Merged with development

This commit is contained in:
WBHarry 2025-11-10 12:20:43 +01:00
commit 1aafc86bc8
211 changed files with 4151 additions and 858 deletions

View file

@ -1,3 +1,4 @@
import { getDocFromElement } from '../../../helpers/utils.mjs';
import DHBaseActorSheet from '../api/base-actor.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
@ -20,12 +21,19 @@ export default class DhpEnvironment extends DHBaseActorSheet {
}
]
},
actions: {},
actions: {
toggleResourceDice: DhpEnvironment.#toggleResourceDice,
handleResourceDice: DhpEnvironment.#handleResourceDice
},
dragDrop: [{ dragSelector: '.action-section .inventory-item', dropSelector: null }]
};
/**@override */
static PARTS = {
limited: {
template: 'systems/daggerheart/templates/sheets/actors/environment/limited.hbs',
scrollable: ['.limited-container']
},
header: { template: 'systems/daggerheart/templates/sheets/actors/environment/header.hbs' },
features: {
template: 'systems/daggerheart/templates/sheets/actors/environment/features.hbs',
@ -47,6 +55,18 @@ export default class DhpEnvironment extends DHBaseActorSheet {
}
};
/** @inheritdoc */
_initializeApplicationOptions(options) {
const applicationOptions = super._initializeApplicationOptions(options);
if (applicationOptions.document.testUserPermission(game.user, 'LIMITED', { exact: true })) {
applicationOptions.position.width = 360;
applicationOptions.position.height = 'auto';
}
return applicationOptions;
}
/**@inheritdoc */
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
@ -118,4 +138,42 @@ export default class DhpEnvironment extends DHBaseActorSheet {
event.dataTransfer.setDragImage(item, 60, 0);
}
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
* Toggle the used state of a resource dice.
* @type {ApplicationClickAction}
*/
static async #toggleResourceDice(event, target) {
const item = await getDocFromElement(target);
const { dice } = event.target.closest('.item-resource').dataset;
const diceState = item.system.resource.diceStates[dice];
await item.update({
[`system.resource.diceStates.${dice}.used`]: diceState ? !diceState.used : true
});
}
/**
* Handle the roll values of resource dice.
* @type {ApplicationClickAction}
*/
static async #handleResourceDice(_, target) {
const item = await getDocFromElement(target);
if (!item) return;
const rollValues = await game.system.api.applications.dialogs.ResourceDiceDialog.create(item, this.document);
if (!rollValues) return;
await item.update({
'system.resource.diceStates': rollValues.reduce((acc, state, index) => {
acc[index] = { value: state.value, used: state.used };
return acc;
}, {})
});
}
}