mirror of
https://github.com/Foundryborne/daggerheart.git
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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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153 changed files with 5481 additions and 4829 deletions
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.daggerheart.sheet.adversary {
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.adversary-header-container {
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position: relative;
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background-color: grey;
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display: flex;
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.adversary-header {
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flex: 1;
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img {
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height: 60px;
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width: 60px;
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}
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.adversary-title {
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display: flex;
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align-items: center;
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text-align: center;
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font-size: 28px;
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.title-text {
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width: 100%;
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}
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input {
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font-size: 28px;
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border: 0;
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height: 100%;
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}
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}
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}
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.adversary-toggle {
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position: absolute;
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top: 0;
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right: 0;
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background-color: white;
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color: black;
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flex: 0;
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}
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}
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.motive-container {
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background: lightgrey;
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margin-bottom: @fullMargin;
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padding-bottom: @fullPadding;
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.motive-title {
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display: flex;
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align-items: center;
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justify-content: center;
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flex-wrap: wrap;
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.motive-title-base {
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font-size: 21px;
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}
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.motive-title-value {
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font-style: italic;
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position: relative;
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top: 2px;
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}
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i {
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margin-left: 4px;
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cursor: pointer;
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&:hover {
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filter: drop-shadow(0 0 3px red);
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}
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}
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}
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}
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.adversary-content-container {
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display: flex;
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align-items: baseline;
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}
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.adversary-statistics-container {
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flex: 1;
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margin-right: 24px;
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display: flex;
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flex-direction: column;
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gap: @mediumMargin;
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.statistic-title {
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flex: 0;
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white-space: nowrap;
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font-weight: bold;
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}
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.statistic-row {
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display: flex;
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align-items: center;
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.statistic-value {
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flex: 0;
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white-space: nowrap;
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margin-left: 4px;
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}
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.adversary-roll {
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border: 0;
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width: 16px;
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margin-left: 4px;
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align-self: baseline;
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transition: transform 0.2s;
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&:hover {
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transform: rotate(30deg);
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filter: drop-shadow(0px 0px 3px red);
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cursor: pointer;
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}
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}
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}
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.statistic-resource-container {
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display: flex;
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align-items: center;
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label {
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min-width: 44px;
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}
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.statistic-resource-inner-container {
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display: flex;
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align-items: center;
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flex-wrap: wrap;
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gap: @halfMargin;
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}
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.resource-title {
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align-self: center;
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font-weight: bold;
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}
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.statistic-resource-input {
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margin: 0;
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flex: 0;
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min-width: 16px;
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}
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}
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.attack-container {
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border: 1px solid black dotted;
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}
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.experience-row {
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display: flex;
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* {
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flex: 0;
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white-space: nowrap;
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}
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}
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.experience-container {
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i {
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margin-left: 4px;
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cursor: pointer;
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&:hover {
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filter: drop-shadow(0 0 3px red);
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}
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}
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}
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.experience-chip {
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border: 2px solid @secondaryAccent;
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border-radius: 6px;
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display: flex;
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align-items: center;
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padding: 4px;
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margin-bottom: 6px;
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.experience-text {
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flex: 1;
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}
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.experience-value {
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flex: 0;
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min-width: @inputSingleMinWidth;
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margin: 0 4px;
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}
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.experience-button {
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flex: 0;
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border-radius: 50%;
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height: 20px;
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width: 20px;
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display: flex;
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align-items: center;
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justify-content: center;
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padding: 12px;
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}
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}
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}
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.adversary-damage-threshold-container {
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input {
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min-width: @inputSingleMinWidth;
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}
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}
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.adversary-moves-container {
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flex: 2.5;
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.moves-title {
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text-decoration: underline;
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font-weight: bold;
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}
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.move-container {
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cursor: pointer;
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&:hover {
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background: @hoverBackground;
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}
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.moves-name {
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font-weight: bold;
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text-decoration: none;
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}
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.move-description {
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p {
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margin-top: 0;
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}
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}
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}
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.moves-edit-container {
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i {
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margin-left: 4px;
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cursor: pointer;
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&:hover {
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filter: drop-shadow(0 0 3px red);
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}
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}
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}
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}
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.chip-container {
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display: flex;
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align-items: center;
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justify-content: space-between;
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background: @primaryAccent;
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padding: 8px;
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border: 2px solid black;
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border-radius: 6px;
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&:not(:last-child) {
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margin-bottom: 8px;
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}
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.chip-inner-container {
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display: flex;
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align-items: center;
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img {
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height: 40px;
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width: 40px;
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margin-right: 8px;
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}
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.chip-title {
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font-size: 22px;
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font-weight: bold;
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font-style: italic;
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}
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}
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button {
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height: 40px;
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width: 40px;
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background: white;
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}
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}
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}
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@ -1,6 +1,5 @@
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@import './heritage.less';
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@import './class.less';
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@import './adversary.less';
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@import './activeEffect.less';
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.daggerheart.sheet {
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