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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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153 changed files with 5481 additions and 4829 deletions
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@ -76,53 +76,82 @@ export const featureProperties = {
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},
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spellcastingTrait: {
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name: 'DAGGERHEART.FeatureProperty.SpellcastingTrait',
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path: actor => actor.system.traits[actor.system.subclass.system.spellcastingTrait].data.value
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path: actor => actor.system.traits[actor.system.class.subclass.system.spellcastingTrait].data.value
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}
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};
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export const adversaryTypes = {
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bruiser: {
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name: 'DAGGERHEART.Adversary.Bruiser.Name',
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id: 'bruiser',
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label: 'DAGGERHEART.Adversary.Type.Bruiser.label',
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description: 'DAGGERHEART.Adversary.Bruiser.Description'
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},
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horde: {
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name: 'DAGGERHEART.Adversary.Horde.Name',
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id: 'horde',
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label: 'DAGGERHEART.Adversary.Type.Horde.label',
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description: 'DAGGERHEART.Adversary.Horde.Description'
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},
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leader: {
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name: 'DAGGERHEART.Adversary.Leader.Name',
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id: 'leader',
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label: 'DAGGERHEART.Adversary.Type.Leader.label',
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description: 'DAGGERHEART.Adversary.Leader.Description'
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},
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minion: {
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name: 'DAGGERHEART.Adversary.Minion.Name',
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id: 'minion',
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label: 'DAGGERHEART.Adversary.Type.Minion.label',
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description: 'DAGGERHEART.Adversary.Minion.Description'
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},
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ranged: {
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name: 'DAGGERHEART.Adversary.Ranged.Name',
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id: 'ranged',
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label: 'DAGGERHEART.Adversary.Type.Ranged.label',
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description: 'DAGGERHEART.Adversary.Ranged.Description'
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},
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skulker: {
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name: 'DAGGERHEART.Adversary.Skulker.Name',
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description: 'DAGGERHEART.Adversary.Skulker.Description'
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skulk: {
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id: 'skulk',
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label: 'DAGGERHEART.Adversary.Type.Skulk.label',
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description: 'DAGGERHEART.Adversary.Skulk.Description'
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},
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social: {
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name: 'DAGGERHEART.Adversary.Social.Name',
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id: 'social',
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label: 'DAGGERHEART.Adversary.Type.Social.label',
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description: 'DAGGERHEART.Adversary.Social.Description'
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},
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solo: {
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name: 'DAGGERHEART.Adversary.Solo.Name',
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id: 'solo',
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label: 'DAGGERHEART.Adversary.Type.Solo.label',
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description: 'DAGGERHEART.Adversary.Solo.Description'
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},
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standard: {
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name: 'DAGGERHEART.Adversary.Standard.Name',
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id: 'standard',
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label: 'DAGGERHEART.Adversary.Type.Standard.label',
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description: 'DAGGERHEART.Adversary.Standard.Description'
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},
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support: {
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name: 'DAGGERHEART.Adversary.Support.Name',
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id: 'support',
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label: 'DAGGERHEART.Adversary.Type.Support.label',
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description: 'DAGGERHEART.Adversary.Support.Description'
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}
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};
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export const environmentTypes = {
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exploration: {
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label: 'DAGGERHEART.Environment.Type.Exploration.label',
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description: 'DAGGERHEART.Environment.Type.Exploration.description'
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},
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social: {
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label: 'DAGGERHEART.Environment.Type.Social.label',
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description: 'DAGGERHEART.Environment.Type.Social.description'
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},
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traversal: {
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label: 'DAGGERHEART.Environment.Type.Traversal.label',
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description: 'DAGGERHEART.Environment.Type.Traversal.description'
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},
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event: {
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label: 'DAGGERHEART.Environment.Type.Event.label',
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description: 'DAGGERHEART.Environment.Type.Event.description'
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}
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};
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export const adversaryTraits = {
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relentless: {
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name: 'DAGGERHEART.Adversary.Trait..Name',
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@ -380,3 +409,9 @@ export const levelupData = {
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}
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}
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};
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export const subclassFeatureLabels = {
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1: 'DAGGERHEART.Sheets.PC.DomainCard.FoundationTitle',
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2: 'DAGGERHEART.Sheets.PC.DomainCard.SpecializationTitle',
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3: 'DAGGERHEART.Sheets.PC.DomainCard.MasteryTitle'
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};
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