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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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50
module/data/item/domainCard.mjs
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50
module/data/item/domainCard.mjs
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import DHAction from '../action/action.mjs';
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import BaseDataItem from './base.mjs';
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export default class DHDomainCard extends BaseDataItem {
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/** @inheritDoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Item.domainCard',
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type: 'domainCard',
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hasDescription: true
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});
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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domain: new fields.StringField({ choices: SYSTEM.DOMAIN.domains, required: true, blank: true }),
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level: new fields.NumberField({ initial: 1, integer: true }),
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recallCost: new fields.NumberField({ initial: 0, integer: true }),
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type: new fields.StringField({ choices: SYSTEM.DOMAIN.cardTypes, required: true, blank: true }),
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foundation: new fields.BooleanField({ initial: false }),
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inVault: new fields.BooleanField({ initial: false }),
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actions: new fields.ArrayField(new fields.EmbeddedDataField(DHAction))
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};
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}
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async _preCreate(data, options, user) {
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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if (this.actor?.type === 'character') {
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if (!this.actor.system.class.value) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.NoClassSelected'));
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return false;
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}
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if (!this.actor.system.domains.find(x => x === this.domain)) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.LacksDomain'));
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return false;
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}
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if (this.actor.system.domainCards.total.find(x => x.name === this.parent.name)) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.DuplicateDomainCard'));
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return false;
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}
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}
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}
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}
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