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https://github.com/Foundryborne/daggerheart.git
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finish inventory tab and add inital template to projects tab
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parent
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commit
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8 changed files with 376 additions and 4 deletions
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@ -1,5 +1,7 @@
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import DHBaseActorSheet from '../api/base-actor.mjs';
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import { getDocFromElement } from '../../../helpers/utils.mjs';
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import { ItemBrowser } from '../../ui/itemBrowser.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
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export default class Party extends DHBaseActorSheet {
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/**@inheritdoc */
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@ -16,7 +18,8 @@ export default class Party extends DHBaseActorSheet {
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toggleHope: Party.#toggleHope,
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toggleHitPoints: Party.#toggleHitPoints,
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toggleStress: Party.#toggleStress,
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toggleArmorSlot: Party.#toggleArmorSlot
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toggleArmorSlot: Party.#toggleArmorSlot,
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tempBrowser: Party.#tempBrowser
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},
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dragDrop: [{ dragSelector: '.actors-section .inventory-item', dropSelector: null }]
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};
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@ -30,18 +33,67 @@ export default class Party extends DHBaseActorSheet {
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template: 'systems/daggerheart/templates/sheets/actors/party/resources.hbs',
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scrollable: ['.resources']
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},
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projects: {
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template: 'systems/daggerheart/templates/sheets/actors/party/projects.hbs',
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scrollable: ['.projects']
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},
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inventory: {
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template: 'systems/daggerheart/templates/sheets/actors/party/inventory.hbs',
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scrollable: ['.inventory']
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},
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notes: { template: 'systems/daggerheart/templates/sheets/actors/party/notes.hbs' }
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};
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/** @inheritdoc */
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static TABS = {
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primary: {
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tabs: [{ id: 'partyMembers' }, { id: 'resources' }, { id: 'notes' }],
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tabs: [
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{ id: 'partyMembers' },
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{ id: 'resources' },
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{ id: 'projects' },
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{ id: 'inventory' },
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{ id: 'notes' }
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],
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initial: 'partyMembers',
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labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
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}
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};
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async _onRender(context, options) {
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await super._onRender(context, options);
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this._createFilterMenus();
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this._createSearchFilter();
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}
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/* -------------------------------------------- */
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/* Prepare Context */
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/* -------------------------------------------- */
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.inventory = {
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currency: {
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title: game.i18n.localize('DAGGERHEART.CONFIG.Gold.title'),
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coins: game.i18n.localize('DAGGERHEART.CONFIG.Gold.coins'),
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handfuls: game.i18n.localize('DAGGERHEART.CONFIG.Gold.handfuls'),
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bags: game.i18n.localize('DAGGERHEART.CONFIG.Gold.bags'),
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chests: game.i18n.localize('DAGGERHEART.CONFIG.Gold.chests')
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}
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};
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const homebrewCurrency = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).currency;
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if (homebrewCurrency.enabled) {
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context.inventory.currency = homebrewCurrency;
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}
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if (context.inventory.length === 0) {
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context.inventory = Array(1).fill(Array(5).fill([]));
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}
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return context;
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}
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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@ -148,6 +200,162 @@ export default class Party extends DHBaseActorSheet {
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this.render();
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}
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/**
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* Opens Compedium Browser
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*/
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static async #tempBrowser(_, target) {
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new ItemBrowser().render({ force: true });
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}
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/**
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* Get the set of ContextMenu options for Consumable and Loot.
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* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
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* @this {CharacterSheet}
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* @protected
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*/
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static #getItemContextOptions() {
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return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
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}
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/* -------------------------------------------- */
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/* Filter Tracking */
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/* -------------------------------------------- */
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/**
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* The currently active search filter.
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* @type {foundry.applications.ux.SearchFilter}
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*/
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#search = {};
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/**
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* The currently active search filter.
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* @type {FilterMenu}
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*/
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#menu = {};
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/**
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* Tracks which item IDs are currently displayed, organized by filter type and section.
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* @type {{
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* inventory: {
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* search: Set<string>,
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* menu: Set<string>
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* },
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* loadout: {
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* search: Set<string>,
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* menu: Set<string>
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* },
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* }}
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*/
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#filteredItems = {
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inventory: {
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search: new Set(),
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menu: new Set()
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},
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loadout: {
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search: new Set(),
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menu: new Set()
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}
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};
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/* -------------------------------------------- */
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/* Search Inputs */
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/* -------------------------------------------- */
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/**
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* Create and initialize search filter instances for the inventory and loadout sections.
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*
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* Sets up two {@link foundry.applications.ux.SearchFilter} instances:
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* - One for the inventory, which filters items in the inventory grid.
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* - One for the loadout, which filters items in the loadout/card grid.
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* @private
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*/
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_createSearchFilter() {
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//Filters could be a application option if needed
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const filters = [
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{
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key: 'inventory',
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input: 'input[type="search"].search-inventory',
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content: '[data-application-part="inventory"] .items-section',
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callback: this._onSearchFilterInventory.bind(this)
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}
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];
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for (const { key, input, content, callback } of filters) {
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const filter = new foundry.applications.ux.SearchFilter({
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inputSelector: input,
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contentSelector: content,
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callback
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});
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filter.bind(this.element);
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this.#search[key] = filter;
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}
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}
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/**
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* Handle invetory items search and filtering.
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* @param {KeyboardEvent} event The keyboard input event.
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* @param {string} query The input search string.
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* @param {RegExp} rgx The regular expression query that should be matched against.
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* @param {HTMLElement} html The container to filter items from.
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* @protected
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*/
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async _onSearchFilterInventory(_event, query, rgx, html) {
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this.#filteredItems.inventory.search.clear();
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for (const li of html.querySelectorAll('.inventory-item')) {
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const item = await getDocFromElement(li);
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const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
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if (matchesSearch) this.#filteredItems.inventory.search.add(item.id);
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const { menu } = this.#filteredItems.inventory;
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li.hidden = !(menu.has(item.id) && matchesSearch);
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}
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}
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/* -------------------------------------------- */
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/* Filter Menus */
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/* -------------------------------------------- */
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_createFilterMenus() {
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//Menus could be a application option if needed
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const menus = [
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{
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key: 'inventory',
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container: '[data-application-part="inventory"]',
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content: '.items-section',
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callback: this._onMenuFilterInventory.bind(this),
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target: '.filter-button',
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filters: FilterMenu.invetoryFilters
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}
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];
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menus.forEach(m => {
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const container = this.element.querySelector(m.container);
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this.#menu[m.key] = new FilterMenu(container, m.target, m.filters, m.callback, {
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contentSelector: m.content
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});
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});
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}
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/**
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* Callback when filters change
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* @param {PointerEvent} event
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* @param {HTMLElement} html
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* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
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*/
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async _onMenuFilterInventory(_event, html, filters) {
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this.#filteredItems.inventory.menu.clear();
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for (const li of html.querySelectorAll('.inventory-item')) {
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const item = await getDocFromElement(li);
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const matchesMenu =
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filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
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if (matchesMenu) this.#filteredItems.inventory.menu.add(item.id);
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const { search } = this.#filteredItems.inventory;
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li.hidden = !(search.has(item.id) && matchesMenu);
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}
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}
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/* -------------------------------------------- */
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async _onDragStart(event) {
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@ -8,7 +8,13 @@ export default class DhParty extends BaseDataActor {
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return {
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...super.defineSchema(),
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partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }),
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notes: new fields.HTMLField()
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notes: new fields.HTMLField(),
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gold: new fields.SchemaField({
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coins: new fields.NumberField({ initial: 0, integer: true }),
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handfuls: new fields.NumberField({ initial: 1, integer: true }),
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bags: new fields.NumberField({ initial: 0, integer: true }),
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chests: new fields.NumberField({ initial: 0, integer: true })
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})
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};
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}
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