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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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153 changed files with 5481 additions and 4829 deletions
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class PseudoDocumentSheet extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(options) {
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super(options);
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this.#pseudoDocument = options.document;
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}
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/**
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* The UUID of the associated pseudo-document
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* @type {string}
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*/
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get pseudoUuid() {
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return this.pseudoDocument.uuid;
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}
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#pseudoDocument;
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/**
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* The pseudo-document instance this sheet represents
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* @type {object}
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*/
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get pseudoDocument() {
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return this.#pseudoDocument;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet'],
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position: { width: 600 },
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form: {
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handler: PseudoDocumentSheet.#onSubmitForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: [{ dragSelector: null, dropSelector: null }],
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};
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static PARTS = {
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header: { template: 'systems/daggerheart/templates/sheets/pseudo-documents/header.hbs' },
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};
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/** @inheritDoc */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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const document = this.pseudoDocument;
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return Object.assign(context, {
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document,
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source: document._source,
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editable: this.isEditable,
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user: game.user,
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rootId: this.id,
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});
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}
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/**
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* Form submission handler
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* @param {SubmitEvent | Event} event - The originating form submission or input change event
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* @param {HTMLFormElement} form - The form element that was submitted
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* @param {foundry.applications.ux.FormDataExtended} formData - Processed data for the submitted form
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*/
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static async #onSubmitForm(event, form, formData) {
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const submitData = foundry.utils.expandObject(formData.object);
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await this.pseudoDocument.update(submitData);
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}
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}
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