Fixed /dr chat command

This commit is contained in:
WBHarry 2025-07-20 17:02:16 +02:00
parent 2616ff59be
commit 1996d2a4cc
2 changed files with 55 additions and 49 deletions

View file

@ -8,7 +8,7 @@ import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs'
import { NarrativeCountdowns } from './module/applications/ui/countdowns.mjs';
import { DualityRollColor } from './module/data/settings/Appearance.mjs';
import { DHRoll, DualityRoll, D20Roll, DamageRoll, DualityDie } from './module/dice/_module.mjs';
import { renderDualityButton } from './module/enrichers/DualityRollEnricher.mjs';
import { enrichedDualityRoll, renderDualityButton } from './module/enrichers/DualityRollEnricher.mjs';
import { renderMeasuredTemplate } from './module/enrichers/TemplateEnricher.mjs';
import { registerCountdownHooks } from './module/data/countdowns.mjs';
import {
@ -216,49 +216,21 @@ Hooks.on('chatMessage', (_, message) => {
}
const traitValue = rollCommand.trait?.toLowerCase();
const advantageState = rollCommand.advantage ? true : rollCommand.disadvantage ? false : null;
const advantage = rollCommand.advantage
? CONFIG.DH.ACTIONS.advandtageState.advantage.value
: rollCommand.disadvantage
? CONFIG.DH.ACTIONS.advandtageState.disadvantage.value
: undefined;
const difficulty = rollCommand.difficulty;
// Target not required if an attribute is not used.
const target = traitValue ? getCommandTarget() : undefined;
if (target || !traitValue) {
new Promise(async (resolve, reject) => {
const trait = target ? target.system.traits[traitValue] : undefined;
if (traitValue && !trait) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.attributeFaulty'));
reject();
return;
}
const title = traitValue
? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
})
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
const config = {
title: title,
roll: {
trait: traitValue
},
data: {
traits: {
[traitValue]: trait
}
},
source: target,
hasSave: false,
dialog: { configure: false },
evaluate: true,
advantage: rollCommand.advantage == true,
disadvantage: rollCommand.disadvantage == true
};
await CONFIG.Dice.daggerheart['DualityRoll'].build(config);
resolve();
});
}
const target = getCommandTarget();
const title = traitValue
? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
})
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
enrichedDualityRoll({ traitValue, target, difficulty, title, label: 'test', actionType: null, advantage });
return false;
}
});

View file

@ -21,6 +21,18 @@ export function getDualityMessage(roll) {
? game.i18n.localize(abilities[roll.trait].label)
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
const advantage = roll.advantage
? CONFIG.DH.ACTIONS.advandtageState.advantage.value
: roll.disadvantage
? CONFIG.DH.ACTIONS.advandtageState.disadvantage.value
: undefined;
const advantageLabel =
advantage === CONFIG.DH.ACTIONS.advandtageState.advantage.value
? 'Advantage'
: advantage === CONFIG.DH.ACTIONS.advandtageState.disadvantage.value
? 'Disadvantage'
: undefined;
const dualityElement = document.createElement('span');
dualityElement.innerHTML = `
<button class="duality-roll-button"
@ -28,14 +40,15 @@ export function getDualityMessage(roll) {
data-label="${dataLabel}"
data-hope="${roll.hope ?? 'd12'}"
data-fear="${roll.fear ?? 'd12'}"
${roll.difficulty ? `data-difficulty="${roll.difficulty}"` : ''}
${advantage ? `data-advantage="${advantage}"` : ''}
${roll.difficulty !== undefined ? `data-difficulty="${roll.difficulty}"` : ''}
${roll.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
${roll.advantage ? 'data-advantage="true"' : ''}
${roll.disadvantage ? 'data-disadvantage="true"' : ''}
>
<i class="fa-solid fa-circle-half-stroke"></i>
${label}
${roll.difficulty ? `(${roll.difficulty})` : ''}
${roll.difficulty || advantageLabel ? `(${[roll.difficulty, game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`)].filter(x => x).join(' ')})` : ''}
</button>
`;
@ -46,17 +59,38 @@ export const renderDualityButton = async event => {
const button = event.currentTarget,
traitValue = button.dataset.trait?.toLowerCase(),
target = getCommandTarget(),
difficulty = button.dataset.difficulty;
difficulty = button.dataset.difficulty,
advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined;
await enrichedDualityRoll(
{
traitValue,
target,
difficulty,
title: button.dataset.title,
label: button.dataset.label,
actionType: button.dataset.actionType,
advantage
},
event
);
};
export const enrichedDualityRoll = async (
{ traitValue, target, difficulty, title, label, actionType, advantage },
event
) => {
if (!target) return;
const config = {
event: event,
title: button.dataset.title,
event: event ?? {},
title: title,
roll: {
modifier: traitValue ? target.system.traits[traitValue].value : null,
label: button.dataset.label,
label: label,
difficulty: difficulty,
type: button.dataset.actionType ?? null // Need check
advantage,
type: actionType ?? null // Need check,
},
chatMessage: {
template: 'systems/daggerheart/templates/ui/chat/duality-roll.hbs'