Refactor/84 data models structure (#131)

* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
This commit is contained in:
WBHarry 2025-06-13 14:17:13 +02:00 committed by GitHub
parent 90bc2dc488
commit 187ee3e1bd
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
153 changed files with 5481 additions and 4829 deletions

View file

@ -11,6 +11,7 @@ export default class RegisterHandlebarsHelpers {
includes: this.includes,
debug: this.debug,
signedNumber: this.signedNumber,
length: this.length,
switch: this.switch,
case: this.case
});
@ -82,6 +83,10 @@ export default class RegisterHandlebarsHelpers {
return number >= 0 ? `+${number}` : number;
}
static length(obj) {
return Object.keys(obj).length;
}
static switch(value, options) {
this.switch_value = value;
this.switch_break = false;

View file

@ -114,7 +114,7 @@ export const getCommandTarget = () => {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoSelectedToken'));
return null;
}
if (target.type !== 'pc') {
if (target.type !== 'character') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.OnlyUseableByPC'));
return null;
}
@ -122,14 +122,16 @@ export const getCommandTarget = () => {
return target;
};
export const setDiceSoNiceForDualityRoll = (rollResult, advantage, disadvantage) => {
export const setDiceSoNiceForDualityRoll = (rollResult, advantageState) => {
const diceSoNicePresets = getDiceSoNicePresets();
rollResult.dice[0].options.appearance = diceSoNicePresets.hope;
rollResult.dice[1].options.appearance = diceSoNicePresets.fear;
if (advantage) {
rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
} else if (disadvantage) {
rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
if (rollResult.dice[2]) {
if (advantageState === true) {
rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
} else if (advantageState === false) {
rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
}
}
};
@ -172,17 +174,17 @@ export const tagifyElement = (element, options, onChange, tagifyOptions = {}) =>
templates: {
tag(tagData) {
return `<tag title="${tagData.title || tagData.value}"
contenteditable='false'
spellcheck='false'
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
${this.getAttributes(tagData)}>
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
<div>
<span class="${this.settings.classNames.tagText}">${tagData[this.settings.tagTextProp] || tagData.value}</span>
${tagData.src ? `<img src="${tagData.src}"></i>` : ''}
</div>
</tag>`;
contenteditable='false'
spellcheck='false'
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
${this.getAttributes(tagData)}>
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
<div>
<span class="${this.settings.classNames.tagText}">${tagData[this.settings.tagTextProp] || tagData.value}</span>
${tagData.src ? `<img src="${tagData.src}"></i>` : ''}
</div>
</tag>`;
}
}
});
@ -222,3 +224,14 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
return acc;
}, {});
};
// Fix on Foundry native formula replacement for DH
const nativeReplaceFormulaData = Roll.replaceFormulaData;
Roll.replaceFormulaData = function (formula, data, { missing, warn = false } = {}) {
const terms = [
{ term: 'prof', default: 1 },
{ term: 'cast', default: 1 }
];
formula = terms.reduce((a, c) => a.replaceAll(`@${c.term}`, data[c.term] ?? c.default), formula);
return nativeReplaceFormulaData(formula, data, { missing, warn });
};