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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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<div>
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<header>
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{{formField fields.name value=source.name label="Name" name="name" rootId=partId}}
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{{!-- {{formField fields.name value=source.name label="Name" name="name" rootId=partId}} --}}
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<nav class="sheet-tabs tabs">
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{{#each tabs as |tab|}}
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<a class="{{tab.cssClass}}" data-action="tab" data-group="{{tab.group}}" data-tab="{{tab.id}}">
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@ -11,51 +11,30 @@
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</nav>
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</header>
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<section>
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<div class="tab {{this.tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
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<div class="tab {{this.tabs.base.cssClass}}" data-group="primary" data-tab="base">
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<fieldset class="action-category">
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<legend class="action-category-label" data-action="toggleSection" data-section="damage">
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<div>Damage</div>
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<legend class="action-category-label" data-action="toggleSection" data-section="identity">
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<div>Identity</div>
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</legend>
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<div class="action-category-data open">
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{{formField fields.damage.fields.type value=source.damage.type label="Damage Type" name="damage.type" rootId=partId localize=true}}
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{{formField fields.damage.fields.value value=source.damage.value label="Damage" name="damage.value" rootId=partId localize=true}}
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</div>
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</fieldset>
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<fieldset class="action-category">
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<legend class="action-category-label" data-action="toggleSection" data-section="healing">
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<div>Healing</div>
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</legend>
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<div class="action-category-data open ">
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{{formField fields.healing.fields.type value=source.healing.type label="Healing Type" name="healing.type" rootId=partId localize=true}}
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{{formField fields.healing.fields.value value=source.healing.value label="Healing" name="healing.value" rootId=partId localize=true}}
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{{formField fields.name value=source.name label="Name" name="name"}}
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{{formField fields.img value=source.img label="Icon" name="img"}}
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{{formField fields.actionType value=source.actionType label="Type" name="actionType" localize=true}}
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</div>
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</fieldset>
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{{#if fields.roll}}{{> 'systems/daggerheart/templates/views/actionTypes/roll.hbs' fields=fields.roll.fields source=source.roll}}{{/if}}
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</div>
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<div class="tab {{this.tabs.useage.cssClass}}" data-group="primary" data-tab="useage">
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<fieldset class="action-category">
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<legend class="action-category-label" data-action="toggleSection" data-section="cost">
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<div>Cost</div>
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</legend>
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<div class="action-category-data open ">
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{{formField fields.cost.fields.type value=source.cost.type label="Cost Type" name="cost.type" rootId=partId}}
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{{formField fields.cost.fields.value value=source.cost.value label="Value" name="cost.value" rootId=partId}}
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</div>
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</fieldset>
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{{formField fields.target.fields.type value=source.target.type label="Target Type" name="target.type" rootId=partId}}
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<div class="tab {{this.tabs.config.cssClass}}" data-group="primary" data-tab="config">
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{{> 'systems/daggerheart/templates/views/actionTypes/uses.hbs' fields=fields.uses.fields source=source.uses}}
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{{> 'systems/daggerheart/templates/views/actionTypes/cost.hbs' fields=fields.cost.element.fields source=source.cost}}
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{{#if fields.target}}{{> 'systems/daggerheart/templates/views/actionTypes/range-target.hbs' fields=(object range=fields.range target=fields.target.fields) source=(object target=source.target range=source.range)}}{{/if}}
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</div>
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<div class="tab {{this.tabs.conditions.cssClass}}" data-group="primary" data-tab="conditions">
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{{!-- <h2>
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{{localize "Conditions"}}
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<select class="effect-select">
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{{selectOptions this.config.effectTypes selected=this.selectedEffectType labelAttr="name" localize=true blank=""}}
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</select>
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<i class="fa-solid fa-plus icon-button {{#if (not this.selectedEffectType)}}disabled{{/if}}" data-action="addCondition"></i>
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</h2> --}}
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<div class="tab {{this.tabs.effect.cssClass}}" data-group="primary" data-tab="effect">
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{{#if fields.damage}}{{> 'systems/daggerheart/templates/views/actionTypes/damage.hbs' fields=fields.damage.fields.parts.element.fields source=source.damage}}{{/if}}
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{{#if fields.healing}}{{> 'systems/daggerheart/templates/views/actionTypes/healing.hbs' fields=fields.healing.fields source=source.healing}}{{/if}}
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{{#if fields.resource}}{{> 'systems/daggerheart/templates/views/actionTypes/resource.hbs' fields=fields.resource.fields source=source.resource}}{{/if}}
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{{#if fields.documentUUID}}{{> 'systems/daggerheart/templates/views/actionTypes/uuid.hbs' fields=fields.documentUUID source=source.documentUUID}}{{/if}}
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{{#if fields.effects}}{{> 'systems/daggerheart/templates/views/actionTypes/effect.hbs'}}{{/if}}
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</div>
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</section>
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<button type="submit">Save</button>
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</div>
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