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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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@ -7,19 +7,19 @@
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{{#each this.attributes as |attribute key|}}
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<div class="attribute">
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<div class="attribute-banner">
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<img class="attribute-roll" data-action="attributeRoll" data-attribute="{{key}}" data-value="{{attribute.value}}" src="icons/svg/d12-grey.svg" />
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<img class="attribute-roll" data-action="attributeRoll" data-attribute="{{key}}" data-value="{{attribute.total}}" src="icons/svg/d12-grey.svg" />
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<div class="attribute-text">{{key}}</div>
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</div>
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<div class="attribute-image">
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{{#if ../editAttributes}}
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<select class="attribute-value{{#if (lt attribute.base 0)}} negative{{/if}}{{#if (and (not attribute.base) (not ../abilityScoresFinished))}} unselected{{/if}}" data-attribute="{{key}}">
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{{#if (not (eq attribute.base 0))}}<option value="">{{attribute.base}}</option>{{/if}}
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<select class="attribute-value{{#if (lt attribute.total 0)}} negative{{/if}}{{#if (and (not attribute.total) (not ../abilityScoresFinished))}} unselected{{/if}}" data-attribute="{{key}}">
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{{#if (not (eq attribute.total 0))}}<option value="">{{attribute.total}}</option>{{/if}}
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{{#each ../abilityScoreArray as |option|}}
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<option value="{{option.value}}"{{#if (eq option.value attribute.base)}} selected="selected"{{/if}}>{{option.name}}</option>
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<option value="{{option.total}}">{{option.name}}</option>
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{{/each}}
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</select>
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{{else}}
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<div class="attribute-text {{#if (lt attribute.value 0)}}negative{{/if}}">{{attribute.value}}</div>
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<div class="attribute-text {{#if (lt attribute.total 0)}}negative{{/if}}">{{attribute.total}}</div>
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{{/if}}
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<img src="systems/daggerheart/assets/AttributeShield.svg" />
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<div>
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