Feature/201 new roll type (#218)

* Action Roll DiceSet type

* Fix

* Remove console log

* Tmp fix for non consistent resource

* fix
This commit is contained in:
Dapoulp 2025-06-29 23:00:11 +02:00 committed by GitHub
parent 22bf348c12
commit 19cc10a3c9
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19 changed files with 283 additions and 156 deletions

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@ -268,7 +268,8 @@ export default class DhpActor extends Actor {
async diceRoll(config) {
config.source = {...(config.source ?? {}), actor: this.uuid};
config.data = this.getRollData();
return await this.rollClass.build(config);
const rollClass = config.roll.lite ? CONFIG.Dice.daggerheart['DHRoll'] : this.rollClass;
return await rollClass.build(config);
}
get rollClass() {
@ -421,13 +422,14 @@ export default class DhpActor extends Actor {
break;
default:
updates.actor.resources[`system.resources.${r.type}.value`] = Math.max(
Math.min(this.system.resources[r.type].value + r.value, this.system.resources[r.type].max),
Math.min(this.system.resources[r.type].value + r.value, (this.system.resources[r.type].maxTotal ?? this.system.resources[r.type].max)),
0
);
break;
}
});
Object.values(updates).forEach(async u => {
console.log(updates, u)
if (Object.keys(u.resources).length > 0) {
if (game.user.isGM) {
await u.target.update(u.resources);