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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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153 changed files with 5481 additions and 4829 deletions
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@ -1,30 +1,32 @@
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<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
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<div class="dice-flavor">{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
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<div class="dice-result">
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<div class="dice-formula">{{roll}}</div>
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<div class="dice-formula">{{roll.formula}}</div>
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<div class="dice-tooltip">
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<div class="wrapper">
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<section class="tooltip-part">
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<div class="dice">
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<header class="part-header flexrow">
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<span class="part-formula">{{this.dice.rolls.length}}{{this.dice.type}}</span>
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<span class="part-total">{{this.dice.rollTotal}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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{{#each this.dice.rolls}}
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<li class="roll die {{../dice.type}} {{#if this.discarded}}discarded{{/if}} min">{{this.value}}</li>
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{{/each}}
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</ol>
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<div class="attack-roll-advantage-container">{{#if (eq this.advantageState 1)}}{{localize "DAGGERHEART.General.Advantage.Full"}}{{/if}}{{#if (eq this.advantageState 2)}}{{localize "DAGGERHEART.General.Disadvantage.Full"}}{{/if}}</div>
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</div>
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{{#each dice}}
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<header class="part-header flexrow">
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<span class="part-formula">{{number}}{{denomination}}</span>
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<span class="part-total">{{total}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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{{#each results}}
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<li class="roll die {{../denomination}}{{#if discarded}} discarded{{/if}} min">{{result}}</li>
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{{/each}}
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</ol>
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<div class="attack-roll-advantage-container">{{#if ../advantageState}}{{localize "DAGGERHEART.General.Advantage.Full"}}{{/if}}{{#if (eq ../advantageState false)}}{{localize "DAGGERHEART.General.Disadvantage.Full"}}{{/if}}</div>
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</div>
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{{/each}}
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</div>
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</section>
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</div>
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</div>
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<div class="dice-total">
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<div class="dice-total-value">{{this.total}}</div>
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<div class="dice-total-value">{{roll.total}}</div>
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</div>
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{{#if (gt targets.length 0)}}
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<div class="target-section">
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@ -39,7 +41,7 @@
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</div>
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{{/if}}
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<div class="flexrow">
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<button class="roll-damage-button" data-value="{{this.total.normal}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
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<button class="duality-action" data-value="{{roll.total}}" data-damage="{{damage.value}}" data-damage-type="{{damage.type}}"{{#if damage.disabled}} disabled{{/if}}><span>Roll Damage</span></button>
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</div>
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</div>
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</div>
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