Merged with development

This commit is contained in:
WBHarry 2025-11-10 12:20:43 +01:00
commit 1aafc86bc8
211 changed files with 4151 additions and 858 deletions

View file

@ -49,20 +49,6 @@ Parameters:
</div>
{{/each}}
</div>
{{else if (not ../hideLabels)}}
<div class="item-labels">
<div class="label">
{{#each this._getLabels as |label|}}
{{ifThen label.value label.value label}}
{{#each label.icons as |icon|}}
<i class="fa-solid {{icon}}"></i>
{{/each}}
{{#if (not @last)}}
<span>-</span>
{{/if}}
{{/each}}
</div>
</div>
{{/if}}
{{/with}}
{{!--Tags End --}}

View file

@ -0,0 +1,85 @@
<li class="inventory-item inventory-item-compact" data-item-id="{{item.id}}" {{#if (or (eq type 'action' ) (eq type 'attack' ))}}
data-action-id="{{item.id}}" {{/if}} data-item-uuid="{{item.uuid}}" data-type="{{type}}" data-no-compendium-edit="{{noCompendiumEdit}}" draggable="true">
{{!-- Image --}}
<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type "attack")) "useItem" (ifThen
(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
{{#if (or item.system.actionsList.size item.system.actionsList.length item.actionType)}}
{{#if @root.isNPC}}
<img class="roll-img d20" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
{{else}}
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
{{/if}}
{{/if}}
</div>
{{!-- Item Name --}}
<span class="item-name">{{localize item.name}}</span>
{{!-- Tags Start --}}
{{#with item}}
<div class="item-labels">
<div class="label">
{{#each this._getLabels as |label|}}
{{ifThen label.value label.value label}}
{{#each label.icons as |icon|}}
<i class="fa-solid {{icon}}"></i>
{{/each}}
{{#if (not @last)}}
<span>-</span>
{{/if}}
{{/each}}
</div>
</div>
{{/with}}
{{!--Tags End --}}
{{!-- Controls --}}
{{#unless hideControls}}
<div class="controls">
{{#if isActor}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
<i class="fa-solid fa-fw fa-globe"></i>
</a>
{{#if (eq type 'adversary')}}
<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
<i class='fas fa-fw fa-trash'></i>
</a>
{{/if}}
{{else}}
{{#if (eq type 'weapon')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-hands"></i>
</a>
{{else if (eq type 'armor')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-shield"></i>
</a>
{{else if (eq type 'domainCard')}}
<a data-action="toggleVault"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
<i class="fa-solid fa-fw {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
</a>
{{else if (eq type 'effect')}}
<a data-action="toggleEffect"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
<i class="fa-solid fa-fw {{ifThen item.disabled 'fa-toggle-off' 'fa-toggle-on'}}"></i>
</a>
{{/if}}
{{#if (hasProperty item "toChat")}}
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
<i class="fa-regular fa-fw fa-message"></i>
</a>
{{/if}}
{{#unless hideContextMenu}}
<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
<i class="fa-solid fa-ellipsis-vertical"></i>
</a>
{{/unless}}
{{/if}}
</div>
{{/unless}}
</li>

View file

@ -18,10 +18,10 @@
</div>
{{else}}
<div class='status-value'>
<p><input class="bar-input" name="system.resources.hitPoints.value" min="0" max='{{resource.max}}'
value="{{resource.value}}" type="number"></p>
<p>/</p>
<p class="bar-label">{{resource.max}}</p>
<input class="bar-input" name="system.resources.hitPoints.value" min="0" max='{{resource.max}}'
value="{{resource.value}}" type="number">
<span>/</span>
<span class="bar-label">{{resource.max}}</span>
</div>
<progress
class='progress-bar'