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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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153 changed files with 5481 additions and 4829 deletions
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@ -1,30 +1,32 @@
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<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
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<div class="dice-flavor">{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
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<div class="dice-result">
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<div class="dice-formula">{{roll}}</div>
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<div class="dice-formula">{{roll.formula}}</div>
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<div class="dice-tooltip">
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<div class="wrapper">
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<section class="tooltip-part">
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<div class="dice">
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<header class="part-header flexrow">
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<span class="part-formula">{{this.dice.rolls.length}}{{this.dice.type}}</span>
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<span class="part-total">{{this.dice.rollTotal}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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{{#each this.dice.rolls}}
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<li class="roll die {{../dice.type}} {{#if this.discarded}}discarded{{/if}} min">{{this.value}}</li>
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{{/each}}
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</ol>
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<div class="attack-roll-advantage-container">{{#if (eq this.advantageState 1)}}{{localize "DAGGERHEART.General.Advantage.Full"}}{{/if}}{{#if (eq this.advantageState 2)}}{{localize "DAGGERHEART.General.Disadvantage.Full"}}{{/if}}</div>
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</div>
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{{#each dice}}
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<header class="part-header flexrow">
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<span class="part-formula">{{number}}{{denomination}}</span>
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<span class="part-total">{{total}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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{{#each results}}
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<li class="roll die {{../denomination}}{{#if discarded}} discarded{{/if}} min">{{result}}</li>
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{{/each}}
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</ol>
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<div class="attack-roll-advantage-container">{{#if ../advantageState}}{{localize "DAGGERHEART.General.Advantage.Full"}}{{/if}}{{#if (eq ../advantageState false)}}{{localize "DAGGERHEART.General.Disadvantage.Full"}}{{/if}}</div>
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</div>
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{{/each}}
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</div>
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</section>
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</div>
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</div>
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<div class="dice-total">
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<div class="dice-total-value">{{this.total}}</div>
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<div class="dice-total-value">{{roll.total}}</div>
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</div>
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{{#if (gt targets.length 0)}}
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<div class="target-section">
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@ -39,7 +41,7 @@
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</div>
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{{/if}}
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<div class="flexrow">
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<button class="roll-damage-button" data-value="{{this.total.normal}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
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<button class="duality-action" data-value="{{roll.total}}" data-damage="{{damage.value}}" data-damage-type="{{damage.type}}"{{#if damage.disabled}} disabled{{/if}}><span>Roll Damage</span></button>
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</div>
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</div>
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</div>
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@ -1,22 +1,33 @@
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<div class="dice-roll daggerheart chat roll">
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<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
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<div class="dice-result">
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<div class="dice-formula">{{roll}}</div>
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<div class="dice-formula">{{roll.formula}}</div>
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<div class="dice-tooltip">
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<ol class="dice-rolls">
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<div class="dice-hope-container">
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{{#each diceResults}}
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<li class="roll die d20 {{#if this.discarded}}discarded{{/if}}">{{this.value}}</li>
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{{/each}}
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{{#each dice}}
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<header class="part-header flexrow">
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<span class="part-formula">{{number}}{{denomination}}</span>
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<span class="part-total">{{total}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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{{#each results}}
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<li class="roll die {{../denomination}}{{#if discarded}} discarded{{/if}} min">{{result}}</li>
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{{/each}}
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</ol>
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<div class="attack-roll-advantage-container">{{#if ../advantageState}}{{localize "DAGGERHEART.General.Advantage.Full"}}{{/if}}{{#if (eq ../advantageState false)}}{{localize "DAGGERHEART.General.Disadvantage.Full"}}{{/if}}</div>
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</div>
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{{/each}}
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</div>
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<div class="modifiers-container">
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{{#each modifiers}}
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<li class="modifier-value" data-value="{{this.value}}" title="{{this.title}}">{{this.label}}</li>
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<li class="modifier-value" data-value="{{value}}" title="{{title}}">{{label}}</li>
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{{/each}}
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</div>
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</ol>
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</div>
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<div class="dice-total">
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<div class="dice-total-value">{{total}}</div>
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<div class="dice-total-value">{{roll.total}}</div>
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</div>
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</div>
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</div>
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@ -1,27 +1,27 @@
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{{#if this.colorful}}
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{{#if colorful}}
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<div class="daggerheart chat roll" data-action="expandRoll">
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<div class="duality-data">
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<div class="duality-title">
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<div>{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
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<div>{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=title}}</div>
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</div>
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<div class="duality-modifiers">
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{{#each this.modifiers}}
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{{#each modifiers}}
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<div class="duality-modifier">
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{{this.label}}
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{{label}}
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</div>
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{{/each}}
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{{#if this.advantage.value}}
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{{#if advantageState}}
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<div class="duality-modifier">
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{{localize "DAGGERHEART.General.Advantage.Full"}}
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</div>
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{{/if}}
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{{#if this.disadvantage.value}}
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{{#if (eq advantageState false)}}
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<div class="duality-modifier">
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{{localize "DAGGERHEART.General.Disadvantage.Full"}}
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</div>
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{{/if}}
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</div>
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<div class="duality-line {{#if (not this.damage.value)}}simple{{/if}}">
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<div class="duality-line {{#if (not damage.value)}}simple{{/if}}">
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<div class="dice-outer-container">
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.General.Hope"}}</div>
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@ -41,27 +41,27 @@
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<div class="dice-value">{{fear.value}}</div>
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</div>
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</div>
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{{#if this.advantage.value}}
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{{#if advantageState}}
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<div class="advantage-container advantage">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/d6-grey.svg"/>
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<div class="dice-value">{{this.advantage.value}}</div>
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<div class="dice-value">{{advantage.value}}</div>
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</div>
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</div>
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{{/if}}
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{{#if this.disadvantage.value}}
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{{#if (eq advantageState false)}}
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<div class="advantage-container disadvantage">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/d6-grey.svg"/>
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<div class="dice-value">{{this.disadvantage.value}}</div>
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<div class="dice-value">{{advantage.value}}</div>
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</div>
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</div>
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{{/if}}
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{{#if this.modifierTotal.value}}<div class="duality-modifier">{{this.modifierTotal.label}}</div>{{/if}}
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{{#if modifierTotal.value}}<div class="duality-modifier">{{modifierTotal.label}}</div>{{/if}}
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</div>
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{{#if (not this.damage.value)}}
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{{#if (not damage.value)}}
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<div class="duality-result">
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<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
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<div>{{roll.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
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</div>
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{{/if}}
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</div>
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@ -78,18 +78,18 @@
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{{/each}}
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</div>
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{{/if}}
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{{#if this.damage.value}}
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{{#if damage.value}}
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<div class="duality-actions">
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<button class="duality-action" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
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<button class="duality-action" data-value="{{roll.total}}" data-damage="{{damage.value}}" data-damage-type="{{damage.type}}" {{#if damage.disabled}}disabled{{/if}}><span>Roll Damage</span></button>
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<div class="duality-result">
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<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
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<div>{{roll.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
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</div>
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</div>
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{{/if}}
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</div>
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{{else}}
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<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
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<div class="dice-flavor">{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=this.title}}</div>
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<div class="dice-flavor">{{localize "DAGGERHEART.Chat.AttackRoll.Title" attack=title}}</div>
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<div class="dice-result">
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<div class="dice-formula">{{roll}}</div>
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@ -103,7 +103,7 @@
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<span>1{{fear.dice}}</span>
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</span>
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<span class="part-total">{{this.diceTotal}}</span>
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<span class="part-total">{{diceTotal}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls duality">
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@ -112,7 +112,7 @@
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</ol>
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</div>
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</div>
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{{#if advantage.value}}
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{{#if (eq advantageState 1)}}
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<div class="dice">
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<header class="part-header flexrow">
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<span class="part-formula">
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@ -127,17 +127,17 @@
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</div>
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</div>
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{{/if}}
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{{#if disadvantage.value}}
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{{#if (eq advantageState 2)}}
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<div class="dice">
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<header class="part-header flexrow">
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<span class="part-formula">
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<span>1{{disadvantage.dice}}</span>
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<span>1{{advantage.dice}}</span>
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</span>
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<span class="part-total">{{disadvantage.value}}</span>
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<span class="part-total">{{advantage.value}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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<li class="roll die {{disadvantage.dice}} hope min">{{disadvantage.value}}</li>
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<li class="roll die {{advantage.dice}} hope min">{{advantage.value}}</li>
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</ol>
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</div>
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</div>
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<div class="dice-total duality {{#if fear.discarded}}hope{{else}}{{#if hope.discarded}}fear{{else}}critical{{/if}}{{/if}}">
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<div class="dice-total-label">{{totalLabel}}</div>
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<div class="dice-total-value">
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{{this.total}}
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{{roll.total}}
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</div>
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</div>
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{{#if (gt targets.length 0)}}
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@ -164,7 +164,7 @@
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</div>
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{{/if}}
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<div class="dice-actions">
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<button class="duality-action" data-value="{{this.total}}" data-damage="{{this.damage.value}}" data-damage-type="{{this.damage.type}}" {{#if this.damage.disabled}}disabled{{/if}}><span>{{localize "DAGGERHEART.Chat.AttackRoll.RollDamage"}}</span></button>
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<button class="duality-action" data-value="{{roll.total}}" data-damage="{{damage.value}}" data-damage-type="{{damage.type}}" {{#if damage.disabled}}disabled{{/if}}><span>{{localize "DAGGERHEART.Chat.AttackRoll.RollDamage"}}</span></button>
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</div>
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</div>
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</div>
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@ -1,7 +1,7 @@
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<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
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<div class="dice-flavor">{{this.title}}</div>
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<div class="dice-flavor">{{title}}</div>
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<div class="dice-result">
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<div class="dice-formula">{{this.roll}}</div>
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<div class="dice-formula">{{roll}}</div>
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<div class="dice-tooltip">
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<div class="wrapper">
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@ -9,12 +9,12 @@
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{{#each dice}}
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<div class="dice">
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<header class="part-header flexrow">
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<span class="part-formula">{{this.rolls.length}}{{this.type}}</span>
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<span class="part-formula">{{rolls.length}}{{type}}</span>
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<span class="part-total">{{this.rollTotal}}</span>
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<span class="part-total">{{this.total}}</span>
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</header>
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<ol class="dice-rolls">
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{{#each this.rolls}}
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{{#each rolls}}
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<li class="roll die {{../type}} min">{{this}}</li>
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{{/each}}
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</ol>
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@ -23,9 +23,9 @@
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</section>
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</div>
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</div>
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<div class="dice-total">{{this.damage.total}}</div>
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<div class="dice-total">{{damage.total}}</div>
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<div class="dice-actions">
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<button class="damage-button" data-target-hit="true" {{#if (eq this.targets.length 0)}}disabled{{/if}}>{{localize "DAGGERHEART.Chat.DamageRoll.DealDamageToTargets"}}</button>
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<button class="damage-button" data-target-hit="true" {{#if (eq targets.length 0)}}disabled{{/if}}>{{localize "DAGGERHEART.Chat.DamageRoll.DealDamageToTargets"}}</button>
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<button class="damage-button">{{localize "DAGGERHEART.Chat.DamageRoll.DealDamage"}}</button>
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</div>
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</div>
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@ -1,27 +1,27 @@
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{{#if this.colorful}}
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{{#if colorful}}
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<div class="daggerheart chat roll" data-action="expandRoll">
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<div class="duality-data">
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<div class="duality-title">
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<div>{{this.title}}</div>
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<div>{{title}}</div>
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</div>
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<div class="duality-modifiers">
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{{#each this.modifiers}}
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{{#each modifiers}}
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<div class="duality-modifier">
|
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{{this.label}}
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{{label}}
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</div>
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{{/each}}
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{{#if this.advantage.value}}
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{{#if advantageState}}
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<div class="duality-modifier">
|
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{{localize "DAGGERHEART.General.Advantage.Full"}}
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</div>
|
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{{/if}}
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{{#if this.disadvantage.value}}
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{{#if (eq advantageState false)}}
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<div class="duality-modifier">
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{{localize "DAGGERHEART.General.Disadvantage.Full"}}
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</div>
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{{/if}}
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</div>
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<div class="duality-line {{#if (not this.damage.value)}}simple{{/if}}">
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<div class="duality-line {{#if (not damage.value)}}simple{{/if}}">
|
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<div class="dice-outer-container">
|
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<div class="dice-container">
|
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<div class="dice-title">{{localize "DAGGERHEART.General.Hope"}}</div>
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@ -41,32 +41,32 @@
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<div class="dice-value">{{fear.value}}</div>
|
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</div>
|
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</div>
|
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{{#if this.advantage.value}}
|
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{{#if advantageState}}
|
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<div class="advantage-container advantage">
|
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<div class="dice-wrapper">
|
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<img class="dice" src="../icons/svg/d6-grey.svg"/>
|
||||
<div class="dice-value">{{this.advantage.value}}</div>
|
||||
<div class="dice-value">{{advantage.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if this.disadvantage.value}}
|
||||
{{#if (eq advantageState false)}}
|
||||
<div class="advantage-container disadvantage">
|
||||
<div class="dice-wrapper">
|
||||
<img class="dice" src="../icons/svg/d6-grey.svg"/>
|
||||
<div class="dice-value">{{this.disadvantage.value}}</div>
|
||||
<div class="dice-value">{{advantage.value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if this.modifierTotal.value}}<div class="duality-modifier">{{this.modifierTotal.label}}</div>{{/if}}
|
||||
{{#if modifierTotal.value}}<div class="duality-modifier">{{modifierTotal.label}}</div>{{/if}}
|
||||
</div>
|
||||
{{#if (not this.damage.value)}}
|
||||
{{#if (not damage.value)}}
|
||||
<div class="duality-result">
|
||||
<div>{{this.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
||||
<div>{{roll.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if this.damage.value}}
|
||||
{{#if damage.value}}
|
||||
<div class="duality-actions">
|
||||
<div></div>
|
||||
<div class="duality-result">
|
||||
|
|
@ -77,9 +77,9 @@
|
|||
</div>
|
||||
{{else}}
|
||||
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
|
||||
<div class="dice-flavor">{{this.title}}</div>
|
||||
<div class="dice-flavor">{{title}}</div>
|
||||
<div class="dice-result">
|
||||
<div class="dice-formula">{{roll}}</div>
|
||||
<div class="dice-formula">{{roll.formula}}</div>
|
||||
<div class="dice-tooltip">
|
||||
<div class="wrapper">
|
||||
<section class="tooltip-part">
|
||||
|
|
@ -90,7 +90,7 @@
|
|||
|
|
||||
<span>1{{fear.dice}}</span>
|
||||
</span>
|
||||
<span class="part-total">{{this.diceTotal}}</span>
|
||||
<span class="part-total">{{diceTotal}}</span>
|
||||
</header>
|
||||
<div class="flexrow">
|
||||
<ol class="dice-rolls duality">
|
||||
|
|
@ -99,7 +99,7 @@
|
|||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
{{#if advantage.value}}
|
||||
{{#if (eq advantageState 1)}}
|
||||
<div class="dice">
|
||||
<header class="part-header flexrow">
|
||||
<span class="part-formula">
|
||||
|
|
@ -114,17 +114,17 @@
|
|||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if disadvantage.value}}
|
||||
{{#if (eq advantageState 2)}}
|
||||
<div class="dice">
|
||||
<header class="part-header flexrow">
|
||||
<span class="part-formula">
|
||||
<span>1{{disadvantage.dice}}</span>
|
||||
<span>1{{advantage.dice}}</span>
|
||||
</span>
|
||||
<span class="part-total">{{disadvantage.value}}</span>
|
||||
<span class="part-total">{{advantage.value}}</span>
|
||||
</header>
|
||||
<div class="flexrow">
|
||||
<ol class="dice-rolls">
|
||||
<li class="roll die {{disadvantage.dice}} hope min">{{disadvantage.value}}</li>
|
||||
<li class="roll die {{advantage.dice}} hope min">{{advantage.value}}</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
|
@ -135,7 +135,7 @@
|
|||
<div class="dice-total duality {{#if fear.discarded}}hope{{else}}{{#if hope.discarded}}fear{{else}}critical{{/if}}{{/if}}">
|
||||
<div class="dice-total-label">{{totalLabel}}</div>
|
||||
<div class="dice-total-value">
|
||||
{{total}}
|
||||
{{roll.total}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue