false
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: context.canToggleCombat;
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context.systemStatusEffects = Object.keys(context.statusEffects).reduce((acc, key) => {
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const effect = context.statusEffects[key];
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if (effect.systemEffect) acc[key] = effect;
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@ -36,6 +45,20 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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return context;
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}
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static async #onToggleCombat() {
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const tokens = canvas.tokens.controlled
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.filter(t => !t.actor || !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
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.map(t => t.document);
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if (!this.object.controlled) tokens.push(this.document);
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try {
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if (this.document.inCombat) await TokenDocument.implementation.deleteCombatants(tokens);
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else await TokenDocument.implementation.createCombatants(tokens);
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} catch (err) {
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ui.notifications.warn(err.message);
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}
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}
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_getStatusEffectChoices() {
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// Include all HUD-enabled status effects
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const choices = {};
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@ -15,6 +15,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
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static DEFAULT_OPTIONS = {
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classes: ['character'],
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position: { width: 850, height: 800 },
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/* Foundry adds disabled to all buttons and inputs if editPermission is missing. This is not desired. */
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editPermission: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
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actions: {
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toggleVault: CharacterSheet.#toggleVault,
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rollAttribute: CharacterSheet.#rollAttribute,
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@ -148,6 +150,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
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.querySelector('.level-value')
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?.addEventListener('change', event => this.document.updateLevel(Number(event.currentTarget.value)));
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const observer = this.document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER, {
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exact: true
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});
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if (observer) {
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this.element.querySelector('.window-content').classList.add('viewMode');
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}
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this._createFilterMenus();
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this._createSearchFilter();
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}
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@ -8,6 +8,7 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
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classes: ['actor', 'companion'],
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position: { width: 340 },
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actions: {
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actionRoll: DhCompanionSheet.#actionRoll,
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levelManagement: DhCompanionSheet.#levelManagement
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}
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};
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@ -45,6 +46,52 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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/**
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*
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*/
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static async #actionRoll(event) {
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const partner = this.actor.system.partner;
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const config = {
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event,
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title: `${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}: ${this.actor.name}`,
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headerTitle: `Companion ${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}`,
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roll: {
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trait: partner.system.spellcastModifierTrait?.key
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},
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hasRoll: true,
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data: partner.getRollData()
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};
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const result = await partner.diceRoll(config);
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this.consumeResource(result?.costs);
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}
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// Remove when Action Refactor part #2 done
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async consumeResource(costs) {
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if (!costs?.length) return;
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const partner = this.actor.system.partner;
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const usefulResources = {
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...foundry.utils.deepClone(partner.system.resources),
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fear: {
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value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
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reversed: false
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}
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};
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const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(costs).map(c => {
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const resource = usefulResources[c.key];
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return {
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key: c.key,
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value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
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target: resource.target,
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keyIsID: resource.keyIsID
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};
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});
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await partner.modifyResource(resources);
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}
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/**
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* Opens the companions level management window.
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* @type {ApplicationClickAction}
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@ -10,38 +10,38 @@ export default class DhMeasuredTemplate extends foundry.canvas.placeables.Measur
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const splitRulerText = this.ruler.text.split(' ');
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if (splitRulerText.length > 0) {
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const rulerValue = Number(splitRulerText[0]);
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const result = this.constructor.getRangeLabels(rulerValue, rangeMeasurementSettings);
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this.ruler.text = result.distance + result.units ? (' ' + result.units) : '';
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const result = DhMeasuredTemplate.getRangeLabels(rulerValue, rangeMeasurementSettings);
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this.ruler.text = result.distance + (result.units ? ' ' + result.units : '');
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}
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}
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}
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static getRangeLabels(distance, settings) {
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let result = { distance: '', units: null }
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static getRangeLabels(distanceValue, settings) {
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let result = { distance: distanceValue, units: '' };
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const rangeMeasurementOverride = canvas.scene.flags.daggerheart?.rangeMeasurementOverride;
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if (rangeMeasurementOverride === true) {
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result.distance = distance;
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result.distance = distanceValue;
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result.units = canvas.scene?.grid?.units;
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return result
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return result;
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}
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if (distance <= settings.melee) {
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if (distanceValue <= settings.melee) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.melee.name');
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return result;
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}
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if (distance <= settings.veryClose) {
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if (distanceValue <= settings.veryClose) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryClose.name');
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return result;
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}
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if (distance <= settings.close) {
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if (distanceValue <= settings.close) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.close.name');
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return result;
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}
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if (distance <= settings.far) {
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if (distanceValue <= settings.far) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.far.name');
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return result;
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}
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if (distance > settings.far) {
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if (distanceValue > settings.far) {
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result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryFar.name');
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}
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@ -23,14 +23,22 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
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multiplier: new fields.StringField({
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choices: CONFIG.DH.GENERAL.multiplierTypes,
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initial: 'prof',
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label: 'Multiplier'
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label: 'DAGGERHEART.ACTIONS.Config.damage.multiplier'
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}),
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flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
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dice: new fields.StringField({ choices: CONFIG.DH.GENERAL.diceTypes, initial: 'd6', label: 'Dice' }),
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bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
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flatMultiplier: new fields.NumberField({
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nullable: true,
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initial: 1,
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label: 'DAGGERHEART.ACTIONS.Config.damage.flatMultiplier'
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}),
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dice: new fields.StringField({
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choices: CONFIG.DH.GENERAL.diceTypes,
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initial: 'd6',
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label: 'DAGGERHEART.GENERAL.Dice.single'
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}),
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bonus: new fields.NumberField({ nullable: true, initial: null, label: 'DAGGERHEART.GENERAL.bonus' }),
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custom: new fields.SchemaField({
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enabled: new fields.BooleanField({ label: 'Custom Formula' }),
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formula: new FormulaField({ label: 'Formula', initial: '' })
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enabled: new fields.BooleanField({ label: 'DAGGERHEART.ACTIONS.Config.general.customFormula' }),
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formula: new FormulaField({ label: 'DAGGERHEART.ACTIONS.Config.general.formula', initial: '' })
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})
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};
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}
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@ -199,8 +199,8 @@ export default class DHWeapon extends AttachableItem {
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];
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for (const { value, type } of attack.damage.parts) {
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const parts = [value.dice];
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if (value.bonus) parts.push(value.bonus.signedString());
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const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
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if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
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if (type.size > 0) {
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const typeTags = Array.from(type)
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