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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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export const domains = {
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arcana: {
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id: 'arcana',
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label: 'Arcana',
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label: 'DAGGERHEART.Domains.Arcana.label',
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src: 'icons/magic/symbols/circled-gem-pink.webp',
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description: 'DAGGERHEART.Domains.Arcana'
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},
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blade: {
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id: 'blade',
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label: 'Blade',
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label: 'DAGGERHEART.Domains.Blade.label',
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src: 'icons/weapons/swords/sword-broad-crystal-paired.webp',
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description: 'DAGGERHEART.Domains.Blade'
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},
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bone: {
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id: 'bone',
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label: 'Bone',
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label: 'DAGGERHEART.Domains.Bone.label',
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src: 'icons/skills/wounds/bone-broken-marrow-red.webp',
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description: 'DAGGERHEART.Domains.Bone'
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},
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codex: {
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id: 'codex',
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label: 'Codex',
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label: 'DAGGERHEART.Domains.Codex.label',
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src: 'icons/sundries/books/book-embossed-jewel-gold-purple.webp',
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description: 'DAGGERHEART.Domains.Codex'
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},
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grace: {
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id: 'grace',
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label: 'Grace',
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label: 'DAGGERHEART.Domains.Grace.label',
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src: 'icons/skills/movement/feet-winged-boots-glowing-yellow.webp',
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description: 'DAGGERHEART.Domains.Grace'
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},
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midnight: {
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id: 'midnight',
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label: 'Midnight',
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label: 'DAGGERHEART.Domains.Midnight.label',
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src: 'icons/environment/settlement/watchtower-castle-night.webp',
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background: 'systems/daggerheart/assets/backgrounds/MidnightBackground.webp',
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description: 'DAGGERHEART.Domains.Midnight'
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},
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sage: {
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id: 'sage',
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label: 'Sage',
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label: 'DAGGERHEART.Domains.Sage.label',
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src: 'icons/sundries/misc/pipe-wooden-straight-brown.webp',
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description: 'DAGGERHEART.Domains.Sage'
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},
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splendor: {
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id: 'splendor',
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label: 'Splendor',
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label: 'DAGGERHEART.Domains.Splendor.label',
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src: 'icons/magic/control/control-influence-crown-gold.webp',
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description: 'DAGGERHEART.Domains.Splendor'
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},
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valor: {
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id: 'valor',
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label: 'Valor',
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label: 'DAGGERHEART.Domains.Valor.label',
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src: 'icons/magic/control/control-influence-rally-purple.webp',
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description: 'DAGGERHEART.Domains.Valor'
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}
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