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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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commit
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153 changed files with 5481 additions and 4829 deletions
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@ -11,6 +11,7 @@ export default class RegisterHandlebarsHelpers {
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includes: this.includes,
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debug: this.debug,
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signedNumber: this.signedNumber,
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length: this.length,
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switch: this.switch,
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case: this.case
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});
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@ -82,6 +83,10 @@ export default class RegisterHandlebarsHelpers {
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return number >= 0 ? `+${number}` : number;
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}
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static length(obj) {
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return Object.keys(obj).length;
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}
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static switch(value, options) {
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this.switch_value = value;
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this.switch_break = false;
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@ -114,7 +114,7 @@ export const getCommandTarget = () => {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoSelectedToken'));
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return null;
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}
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if (target.type !== 'pc') {
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if (target.type !== 'character') {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.OnlyUseableByPC'));
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return null;
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}
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@ -122,14 +122,16 @@ export const getCommandTarget = () => {
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return target;
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};
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export const setDiceSoNiceForDualityRoll = (rollResult, advantage, disadvantage) => {
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export const setDiceSoNiceForDualityRoll = (rollResult, advantageState) => {
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const diceSoNicePresets = getDiceSoNicePresets();
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rollResult.dice[0].options.appearance = diceSoNicePresets.hope;
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rollResult.dice[1].options.appearance = diceSoNicePresets.fear;
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if (advantage) {
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rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
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} else if (disadvantage) {
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rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
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if (rollResult.dice[2]) {
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if (advantageState === true) {
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rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
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} else if (advantageState === false) {
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rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
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}
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}
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};
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@ -172,17 +174,17 @@ export const tagifyElement = (element, options, onChange, tagifyOptions = {}) =>
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templates: {
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tag(tagData) {
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return `<tag title="${tagData.title || tagData.value}"
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contenteditable='false'
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spellcheck='false'
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tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
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class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
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${this.getAttributes(tagData)}>
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<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
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<div>
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<span class="${this.settings.classNames.tagText}">${tagData[this.settings.tagTextProp] || tagData.value}</span>
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${tagData.src ? `<img src="${tagData.src}"></i>` : ''}
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</div>
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</tag>`;
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contenteditable='false'
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spellcheck='false'
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tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
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class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
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${this.getAttributes(tagData)}>
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<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
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<div>
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<span class="${this.settings.classNames.tagText}">${tagData[this.settings.tagTextProp] || tagData.value}</span>
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${tagData.src ? `<img src="${tagData.src}"></i>` : ''}
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</div>
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</tag>`;
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}
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}
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});
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@ -222,3 +224,14 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
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return acc;
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}, {});
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};
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// Fix on Foundry native formula replacement for DH
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const nativeReplaceFormulaData = Roll.replaceFormulaData;
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Roll.replaceFormulaData = function (formula, data, { missing, warn = false } = {}) {
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const terms = [
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{ term: 'prof', default: 1 },
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{ term: 'cast', default: 1 }
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];
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formula = terms.reduce((a, c) => a.replaceAll(`@${c.term}`, data[c.term] ?? c.default), formula);
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return nativeReplaceFormulaData(formula, data, { missing, warn });
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};
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