Refactor/84 data models structure (#131)

* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
This commit is contained in:
WBHarry 2025-06-13 14:17:13 +02:00 committed by GitHub
parent 90bc2dc488
commit 187ee3e1bd
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153 changed files with 5481 additions and 4829 deletions

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@ -1,280 +0,0 @@
.daggerheart.sheet.adversary {
.adversary-header-container {
position: relative;
background-color: grey;
display: flex;
.adversary-header {
flex: 1;
img {
height: 60px;
width: 60px;
}
.adversary-title {
display: flex;
align-items: center;
text-align: center;
font-size: 28px;
.title-text {
width: 100%;
}
input {
font-size: 28px;
border: 0;
height: 100%;
}
}
}
.adversary-toggle {
position: absolute;
top: 0;
right: 0;
background-color: white;
color: black;
flex: 0;
}
}
.motive-container {
background: lightgrey;
margin-bottom: @fullMargin;
padding-bottom: @fullPadding;
.motive-title {
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
.motive-title-base {
font-size: 21px;
}
.motive-title-value {
font-style: italic;
position: relative;
top: 2px;
}
i {
margin-left: 4px;
cursor: pointer;
&:hover {
filter: drop-shadow(0 0 3px red);
}
}
}
}
.adversary-content-container {
display: flex;
align-items: baseline;
}
.adversary-statistics-container {
flex: 1;
margin-right: 24px;
display: flex;
flex-direction: column;
gap: @mediumMargin;
.statistic-title {
flex: 0;
white-space: nowrap;
font-weight: bold;
}
.statistic-row {
display: flex;
align-items: center;
.statistic-value {
flex: 0;
white-space: nowrap;
margin-left: 4px;
}
.adversary-roll {
border: 0;
width: 16px;
margin-left: 4px;
align-self: baseline;
transition: transform 0.2s;
&:hover {
transform: rotate(30deg);
filter: drop-shadow(0px 0px 3px red);
cursor: pointer;
}
}
}
.statistic-resource-container {
display: flex;
align-items: center;
label {
min-width: 44px;
}
.statistic-resource-inner-container {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: @halfMargin;
}
.resource-title {
align-self: center;
font-weight: bold;
}
.statistic-resource-input {
margin: 0;
flex: 0;
min-width: 16px;
}
}
.attack-container {
border: 1px solid black dotted;
}
.experience-row {
display: flex;
* {
flex: 0;
white-space: nowrap;
}
}
.experience-container {
i {
margin-left: 4px;
cursor: pointer;
&:hover {
filter: drop-shadow(0 0 3px red);
}
}
}
.experience-chip {
border: 2px solid @secondaryAccent;
border-radius: 6px;
display: flex;
align-items: center;
padding: 4px;
margin-bottom: 6px;
.experience-text {
flex: 1;
}
.experience-value {
flex: 0;
min-width: @inputSingleMinWidth;
margin: 0 4px;
}
.experience-button {
flex: 0;
border-radius: 50%;
height: 20px;
width: 20px;
display: flex;
align-items: center;
justify-content: center;
padding: 12px;
}
}
}
.adversary-damage-threshold-container {
input {
min-width: @inputSingleMinWidth;
}
}
.adversary-moves-container {
flex: 2.5;
.moves-title {
text-decoration: underline;
font-weight: bold;
}
.move-container {
cursor: pointer;
&:hover {
background: @hoverBackground;
}
.moves-name {
font-weight: bold;
text-decoration: none;
}
.move-description {
p {
margin-top: 0;
}
}
}
.moves-edit-container {
i {
margin-left: 4px;
cursor: pointer;
&:hover {
filter: drop-shadow(0 0 3px red);
}
}
}
}
.chip-container {
display: flex;
align-items: center;
justify-content: space-between;
background: @primaryAccent;
padding: 8px;
border: 2px solid black;
border-radius: 6px;
&:not(:last-child) {
margin-bottom: 8px;
}
.chip-inner-container {
display: flex;
align-items: center;
img {
height: 40px;
width: 40px;
margin-right: 8px;
}
.chip-title {
font-size: 22px;
font-weight: bold;
font-style: italic;
}
}
button {
height: 40px;
width: 40px;
background: white;
}
}
}

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@ -1,6 +1,5 @@
@import './heritage.less';
@import './class.less';
@import './adversary.less';
@import './activeEffect.less';
.daggerheart.sheet {