Refactor/84 data models structure (#131)

* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
This commit is contained in:
WBHarry 2025-06-13 14:17:13 +02:00 committed by GitHub
parent 90bc2dc488
commit 187ee3e1bd
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
153 changed files with 5481 additions and 4829 deletions

View file

@ -0,0 +1,59 @@
import BasePseudoDocument from './base.mjs';
import SheetManagementMixin from './sheetManagementMixin.mjs';
/** @extends BasePseudoDocument */
export default class PseudoDocument extends SheetManagementMixin(BasePseudoDocument) {
static get TYPES() {
const { types } = CONFIG.daggerheart.pseudoDocuments[this.metadata.name];
const typeEntries = Object.entries(types).map(([key, { documentClass }]) => [key, documentClass]);
return (this._TYPES ??= Object.freeze(Object.fromEntries(typeEntries)));
}
static _TYPES;
/**
* The type of this shape.
* @type {string}
*/
static TYPE = '';
/* -------------------------------------------- */
static getTypesChoices(validTypes) {
const { types } = CONFIG.daggerheart.pseudoDocuments[model.metadata.name];
const typeEntries = Object.entries(types)
.map(([key, { label }]) => [key, label])
.filter(([key]) => !validTypes || validTypes.includes(key));
return Object.entries(typeEntries);
}
/* -------------------------------------------- */
/** @override */
static defineSchema() {
const { fields } = foundry.data;
return Object.assign(super.defineSchema(), {
type: new fields.StringField({
required: true,
blank: false,
initial: this.TYPE,
validate: value => value === this.TYPE,
validationError: `must be equal to "${this.TYPE}"`
})
});
}
/** @inheritdoc */
static async create(data = {}, { parent, ...operation } = {}) {
data = foundry.utils.deepClone(data);
if (!data.type) data.type = Object.keys(this.TYPES)[0];
if (!(data.type in this.TYPES)) {
throw new Error(
`The '${data.type}' type is not a valid type for a '${this.metadata.documentName}' pseudo-document!`
);
}
return super.create(data, { parent, ...operation });
}
}